Daily Verdict
For your two settlements, look at I44 + I34. Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I35.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I44 | Ore 10 / Sheep 9 / Wood 6 | 17.17 |
| 2 | I35 | Ore 10 / Wood 6 / Wheat 5 | 17.01 |
| 3 | I34 | Ore 10 / Sheep 8 / Wheat 5 | 16.96 |
| 4 | I25 | Sheep 8 / Wheat 5 / Wood 3 | 16.21 |
| 5 | I13 | Wheat 6 / Sheep 4 / Wood 3 | 14.61 |
| 6 | I32 | Wheat 11 / Wood 6 / Wheat 5 | 14.48 |
| 7 | I33 | Wheat 11 / Wood 6 / Brick 3 | 14.43 |
| 8 | I21 | Wheat 5 / Sheep 4 / Wood 3 | 13.98 |
| 9 | I03 | Ore 10 / Ore 9 / Wood 5 | 13.80 |
| 10 | I02 | Ore 9 / Wood 5 / Wheat 2 | 13.51 |
Best City Starts
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I34 = Ore 10 / Sheep 8 / Wheat 5City score: 10.61
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I35 = Ore 10 / Wood 6 / Wheat 5City score: 9.90
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I44 = Ore 10 / Sheep 9 / Wood 6City score: 9.13
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I19 = Wheat 11 / Ore 9 / Sheep 4City score: 8.57
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I03 = Ore 10 / Ore 9 / Wood 5City score: 8.11
Best Road Starts
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I35 = Ore 10 / Wood 6 / Wheat 5Road score: 9.54
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I44 = Ore 10 / Sheep 9 / Wood 6Road score: 9.54
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I25 = Sheep 8 / Wheat 5 / Wood 3Road score: 9.40
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I34 = Ore 10 / Sheep 8 / Wheat 5Road score: 8.90
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I32 = Wheat 11 / Wood 6 / Wheat 5Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.76Pair 3
Score: 48.46Pair 4
Score: 48.26Pair 5
Score: 47.59Pair 6
Score: 47.31Seat Advice
Player 1
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I35Ore 10 / Wood 6 / Wheat 5
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I34Ore 10 / Sheep 8 / Wheat 5
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I32Wheat 11 / Wood 6 / Wheat 5
Player 2
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I13Wheat 6 / Sheep 4 / Wood 3
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I03Ore 10 / Ore 9 / Wood 5
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I21Wheat 5 / Sheep 4 / Wood 3
Player 3
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I03Ore 10 / Ore 9 / Wood 5
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I19Wheat 11 / Ore 9 / Sheep 4
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I13Wheat 6 / Sheep 4 / Wood 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.