Daily Board Analysis

Daily Catan Board Insight for June 3, 2026

Plan around limited ore.

road-race port-driven polarized brick-scarce
Setup ID
1968
Saved At
2026-04-10 03:58:45
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I33 + I35. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I22 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 8 8 T1 Sheep 11 11 T2 Wood 9 9 T3 Wheat 3 3 T4 Ore 11 11 T5 Ore 6 6 T6 Sheep 4 4 T7 Wheat 10 10 T8 Brick 12 12 T9 Wood 9 9 T10 Wood 5 5 T11 Ore 3 3 T12 Sheep 5 5 T13 Wheat 6 6 T14 Brick 4 4 T15 Sheep 8 8 T16 Wood 10 10 T17 Wheat 2 2 T18 Desert T19 I01 = Sheep 11 / Brick 8 I01 I02 = Sheep 11 / Ore 11 / Brick 8 I02 I03 = Ore 11 / Brick 8 / Wheat 3 I03 I04 = Brick 8 / Wheat 3 I04 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Sheep 11 / Wood 9 I07 I08 = Sheep 11 / Wood 9 / Ore 6 I08 7 I09 = Sheep 11 / Ore 11 / Ore 6 I09 I10 = Sheep 11 I10 I11 = Wood 9 I11 I12 = Wood 9 / Sheep 4 I12 I13 = Wood 9 / Ore 6 / Sheep 4 I13 5 I14 = Wood 9 I14 I15 = Brick 12 / Ore 11 / Wheat 3 I15 I16 = Brick 12 / Wheat 10 / Wheat 3 I16 I17 = Wheat 10 / Wheat 3 I17 I18 = Wheat 3 I18 I19 = Ore 11 / Wood 9 / Ore 6 I19 I20 = Brick 12 / Ore 11 / Wood 9 I20 I21 = Ore 6 / Wood 5 / Sheep 4 I21 4 I22 = Wood 9 / Ore 6 / Wood 5 I22 6 I23 = Sheep 4 I23 I24 = Sheep 4 / Ore 3 I24 I25 = Wood 5 / Sheep 4 / Ore 3 I25 I26 = Brick 12 / Wheat 10 / Sheep 5 I26 I27 = Wheat 10 / Sheep 5 I27 I28 = Wheat 10 I28 I29 = Wheat 10 I29 I30 = Brick 12 / Wood 9 / Wheat 6 I30 9 I31 = Brick 12 / Wheat 6 / Sheep 5 I31 10 I32 = Wood 9 / Wood 5 / Brick 4 I32 I33 = Wood 9 / Wheat 6 / Brick 4 I33 1 I34 = Sheep 8 / Wood 5 / Ore 3 I34 8 I35 = Sheep 8 / Wood 5 / Brick 4 I35 2 I36 = Ore 3 I36 I37 = Ore 3 I37 I38 = Sheep 8 / Ore 3 I38 I39 = Wood 10 / Wheat 6 / Sheep 5 I39 3 I40 = Wood 10 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Wheat 6 / Brick 4 / Wheat 2 I42 I43 = Wood 10 / Wheat 6 / Wheat 2 I43 I44 = Sheep 8 / Brick 4 I44 I45 = Brick 4 / Wheat 2 I45 I46 = Sheep 8 I46 I47 = Sheep 8 I47 I48 = Wood 10 / Wheat 2 I48 I49 = Wood 10 I49 I50 = Wood 10 I50 I51 = Wheat 2 I51 I52 = Wheat 2 I52 I53 = I53 I54 = I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I33 Wood 9 / Wheat 6 / Brick 4 17.89
2 I35 Sheep 8 / Wood 5 / Brick 4 17.84
3 I39 Wood 10 / Wheat 6 / Sheep 5 17.03
4 I21 Ore 6 / Wood 5 / Sheep 4 17.01
5 I13 Wood 9 / Ore 6 / Sheep 4 16.97
6 I22 Wood 9 / Ore 6 / Wood 5 16.72
7 I08 Sheep 11 / Wood 9 / Ore 6 15.88
8 I34 Sheep 8 / Wood 5 / Ore 3 15.80
9 I30 Brick 12 / Wood 9 / Wheat 6 15.26
10 I31 Brick 12 / Wheat 6 / Sheep 5 15.07

