Daily Board Analysis

Daily Catan Board Insight for May 31, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
3556
Saved At
2026-05-03 22:43:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 wheat, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 4 4 T1 Wood 3 3 T2 Brick 8 8 T3 Brick 10 10 T4 Sheep 6 6 T5 Wheat 9 9 T6 Sheep 2 2 T7 Ore 5 5 T8 Ore 3 3 T9 Wheat 5 5 T10 Wood 10 10 T11 Wheat 8 8 T12 Wheat 4 4 T13 Wood 6 6 T14 Ore 9 9 T15 Desert T16 Brick 11 11 T17 Sheep 11 11 T18 Wood 12 12 T19 I01 = Sheep 4 / Wood 3 I01 I02 = Sheep 6 / Sheep 4 / Wood 3 I02 I03 = Brick 10 / Sheep 6 / Sheep 4 I03 P I04 = Brick 10 / Sheep 4 I04 I05 = Sheep 4 I05 I06 = Sheep 4 I06 I07 = Brick 8 / Wood 3 I07 I08 = Wheat 9 / Brick 8 / Wood 3 I08 2 I09 = Wheat 9 / Sheep 6 / Wood 3 I09 6 I10 = Wood 3 I10 I11 = Brick 8 I11 I12 = Brick 8 / Sheep 2 I12 I13 = Wheat 9 / Brick 8 / Sheep 2 I13 I14 = Brick 8 I14 I15 = Brick 10 / Sheep 6 / Ore 3 I15 10 I16 = Brick 10 / Ore 5 / Ore 3 I16 I17 = Brick 10 / Ore 5 I17 I18 = Brick 10 I18 I19 = Wheat 9 / Sheep 6 / Wheat 5 I19 3 I20 = Sheep 6 / Wheat 5 / Ore 3 I20 8 I21 = Wood 10 / Wheat 9 / Sheep 2 I21 I22 = Wood 10 / Wheat 9 / Wheat 5 I22 I23 = Sheep 2 I23 I24 = Wheat 8 / Sheep 2 I24 I25 = Wood 10 / Wheat 8 / Sheep 2 I25 I26 = Ore 5 / Wheat 4 / Ore 3 I26 I27 = Ore 5 / Wheat 4 I27 I28 = Ore 5 I28 I29 = Ore 5 I29 I30 = Wood 6 / Wheat 5 / Ore 3 I30 7 I31 = Wood 6 / Wheat 4 / Ore 3 I31 I32 = Wood 10 / Ore 9 / Wheat 5 I32 5 I33 = Ore 9 / Wood 6 / Wheat 5 I33 1 I34 = Wood 10 / Wheat 8 I34 I35 = Wood 10 / Ore 9 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wheat 8 I38 I39 = Brick 11 / Wood 6 / Wheat 4 I39 9 I40 = Brick 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Sheep 11 / Ore 9 / Wood 6 I42 4 I43 = Brick 11 / Sheep 11 / Wood 6 I43 I44 = Wood 12 / Ore 9 I44 I45 = Wood 12 / Sheep 11 / Ore 9 I45 I46 = I46 I47 = Wood 12 I47 I48 = Brick 11 / Sheep 11 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Wood 12 / Sheep 11 I51 I52 = Sheep 11 I52 I53 = Wood 12 I53 I54 = Wood 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I33 Ore 9 / Wood 6 / Wheat 5 18.20
2 I08 Wheat 9 / Brick 8 / Wood 3 16.63
3 I19 Wheat 9 / Sheep 6 / Wheat 5 16.36
4 I42 Sheep 11 / Ore 9 / Wood 6 16.19
5 I32 Wood 10 / Ore 9 / Wheat 5 16.14
6 I09 Wheat 9 / Sheep 6 / Wood 3 16.14
7 I30 Wood 6 / Wheat 5 / Ore 3 16.09
8 I20 Sheep 6 / Wheat 5 / Ore 3 16.02
9 I39 Brick 11 / Wood 6 / Wheat 4 15.73
10 I15 Brick 10 / Sheep 6 / Ore 3 15.25

Best City Starts

  1. I33 = Ore 9 / Wood 6 / Wheat 5
    City score: 10.88
  2. I32 = Wood 10 / Ore 9 / Wheat 5
    City score: 9.58
  3. I19 = Wheat 9 / Sheep 6 / Wheat 5
    City score: 9.45
  4. I20 = Sheep 6 / Wheat 5 / Ore 3
    City score: 9.40
  5. I30 = Wood 6 / Wheat 5 / Ore 3
    City score: 8.88

Best Road Starts

  1. I33 = Ore 9 / Wood 6 / Wheat 5
    Road score: 10.25
  2. I08 = Wheat 9 / Brick 8 / Wood 3
    Road score: 10.15
  3. I19 = Wheat 9 / Sheep 6 / Wheat 5
    Road score: 9.59
  4. I39 = Brick 11 / Wood 6 / Wheat 4
    Road score: 9.42
  5. I09 = Wheat 9 / Sheep 6 / Wood 3
    Road score: 9.40

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.35
I03 + I33
I03 = Brick 10 / Sheep 6 / Sheep 4
I33 = Ore 9 / Wood 6 / Wheat 5
Combined resources: sheep, brick, wheat, wood, ore

Pair 2

Score: 51.98
I19 + I33
I19 = Wheat 9 / Sheep 6 / Wheat 5
I33 = Ore 9 / Wood 6 / Wheat 5
Combined resources: sheep, wheat, wood, ore

Pair 3

Score: 51.56
I33 + I08
I33 = Ore 9 / Wood 6 / Wheat 5
I08 = Wheat 9 / Brick 8 / Wood 3
Combined resources: wood, brick, wheat, ore

Pair 4

Score: 51.14
I33 + I20
I33 = Ore 9 / Wood 6 / Wheat 5
I20 = Sheep 6 / Wheat 5 / Ore 3
Combined resources: sheep, ore, wheat, wood

Pair 5

Score: 51.03
I19 + I08
I19 = Wheat 9 / Sheep 6 / Wheat 5
I08 = Wheat 9 / Brick 8 / Wood 3
Combined resources: wood, brick, wheat, sheep

Pair 6

Score: 51.03
I33 + I15
I33 = Ore 9 / Wood 6 / Wheat 5
I15 = Brick 10 / Sheep 6 / Ore 3
Combined resources: brick, sheep, ore, wheat, wood

Seat Advice

Player 1

  • I09
    Wheat 9 / Sheep 6 / Wood 3
  • I33
    Ore 9 / Wood 6 / Wheat 5
  • I15
    Brick 10 / Sheep 6 / Ore 3

Player 2

  • I08
    Wheat 9 / Brick 8 / Wood 3
  • I03
    Brick 10 / Sheep 6 / Sheep 4
  • I15
    Brick 10 / Sheep 6 / Ore 3

Player 3

  • I15
    Brick 10 / Sheep 6 / Ore 3
  • I03
    Brick 10 / Sheep 6 / Sheep 4
  • I31
    Wood 6 / Wheat 4 / Ore 3

Best Player 4 Recovery Pairs

I03 + I33
I03 = Brick 10 / Sheep 6 / Sheep 4
I33 = Ore 9 / Wood 6 / Wheat 5
I19 + I33
I19 = Wheat 9 / Sheep 6 / Wheat 5
I33 = Ore 9 / Wood 6 / Wheat 5
I33 + I08
I33 = Ore 9 / Wood 6 / Wheat 5
I08 = Wheat 9 / Brick 8 / Wood 3
I33 + I20
I33 = Ore 9 / Wood 6 / Wheat 5
I20 = Sheep 6 / Wheat 5 / Ore 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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