Daily Board Analysis

Daily Catan Board Insight for May 30, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
3817
Saved At
2026-05-09 20:50:32
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I09 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I25 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 3 3 T1 Sheep 6 6 T2 Wheat 3 3 T3 Ore 11 11 T4 Ore 9 9 T5 Brick 4 4 T6 Sheep 5 5 T7 Wheat 2 2 T8 Sheep 8 8 T9 Wood 11 11 T10 Wheat 5 5 T11 Wood 8 8 T12 Brick 9 9 T13 Ore 12 12 T14 Wheat 10 10 T15 Brick 10 10 T16 Wood 4 4 T17 Desert T18 Sheep 6 6 T19 I01 = Sheep 6 / Wood 3 I01 I02 = Ore 9 / Sheep 6 / Wood 3 I02 8 I03 = Ore 11 / Ore 9 / Wood 3 I03 I04 = Ore 11 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Sheep 6 / Wheat 3 I07 I08 = Sheep 6 / Brick 4 / Wheat 3 I08 9 I09 = Ore 9 / Sheep 6 / Brick 4 I09 3 I10 = Sheep 6 I10 I11 = Wheat 3 I11 I12 = Sheep 5 / Wheat 3 I12 I13 = Sheep 5 / Brick 4 / Wheat 3 I13 I14 = Wheat 3 I14 I15 = Ore 11 / Ore 9 / Sheep 8 I15 I16 = Ore 11 / Sheep 8 / Wheat 2 I16 I17 = Ore 11 / Wheat 2 I17 I18 = Ore 11 I18 I19 = Wood 11 / Ore 9 / Brick 4 I19 I20 = Wood 11 / Ore 9 / Sheep 8 I20 7 I21 = Sheep 5 / Wheat 5 / Brick 4 I21 5 I22 = Wood 11 / Wheat 5 / Brick 4 I22 I23 = Sheep 5 I23 I24 = Wood 8 / Sheep 5 I24 I25 = Wood 8 / Sheep 5 / Wheat 5 I25 1 I26 = Brick 9 / Sheep 8 / Wheat 2 I26 10 I27 = Brick 9 / Wheat 2 I27 I28 = Wheat 2 I28 I29 = Wheat 2 I29 I30 = Ore 12 / Wood 11 / Sheep 8 I30 I31 = Ore 12 / Brick 9 / Sheep 8 I31 I32 = Wood 11 / Wheat 10 / Wheat 5 I32 I33 = Ore 12 / Wood 11 / Wheat 10 I33 I34 = Brick 10 / Wood 8 / Wheat 5 I34 2 I35 = Wheat 10 / Brick 10 / Wheat 5 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Brick 10 / Wood 8 I38 4 I39 = Ore 12 / Brick 9 / Wood 4 I39 I40 = Brick 9 / Wood 4 I40 I41 = Brick 9 I41 I42 = Ore 12 / Wheat 10 I42 I43 = Ore 12 / Wood 4 I43 I44 = Wheat 10 / Brick 10 / Sheep 6 I44 6 I45 = Wheat 10 / Sheep 6 I45 I46 = Brick 10 I46 I47 = Brick 10 / Sheep 6 I47 I48 = Wood 4 I48 I49 = Wood 4 I49 I50 = Wood 4 I50 I51 = Sheep 6 I51 I52 = I52 I53 = Sheep 6 I53 I54 = Sheep 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Wood 8 / Sheep 5 / Wheat 5 18.29
2 I34 Brick 10 / Wood 8 / Wheat 5 17.73
3 I09 Ore 9 / Sheep 6 / Brick 4 17.48
4 I38 Brick 10 / Wood 8 16.75
5 I21 Sheep 5 / Wheat 5 / Brick 4 16.49
6 I44 Wheat 10 / Brick 10 / Sheep 6 16.45
7 I20 Wood 11 / Ore 9 / Sheep 8 16.43
8 I02 Ore 9 / Sheep 6 / Wood 3 16.39
9 I08 Sheep 6 / Brick 4 / Wheat 3 15.49
10 I26 Brick 9 / Sheep 8 / Wheat 2 15.01

Best City Starts

  1. I25 = Wood 8 / Sheep 5 / Wheat 5
    City score: 9.45
  2. I09 = Ore 9 / Sheep 6 / Brick 4
    City score: 9.21
  3. I02 = Ore 9 / Sheep 6 / Wood 3
    City score: 8.50
  4. I15 = Ore 11 / Ore 9 / Sheep 8
    City score: 8.50
  5. I20 = Wood 11 / Ore 9 / Sheep 8
    City score: 8.50

Best Road Starts

  1. I34 = Brick 10 / Wood 8 / Wheat 5
    Road score: 11.15
  2. I25 = Wood 8 / Sheep 5 / Wheat 5
    Road score: 10.95
  3. I09 = Ore 9 / Sheep 6 / Brick 4
    Road score: 9.54
  4. I21 = Sheep 5 / Wheat 5 / Brick 4
    Road score: 9.45
  5. I44 = Wheat 10 / Brick 10 / Sheep 6
    Road score: 9.45

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.67
I09 + I34
I09 = Ore 9 / Sheep 6 / Brick 4
I34 = Brick 10 / Wood 8 / Wheat 5
Combined resources: sheep, ore, brick, wheat, wood

Pair 2

Score: 53.70
I09 + I25
I09 = Ore 9 / Sheep 6 / Brick 4
I25 = Wood 8 / Sheep 5 / Wheat 5
Combined resources: sheep, ore, brick, wheat, wood

Pair 3

Score: 52.61
I02 + I34
I02 = Ore 9 / Sheep 6 / Wood 3
I34 = Brick 10 / Wood 8 / Wheat 5
Combined resources: wood, sheep, ore, wheat, brick

Pair 4

Score: 52.59
I20 + I34
I20 = Wood 11 / Ore 9 / Sheep 8
I34 = Brick 10 / Wood 8 / Wheat 5
Combined resources: ore, sheep, wood, wheat, brick

Pair 5

Score: 52.47
I15 + I34
I15 = Ore 11 / Ore 9 / Sheep 8
I34 = Brick 10 / Wood 8 / Wheat 5
Combined resources: ore, sheep, wheat, wood, brick

Pair 6

Score: 51.81
I44 + I34
I44 = Wheat 10 / Brick 10 / Sheep 6
I34 = Brick 10 / Wood 8 / Wheat 5
Combined resources: wheat, wood, brick, sheep

Seat Advice

Player 1

  • I34
    Brick 10 / Wood 8 / Wheat 5
  • I25
    Wood 8 / Sheep 5 / Wheat 5
  • I02
    Ore 9 / Sheep 6 / Wood 3

Player 2

  • I02
    Ore 9 / Sheep 6 / Wood 3
  • I09
    Ore 9 / Sheep 6 / Brick 4
  • I20
    Wood 11 / Ore 9 / Sheep 8

Player 3

  • I20
    Wood 11 / Ore 9 / Sheep 8
  • I44
    Wheat 10 / Brick 10 / Sheep 6
  • I15
    Ore 11 / Ore 9 / Sheep 8

Best Player 4 Recovery Pairs

I09 + I34
I09 = Ore 9 / Sheep 6 / Brick 4
I34 = Brick 10 / Wood 8 / Wheat 5
I09 + I25
I09 = Ore 9 / Sheep 6 / Brick 4
I25 = Wood 8 / Sheep 5 / Wheat 5
I02 + I34
I02 = Ore 9 / Sheep 6 / Wood 3
I34 = Brick 10 / Wood 8 / Wheat 5
I20 + I34
I20 = Wood 11 / Ore 9 / Sheep 8
I34 = Brick 10 / Wood 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee