Daily Board Analysis

Daily Catan Board Insight for June 2, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1229
Saved At
2026-02-20 20:34:51
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I22 + I15. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I20 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 3 3 T1 Wood 6 6 T2 Wheat 11 11 T3 Wood 8 8 T4 Sheep 4 4 T5 Brick 10 10 T6 Ore 12 12 T7 Ore 11 11 T8 Brick 9 9 T9 Wheat 8 8 T10 Wheat 9 9 T11 Sheep 5 5 T12 Ore 5 5 T13 Sheep 3 3 T14 Desert T15 Wood 10 10 T16 Brick 4 4 T17 Wood 2 2 T18 Sheep 6 6 T19 I01 = Wood 6 / Wheat 3 I01 I02 = Wood 6 / Sheep 4 / Wheat 3 I02 I03 = Wood 8 / Sheep 4 / Wheat 3 I03 I04 = Wood 8 / Wheat 3 I04 I05 = Wheat 3 I05 I06 = Wheat 3 I06 I07 = Wheat 11 / Wood 6 I07 I08 = Wheat 11 / Brick 10 / Wood 6 I08 10 I09 = Brick 10 / Wood 6 / Sheep 4 I09 4 I10 = Wood 6 I10 I11 = Wheat 11 I11 I12 = Ore 12 / Wheat 11 I12 I13 = Ore 12 / Wheat 11 / Brick 10 I13 I14 = Wheat 11 I14 I15 = Brick 9 / Wood 8 / Sheep 4 I15 2 I16 = Ore 11 / Brick 9 / Wood 8 I16 3 I17 = Ore 11 / Wood 8 I17 I18 = Wood 8 I18 I19 = Brick 10 / Wheat 8 / Sheep 4 I19 6 I20 = Brick 9 / Wheat 8 / Sheep 4 I20 1 I21 = Ore 12 / Brick 10 / Wheat 9 I21 I22 = Brick 10 / Wheat 9 / Wheat 8 I22 8 I23 = Ore 12 I23 I24 = Ore 12 / Sheep 5 I24 I25 = Ore 12 / Wheat 9 / Sheep 5 I25 I26 = Ore 11 / Brick 9 / Ore 5 I26 I27 = Ore 11 / Ore 5 I27 I28 = Ore 11 I28 I29 = Ore 11 I29 I30 = Brick 9 / Wheat 8 / Sheep 3 I30 5 I31 = Brick 9 / Ore 5 / Sheep 3 I31 9 I32 = Wheat 9 / Wheat 8 I32 I33 = Wheat 8 / Sheep 3 I33 I34 = Wood 10 / Wheat 9 / Sheep 5 I34 7 I35 = Wood 10 / Wheat 9 I35 I36 = Sheep 5 I36 I37 = Sheep 5 I37 I38 = Wood 10 / Sheep 5 I38 I39 = Ore 5 / Brick 4 / Sheep 3 I39 I40 = Ore 5 / Brick 4 I40 I41 = Ore 5 I41 I42 = Sheep 3 / Wood 2 I42 I43 = Brick 4 / Sheep 3 / Wood 2 I43 I44 = Wood 10 / Sheep 6 I44 I45 = Sheep 6 / Wood 2 I45 I46 = Wood 10 I46 I47 = Wood 10 / Sheep 6 I47 I48 = Brick 4 / Wood 2 I48 I49 = Brick 4 I49 I50 = Brick 4 I50 I51 = Sheep 6 / Wood 2 I51 I52 = Wood 2 I52 I53 = Sheep 6 I53 I54 = Sheep 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I20 Brick 9 / Wheat 8 / Sheep 4 17.68
2 I15 Brick 9 / Wood 8 / Sheep 4 17.60
3 I16 Ore 11 / Brick 9 / Wood 8 16.95
4 I09 Brick 10 / Wood 6 / Sheep 4 16.66
5 I30 Brick 9 / Wheat 8 / Sheep 3 16.36
6 I19 Brick 10 / Wheat 8 / Sheep 4 16.33
7 I34 Wood 10 / Wheat 9 / Sheep 5 15.84
8 I22 Brick 10 / Wheat 9 / Wheat 8 15.54
9 I31 Brick 9 / Ore 5 / Sheep 3 15.44
10 I08 Wheat 11 / Brick 10 / Wood 6 15.37

Best City Starts

  1. I20 = Brick 9 / Wheat 8 / Sheep 4
    City score: 8.78
  2. I22 = Brick 10 / Wheat 9 / Wheat 8
    City score: 8.37
  3. I19 = Brick 10 / Wheat 8 / Sheep 4
    City score: 8.09
  4. I30 = Brick 9 / Wheat 8 / Sheep 3
    City score: 8.09
  5. I34 = Wood 10 / Wheat 9 / Sheep 5
    City score: 8.09

Best Road Starts

  1. I15 = Brick 9 / Wood 8 / Sheep 4
    Road score: 11.40
  2. I09 = Brick 10 / Wood 6 / Sheep 4
    Road score: 10.44
  3. I20 = Brick 9 / Wheat 8 / Sheep 4
    Road score: 10.21
  4. I16 = Ore 11 / Brick 9 / Wood 8
    Road score: 10.06
  5. I08 = Wheat 11 / Brick 10 / Wood 6
    Road score: 9.72

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.86
I22 + I15
I22 = Brick 10 / Wheat 9 / Wheat 8
I15 = Brick 9 / Wood 8 / Sheep 4
Combined resources: wood, sheep, brick, wheat

Pair 2

Score: 52.20
I20 + I09
I20 = Brick 9 / Wheat 8 / Sheep 4
I09 = Brick 10 / Wood 6 / Sheep 4
Combined resources: wood, sheep, brick, wheat

Pair 3

Score: 52.15
I20 + I16
I20 = Brick 9 / Wheat 8 / Sheep 4
I16 = Ore 11 / Brick 9 / Wood 8
Combined resources: wood, ore, brick, sheep, wheat

Pair 4

Score: 51.87
I19 + I15
I19 = Brick 10 / Wheat 8 / Sheep 4
I15 = Brick 9 / Wood 8 / Sheep 4
Combined resources: wood, sheep, brick, wheat

Pair 5

Score: 51.84
I30 + I15
I30 = Brick 9 / Wheat 8 / Sheep 3
I15 = Brick 9 / Wood 8 / Sheep 4
Combined resources: wood, sheep, brick, wheat

Pair 6

Score: 51.47
I22 + I09
I22 = Brick 10 / Wheat 9 / Wheat 8
I09 = Brick 10 / Wood 6 / Sheep 4
Combined resources: wood, sheep, brick, wheat

Seat Advice

Player 1

  • I20
    Brick 9 / Wheat 8 / Sheep 4
  • I19
    Brick 10 / Wheat 8 / Sheep 4
  • I15
    Brick 9 / Wood 8 / Sheep 4

Player 2

  • I02
    Wood 6 / Sheep 4 / Wheat 3
  • I22
    Brick 10 / Wheat 9 / Wheat 8
  • I08
    Wheat 11 / Brick 10 / Wood 6

Player 3

  • I34
    Wood 10 / Wheat 9 / Sheep 5
  • I39
    Ore 5 / Brick 4 / Sheep 3
  • I31
    Brick 9 / Ore 5 / Sheep 3

Best Player 4 Recovery Pairs

I22 + I15
I22 = Brick 10 / Wheat 9 / Wheat 8
I15 = Brick 9 / Wood 8 / Sheep 4
I20 + I09
I20 = Brick 9 / Wheat 8 / Sheep 4
I09 = Brick 10 / Wood 6 / Sheep 4
I20 + I16
I20 = Brick 9 / Wheat 8 / Sheep 4
I16 = Ore 11 / Brick 9 / Wood 8
I19 + I15
I19 = Brick 10 / Wheat 8 / Sheep 4
I15 = Brick 9 / Wood 8 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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