Daily Board Analysis

Daily Catan Board Insight for May 26, 2026

This classic board is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
552
Saved At
2025-12-03 20:43:44
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I34 (Wood 9 / Sheep 9 / Wheat 8), while I34 is the best city-focused start, I16 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I34 (Wood 9 / Sheep 9 / Wheat 8) + I42 (Brick 6 / Ore 5 / Sheep 4).

  • Scarce resources: brick.
  • Abundant resources: wood.
  • Early seats should usually secure the most contested raw-strength position.
  • Seat 4 gains more value on maps with strong complementary pairs.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 3 3 T1 Sheep 10 10 T2 Brick 11 11 T3 Ore 3 3 T4 Sheep 11 11 T5 Ore 8 8 T6 Wheat 2 2 T7 Wood 5 5 T8 Wood 6 6 T9 Brick 10 10 T10 Wood 9 9 T11 Wheat 8 8 T12 Desert T13 Ore 5 5 T14 Sheep 4 4 T15 Sheep 9 9 T16 Wood 12 12 T17 Brick 6 6 T18 Wheat 4 4 T19 I01 = Sheep 10 / Wheat 3 I01 I02 = Sheep 11 / Sheep 10 / Wheat 3 I02 I03 = Sheep 11 / Wheat 3 / Ore 3 I03 I04 = Wheat 3 / Ore 3 I04 I05 = Wheat 3 I05 I06 = Wheat 3 I06 I07 = Brick 11 / Sheep 10 I07 I08 = Brick 11 / Sheep 10 / Ore 8 I08 9 I09 = Sheep 11 / Sheep 10 / Ore 8 I09 I10 = Sheep 10 I10 I11 = Brick 11 I11 I12 = Brick 11 / Wheat 2 I12 I13 = Brick 11 / Ore 8 / Wheat 2 I13 I14 = Brick 11 I14 I15 = Sheep 11 / Wood 6 / Ore 3 I15 I16 = Wood 6 / Wood 5 / Ore 3 I16 I17 = Wood 5 / Ore 3 I17 I18 = Ore 3 I18 I19 = Sheep 11 / Brick 10 / Ore 8 I19 8 I20 = Sheep 11 / Brick 10 / Wood 6 I20 I21 = Wood 9 / Ore 8 / Wheat 2 I21 7 I22 = Brick 10 / Wood 9 / Ore 8 I22 4 I23 = Wheat 2 I23 I24 = Wheat 8 / Wheat 2 I24 I25 = Wood 9 / Wheat 8 / Wheat 2 I25 I26 = Wood 6 / Wood 5 I26 I27 = Wood 5 I27 I28 = Wood 5 I28 I29 = Wood 5 I29 I30 = Brick 10 / Wood 6 / Ore 5 I30 2 I31 = Wood 6 / Ore 5 I31 I32 = Brick 10 / Wood 9 / Sheep 4 I32 10 I33 = Brick 10 / Ore 5 / Sheep 4 I33 I34 = Wood 9 / Sheep 9 / Wheat 8 I34 1 I35 = Wood 9 / Sheep 9 / Sheep 4 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Sheep 9 / Wheat 8 I38 I39 = Wood 12 / Ore 5 I39 I40 = Wood 12 I40 I41 = I41 I42 = Brick 6 / Ore 5 / Sheep 4 I42 3 I43 = Wood 12 / Brick 6 / Ore 5 I43 6 I44 = Sheep 9 / Sheep 4 / Wheat 4 I44 I45 = Brick 6 / Sheep 4 / Wheat 4 I45 5 I46 = Sheep 9 I46 I47 = Sheep 9 / Wheat 4 I47 I48 = Wood 12 / Brick 6 I48 I49 = Wood 12 I49 I50 = Wood 12 I50 I51 = Brick 6 / Wheat 4 I51 I52 = Brick 6 I52 I53 = Wheat 4 I53 I54 = Wheat 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Wood 9 / Sheep 9 / Wheat 8 20.36
2 I30 Brick 10 / Wood 6 / Ore 5 20.20
3 I42 Brick 6 / Ore 5 / Sheep 4 20.20
4 I22 Brick 10 / Wood 9 / Ore 8 19.52
5 I45 Brick 6 / Sheep 4 / Wheat 4 19.20
6 I43 Wood 12 / Brick 6 / Ore 5 18.59
7 I21 Wood 9 / Ore 8 / Wheat 2 18.42
8 I19 Sheep 11 / Brick 10 / Ore 8 18.20
9 I08 Brick 11 / Sheep 10 / Ore 8 18.18
10 I32 Brick 10 / Wood 9 / Sheep 4 18.15

Best City Starts

  1. I34 = Wood 9 / Sheep 9 / Wheat 8
    City score: 18.95
  2. I22 = Brick 10 / Wood 9 / Ore 8
    City score: 17.05
  3. I42 = Brick 6 / Ore 5 / Sheep 4
    City score: 16.55
  4. I09 = Sheep 11 / Sheep 10 / Ore 8
    City score: 16.50
  5. I21 = Wood 9 / Ore 8 / Wheat 2
    City score: 16.50

Best Road Starts

  1. I16 = Wood 6 / Wood 5 / Ore 3
    Road score: 21.55
  2. I30 = Brick 10 / Wood 6 / Ore 5
    Road score: 21.40
  3. I22 = Brick 10 / Wood 9 / Ore 8
    Road score: 20.15
  4. I20 = Sheep 11 / Brick 10 / Wood 6
    Road score: 20.10
  5. I26 = Wood 6 / Wood 5
    Road score: 19.55

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.97
I34 + I42
I34 = Wood 9 / Sheep 9 / Wheat 8
I42 = Brick 6 / Ore 5 / Sheep 4
Combined resources: wood, wheat, sheep, ore, brick

Pair 2

Score: 54.21
I34 + I43
I34 = Wood 9 / Sheep 9 / Wheat 8
I43 = Wood 12 / Brick 6 / Ore 5
Combined resources: wood, wheat, sheep, ore, brick

Pair 3

Score: 54.12
I30 + I34
I30 = Brick 10 / Wood 6 / Ore 5
I34 = Wood 9 / Sheep 9 / Wheat 8
Combined resources: wood, brick, ore, wheat, sheep

Pair 4

Score: 52.61
I30 + I45
I30 = Brick 10 / Wood 6 / Ore 5
I45 = Brick 6 / Sheep 4 / Wheat 4
Combined resources: wood, brick, ore, sheep, wheat

Pair 5

Score: 52.57
I19 + I34
I19 = Sheep 11 / Brick 10 / Ore 8
I34 = Wood 9 / Sheep 9 / Wheat 8
Combined resources: sheep, ore, brick, wood, wheat

Pair 6

Score: 52.08
I22 + I34
I22 = Brick 10 / Wood 9 / Ore 8
I34 = Wood 9 / Sheep 9 / Wheat 8
Combined resources: ore, brick, wood, wheat, sheep

Seat Advice

Player 1

  • I34
    Wood 9 / Sheep 9 / Wheat 8
  • I30
    Brick 10 / Wood 6 / Ore 5
  • I42
    Brick 6 / Ore 5 / Sheep 4

Player 2

  • I34
    Wood 9 / Sheep 9 / Wheat 8
  • I42
    Brick 6 / Ore 5 / Sheep 4
  • I30
    Brick 10 / Wood 6 / Ore 5

Player 3

  • I34
    Wood 9 / Sheep 9 / Wheat 8
  • I42
    Brick 6 / Ore 5 / Sheep 4
  • I30
    Brick 10 / Wood 6 / Ore 5

Best Player 4 Recovery Pairs

I34 + I42
I34 = Wood 9 / Sheep 9 / Wheat 8
I42 = Brick 6 / Ore 5 / Sheep 4
I34 + I43
I34 = Wood 9 / Sheep 9 / Wheat 8
I43 = Wood 12 / Brick 6 / Ore 5
I30 + I34
I30 = Brick 10 / Wood 6 / Ore 5
I34 = Wood 9 / Sheep 9 / Wheat 8
I30 + I45
I30 = Brick 10 / Wood 6 / Ore 5
I45 = Brick 6 / Sheep 4 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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