Best City Starts

  1. I22 = Wood 9 / Ore 6 / Wood 5
    City score: 9.48
  2. I13 = Wood 9 / Ore 6 / Sheep 4
    City score: 9.21
  3. I21 = Ore 6 / Wood 5 / Sheep 4
    City score: 9.21
  4. I39 = Wood 10 / Wheat 6 / Sheep 5
    City score: 8.78
  5. I08 = Sheep 11 / Wood 9 / Ore 6
    City score: 8.50

Best Road Starts

  1. I33 = Wood 9 / Wheat 6 / Brick 4
    Road score: 11.12
  2. I35 = Sheep 8 / Wood 5 / Brick 4
    Road score: 11.12
  3. I39 = Wood 10 / Wheat 6 / Sheep 5
    Road score: 10.21
  4. I22 = Wood 9 / Ore 6 / Wood 5
    Road score: 9.83
  5. I32 = Wood 9 / Wood 5 / Brick 4
    Road score: 9.81

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.93
I33 + I35
I33 = Wood 9 / Wheat 6 / Brick 4
I35 = Sheep 8 / Wood 5 / Brick 4
Combined resources: wood, wheat, brick, sheep

Pair 2

Score: 53.43
I21 + I33
I21 = Ore 6 / Wood 5 / Sheep 4
I33 = Wood 9 / Wheat 6 / Brick 4
Combined resources: ore, sheep, wood, wheat, brick

Pair 3

Score: 53.30
I13 + I33
I13 = Wood 9 / Ore 6 / Sheep 4
I33 = Wood 9 / Wheat 6 / Brick 4
Combined resources: wood, ore, sheep, wheat, brick

Pair 4

Score: 52.63
I22 + I33
I22 = Wood 9 / Ore 6 / Wood 5
I33 = Wood 9 / Wheat 6 / Brick 4
Combined resources: ore, wood, wheat, brick

Pair 5

Score: 52.48
I39 + I35
I39 = Wood 10 / Wheat 6 / Sheep 5
I35 = Sheep 8 / Wood 5 / Brick 4
Combined resources: wood, brick, sheep, wheat

Pair 6

Score: 52.35
I34 + I33
I34 = Sheep 8 / Wood 5 / Ore 3
I33 = Wood 9 / Wheat 6 / Brick 4
Combined resources: wood, wheat, brick, ore, sheep

Seat Advice

Player 1

  • I33
    Wood 9 / Wheat 6 / Brick 4
  • I21
    Ore 6 / Wood 5 / Sheep 4
  • I39
    Wood 10 / Wheat 6 / Sheep 5

Player 2

  • I39
    Wood 10 / Wheat 6 / Sheep 5
  • I35
    Sheep 8 / Wood 5 / Brick 4
  • I13
    Wood 9 / Ore 6 / Sheep 4

Player 3

  • I39
    Wood 10 / Wheat 6 / Sheep 5
  • I03
    Ore 11 / Brick 8 / Wheat 3
  • I02
    Sheep 11 / Ore 11 / Brick 8

Best Player 4 Recovery Pairs

I33 + I35
I33 = Wood 9 / Wheat 6 / Brick 4
I35 = Sheep 8 / Wood 5 / Brick 4
I21 + I33
I21 = Ore 6 / Wood 5 / Sheep 4
I33 = Wood 9 / Wheat 6 / Brick 4
I13 + I33
I13 = Wood 9 / Ore 6 / Sheep 4
I33 = Wood 9 / Wheat 6 / Brick 4
I22 + I33
I22 = Wood 9 / Ore 6 / Wood 5
I33 = Wood 9 / Wheat 6 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee