Daily Board Analysis

Daily Catan Board Insight for June 11, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
620
Saved At
2026-01-01 01:14:38
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I22 + I33. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 12 12 T1 Wood 10 10 T2 Sheep 9 9 T3 Sheep 11 11 T4 Wheat 3 3 T5 Sheep 8 8 T6 Ore 2 2 T7 Brick 6 6 T8 Wood 5 5 T9 Brick 5 5 T10 Wheat 4 4 T11 Brick 11 11 T12 Wood 10 10 T13 Wheat 4 4 T14 Wood 8 8 T15 Desert T16 Wheat 6 6 T17 Sheep 9 9 T18 Ore 3 3 T19 I01 = Ore 12 / Wood 10 I01 I02 = Ore 12 / Wood 10 / Wheat 3 I02 I03 = Ore 12 / Sheep 11 / Wheat 3 I03 I04 = Ore 12 / Sheep 11 I04 I05 = Ore 12 I05 I06 = Ore 12 I06 I07 = Wood 10 / Sheep 9 I07 I08 = Wood 10 / Sheep 9 / Sheep 8 I08 I09 = Wood 10 / Sheep 8 / Wheat 3 I09 I10 = Wood 10 I10 I11 = Sheep 9 I11 I12 = Sheep 9 / Ore 2 I12 I13 = Sheep 9 / Sheep 8 / Ore 2 I13 I14 = Sheep 9 I14 I15 = Sheep 11 / Wood 5 / Wheat 3 I15 I16 = Sheep 11 / Brick 6 / Wood 5 I16 9 I17 = Sheep 11 / Brick 6 I17 I18 = Sheep 11 I18 I19 = Sheep 8 / Brick 5 / Wheat 3 I19 8 I20 = Wood 5 / Brick 5 / Wheat 3 I20 10 I21 = Sheep 8 / Wheat 4 / Ore 2 I21 I22 = Sheep 8 / Brick 5 / Wheat 4 I22 3 I23 = Ore 2 I23 I24 = Brick 11 / Ore 2 I24 I25 = Brick 11 / Wheat 4 / Ore 2 I25 I26 = Wood 10 / Brick 6 / Wood 5 I26 I27 = Wood 10 / Brick 6 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Wood 5 / Brick 5 / Wheat 4 I30 7 I31 = Wood 10 / Wood 5 / Wheat 4 I31 I32 = Wood 8 / Brick 5 / Wheat 4 I32 2 I33 = Wood 8 / Brick 5 / Wheat 4 I33 1 I34 = Brick 11 / Wheat 4 I34 I35 = Wood 8 / Wheat 4 I35 I36 = Brick 11 I36 I37 = Brick 11 I37 I38 = Brick 11 I38 I39 = Wood 10 / Wheat 6 / Wheat 4 I39 I40 = Wood 10 / Wheat 6 I40 I41 = Wood 10 I41 I42 = Sheep 9 / Wood 8 / Wheat 4 I42 4 I43 = Sheep 9 / Wheat 6 / Wheat 4 I43 I44 = Wood 8 / Ore 3 I44 I45 = Sheep 9 / Wood 8 / Ore 3 I45 6 I46 = I46 I47 = Ore 3 I47 I48 = Sheep 9 / Wheat 6 I48 5 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Sheep 9 / Ore 3 I51 I52 = Sheep 9 I52 I53 = Ore 3 I53 I54 = Ore 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I33 Wood 8 / Brick 5 / Wheat 4 17.94
2 I32 Wood 8 / Brick 5 / Wheat 4 17.68
3 I22 Sheep 8 / Brick 5 / Wheat 4 17.36
4 I42 Sheep 9 / Wood 8 / Wheat 4 17.30
5 I48 Sheep 9 / Wheat 6 16.80
6 I45 Sheep 9 / Wood 8 / Ore 3 16.64
7 I30 Wood 5 / Brick 5 / Wheat 4 16.59
8 I19 Sheep 8 / Brick 5 / Wheat 3 16.26
9 I16 Sheep 11 / Brick 6 / Wood 5 16.22
10 I20 Wood 5 / Brick 5 / Wheat 3 15.48

Best City Starts

  1. I22 = Sheep 8 / Brick 5 / Wheat 4
    City score: 8.78
  2. I42 = Sheep 9 / Wood 8 / Wheat 4
    City score: 8.78
  3. I43 = Sheep 9 / Wheat 6 / Wheat 4
    City score: 8.78
  4. I32 = Wood 8 / Brick 5 / Wheat 4
    City score: 8.37
  5. I33 = Wood 8 / Brick 5 / Wheat 4
    City score: 8.37

Best Road Starts

  1. I32 = Wood 8 / Brick 5 / Wheat 4
    Road score: 11.40
  2. I33 = Wood 8 / Brick 5 / Wheat 4
    Road score: 11.40
  3. I26 = Wood 10 / Brick 6 / Wood 5
    Road score: 10.95
  4. I16 = Sheep 11 / Brick 6 / Wood 5
    Road score: 10.70
  5. I30 = Wood 5 / Brick 5 / Wheat 4
    Road score: 10.60

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.45
I22 + I33
I22 = Sheep 8 / Brick 5 / Wheat 4
I33 = Wood 8 / Brick 5 / Wheat 4
Combined resources: sheep, brick, wheat, wood

Pair 2

Score: 52.90
I08 + I33
I08 = Wood 10 / Sheep 9 / Sheep 8
I33 = Wood 8 / Brick 5 / Wheat 4
Combined resources: wood, sheep, brick, wheat

Pair 3

Score: 52.64
I08 + I32
I08 = Wood 10 / Sheep 9 / Sheep 8
I32 = Wood 8 / Brick 5 / Wheat 4
Combined resources: wood, sheep, brick, wheat

Pair 4

Score: 52.52
I22 + I26
I22 = Sheep 8 / Brick 5 / Wheat 4
I26 = Wood 10 / Brick 6 / Wood 5
Combined resources: sheep, brick, wheat, wood

Pair 5

Score: 52.48
I43 + I26
I43 = Sheep 9 / Wheat 6 / Wheat 4
I26 = Wood 10 / Brick 6 / Wood 5
Combined resources: brick, wood, wheat, sheep

Pair 6

Score: 52.39
I42 + I32
I42 = Sheep 9 / Wood 8 / Wheat 4
I32 = Wood 8 / Brick 5 / Wheat 4
Combined resources: brick, wheat, wood, sheep

Seat Advice

Player 1

  • I32
    Wood 8 / Brick 5 / Wheat 4
  • I16
    Sheep 11 / Brick 6 / Wood 5
  • I22
    Sheep 8 / Brick 5 / Wheat 4

Player 2

  • I26
    Wood 10 / Brick 6 / Wood 5
  • I16
    Sheep 11 / Brick 6 / Wood 5
  • I43
    Sheep 9 / Wheat 6 / Wheat 4

Player 3

  • I39
    Wood 10 / Wheat 6 / Wheat 4
  • I48
    Sheep 9 / Wheat 6
  • I20
    Wood 5 / Brick 5 / Wheat 3

Best Player 4 Recovery Pairs

I22 + I33
I22 = Sheep 8 / Brick 5 / Wheat 4
I33 = Wood 8 / Brick 5 / Wheat 4
I08 + I33
I08 = Wood 10 / Sheep 9 / Sheep 8
I33 = Wood 8 / Brick 5 / Wheat 4
I08 + I32
I08 = Wood 10 / Sheep 9 / Sheep 8
I32 = Wood 8 / Brick 5 / Wheat 4
I22 + I26
I22 = Sheep 8 / Brick 5 / Wheat 4
I26 = Wood 10 / Brick 6 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee