Daily Board Analysis

Daily Catan Board Insight for May 21, 2026

Plan around limited brick.

port-driven polarized brick-scarce
Setup ID
3130
Saved At
2026-04-18 16:29:39
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I34. Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • For a road-building alternative, compare I35.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Wheat 2 2 T2 Wheat 6 6 T3 Ore 10 10 T4 Ore 9 9 T5 Sheep 4 4 T6 Wood 3 3 T7 Brick 8 8 T8 Desert T9 Wheat 11 11 T10 Wheat 5 5 T11 Sheep 8 8 T12 Sheep 4 4 T13 Brick 3 3 T14 Wood 6 6 T15 Ore 10 10 T16 Brick 11 11 T17 Wood 12 12 T18 Sheep 9 9 T19 I01 = Wood 5 / Wheat 2 I01 I02 = Ore 9 / Wood 5 / Wheat 2 I02 10 I03 = Ore 10 / Ore 9 / Wood 5 I03 9 I04 = Ore 10 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Wheat 6 / Wheat 2 I07 I08 = Wheat 6 / Sheep 4 / Wheat 2 I08 I09 = Ore 9 / Sheep 4 / Wheat 2 I09 I10 = Wheat 2 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Wood 3 I12 I13 = Wheat 6 / Sheep 4 / Wood 3 I13 5 I14 = Wheat 6 I14 I15 = Ore 10 / Ore 9 I15 I16 = Ore 10 / Brick 8 I16 I17 = Ore 10 / Brick 8 I17 I18 = Ore 10 I18 I19 = Wheat 11 / Ore 9 / Sheep 4 I19 I20 = Wheat 11 / Ore 9 I20 I21 = Wheat 5 / Sheep 4 / Wood 3 I21 8 I22 = Wheat 11 / Wheat 5 / Sheep 4 I22 I23 = Wood 3 I23 I24 = Sheep 8 / Wood 3 I24 I25 = Sheep 8 / Wheat 5 / Wood 3 I25 4 I26 = Brick 8 / Sheep 4 I26 I27 = Brick 8 / Sheep 4 I27 I28 = Brick 8 I28 I29 = Brick 8 I29 I30 = Wheat 11 / Brick 3 I30 I31 = Sheep 4 / Brick 3 I31 I32 = Wheat 11 / Wood 6 / Wheat 5 I32 6 I33 = Wheat 11 / Wood 6 / Brick 3 I33 7 I34 = Ore 10 / Sheep 8 / Wheat 5 I34 3 I35 = Ore 10 / Wood 6 / Wheat 5 I35 2 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Ore 10 / Sheep 8 I38 I39 = Brick 11 / Sheep 4 / Brick 3 I39 I40 = Brick 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Wood 12 / Wood 6 / Brick 3 I42 I43 = Wood 12 / Brick 11 / Brick 3 I43 I44 = Ore 10 / Sheep 9 / Wood 6 I44 1 I45 = Wood 12 / Sheep 9 / Wood 6 I45 I46 = Ore 10 I46 I47 = Ore 10 / Sheep 9 I47 I48 = Wood 12 / Brick 11 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Wood 12 / Sheep 9 I51 I52 = Wood 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Ore 10 / Sheep 9 / Wood 6 17.17
2 I35 Ore 10 / Wood 6 / Wheat 5 17.01
3 I34 Ore 10 / Sheep 8 / Wheat 5 16.96
4 I25 Sheep 8 / Wheat 5 / Wood 3 16.21
5 I13 Wheat 6 / Sheep 4 / Wood 3 14.61
6 I32 Wheat 11 / Wood 6 / Wheat 5 14.48
7 I33 Wheat 11 / Wood 6 / Brick 3 14.43
8 I21 Wheat 5 / Sheep 4 / Wood 3 13.98
9 I03 Ore 10 / Ore 9 / Wood 5 13.80
10 I02 Ore 9 / Wood 5 / Wheat 2 13.51

Best City Starts

  1. I34 = Ore 10 / Sheep 8 / Wheat 5
    City score: 10.61
  2. I35 = Ore 10 / Wood 6 / Wheat 5
    City score: 9.90
  3. I44 = Ore 10 / Sheep 9 / Wood 6
    City score: 9.13
  4. I19 = Wheat 11 / Ore 9 / Sheep 4
    City score: 8.57
  5. I03 = Ore 10 / Ore 9 / Wood 5
    City score: 8.11

Best Road Starts

  1. I35 = Ore 10 / Wood 6 / Wheat 5
    Road score: 9.54
  2. I44 = Ore 10 / Sheep 9 / Wood 6
    Road score: 9.54
  3. I25 = Sheep 8 / Wheat 5 / Wood 3
    Road score: 9.40
  4. I34 = Ore 10 / Sheep 8 / Wheat 5
    Road score: 8.90
  5. I32 = Wheat 11 / Wood 6 / Wheat 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.21
I44 + I34
I44 = Ore 10 / Sheep 9 / Wood 6
I34 = Ore 10 / Sheep 8 / Wheat 5
Combined resources: wheat, sheep, ore, wood

Pair 2

Score: 49.76
I03 + I34
I03 = Ore 10 / Ore 9 / Wood 5
I34 = Ore 10 / Sheep 8 / Wheat 5
Combined resources: wood, ore, wheat, sheep

Pair 3

Score: 48.46
I32 + I34
I32 = Wheat 11 / Wood 6 / Wheat 5
I34 = Ore 10 / Sheep 8 / Wheat 5
Combined resources: wheat, wood, sheep, ore

Pair 4

Score: 48.26
I34 + I33
I34 = Ore 10 / Sheep 8 / Wheat 5
I33 = Wheat 11 / Wood 6 / Brick 3
Combined resources: wheat, brick, wood, sheep, ore

Pair 5

Score: 47.59
I32 + I44
I32 = Wheat 11 / Wood 6 / Wheat 5
I44 = Ore 10 / Sheep 9 / Wood 6
Combined resources: wheat, wood, ore, sheep

Pair 6

Score: 47.31
I44 + I33
I44 = Ore 10 / Sheep 9 / Wood 6
I33 = Wheat 11 / Wood 6 / Brick 3
Combined resources: wheat, brick, wood, ore, sheep

Seat Advice

Player 1

  • I35
    Ore 10 / Wood 6 / Wheat 5
  • I34
    Ore 10 / Sheep 8 / Wheat 5
  • I32
    Wheat 11 / Wood 6 / Wheat 5

Player 2

  • I13
    Wheat 6 / Sheep 4 / Wood 3
  • I03
    Ore 10 / Ore 9 / Wood 5
  • I21
    Wheat 5 / Sheep 4 / Wood 3

Player 3

  • I03
    Ore 10 / Ore 9 / Wood 5
  • I19
    Wheat 11 / Ore 9 / Sheep 4
  • I13
    Wheat 6 / Sheep 4 / Wood 3

Best Player 4 Recovery Pairs

I44 + I34
I44 = Ore 10 / Sheep 9 / Wood 6
I34 = Ore 10 / Sheep 8 / Wheat 5
I03 + I34
I03 = Ore 10 / Ore 9 / Wood 5
I34 = Ore 10 / Sheep 8 / Wheat 5
I32 + I34
I32 = Wheat 11 / Wood 6 / Wheat 5
I34 = Ore 10 / Sheep 8 / Wheat 5
I34 + I33
I34 = Ore 10 / Sheep 8 / Wheat 5
I33 = Wheat 11 / Wood 6 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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