Daily Board Analysis

Daily Catan Board Insight for June 15, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1208
Saved At
2026-02-14 05:47:22
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I21 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 9 9 T1 Brick 12 12 T2 Ore 11 11 T3 Wood 5 5 T4 Sheep 6 6 T5 Wheat 11 11 T6 Sheep 8 8 T7 Wood 3 3 T8 Sheep 10 10 T9 Desert T10 Ore 9 9 T11 Wheat 3 3 T12 Wheat 4 4 T13 Wood 2 2 T14 Sheep 4 4 T15 Wood 5 5 T16 Ore 8 8 T17 Brick 10 10 T18 Wheat 6 6 T19 I01 = Brick 12 / Brick 9 I01 I02 = Brick 12 / Brick 9 / Sheep 6 I02 I03 = Brick 9 / Sheep 6 / Wood 5 I03 1 I04 = Brick 9 / Wood 5 I04 I05 = Brick 9 I05 I06 = Brick 9 I06 I07 = Brick 12 / Ore 11 I07 I08 = Brick 12 / Ore 11 / Wheat 11 I08 I09 = Brick 12 / Wheat 11 / Sheep 6 I09 I10 = Brick 12 I10 I11 = Ore 11 I11 I12 = Ore 11 / Sheep 8 I12 I13 = Ore 11 / Wheat 11 / Sheep 8 I13 I14 = Ore 11 I14 I15 = Sheep 10 / Sheep 6 / Wood 5 I15 9 I16 = Sheep 10 / Wood 5 / Wood 3 I16 I17 = Wood 5 / Wood 3 I17 I18 = Wood 5 I18 I19 = Wheat 11 / Sheep 6 I19 I20 = Sheep 10 / Sheep 6 I20 I21 = Wheat 11 / Ore 9 / Sheep 8 I21 6 I22 = Wheat 11 / Ore 9 I22 I23 = Sheep 8 I23 I24 = Sheep 8 / Wheat 3 I24 I25 = Ore 9 / Sheep 8 / Wheat 3 I25 5 I26 = Sheep 10 / Wheat 4 / Wood 3 I26 I27 = Wheat 4 / Wood 3 I27 I28 = Wood 3 I28 I29 = Wood 3 I29 I30 = Sheep 10 / Wood 2 I30 I31 = Sheep 10 / Wheat 4 / Wood 2 I31 I32 = Ore 9 / Sheep 4 I32 I33 = Sheep 4 / Wood 2 I33 I34 = Ore 9 / Wood 5 / Wheat 3 I34 8 I35 = Ore 9 / Wood 5 / Sheep 4 I35 4 I36 = Wheat 3 I36 I37 = Wheat 3 I37 I38 = Wood 5 / Wheat 3 I38 I39 = Ore 8 / Wheat 4 / Wood 2 I39 I40 = Ore 8 / Wheat 4 I40 7 I41 = Wheat 4 I41 I42 = Brick 10 / Sheep 4 / Wood 2 I42 I43 = Brick 10 / Ore 8 / Wood 2 I43 10 I44 = Wheat 6 / Wood 5 / Sheep 4 I44 2 I45 = Brick 10 / Wheat 6 / Sheep 4 I45 3 I46 = Wood 5 I46 I47 = Wheat 6 / Wood 5 I47 I48 = Brick 10 / Ore 8 I48 I49 = Ore 8 I49 I50 = Ore 8 I50 I51 = Brick 10 / Wheat 6 I51 I52 = Brick 10 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Brick 9 / Sheep 6 / Wood 5 18.33
2 I44 Wheat 6 / Wood 5 / Sheep 4 17.03
3 I45 Brick 10 / Wheat 6 / Sheep 4 16.65
4 I35 Ore 9 / Wood 5 / Sheep 4 16.24
5 I25 Ore 9 / Sheep 8 / Wheat 3 15.68
6 I21 Wheat 11 / Ore 9 / Sheep 8 15.55
7 I40 Ore 8 / Wheat 4 15.54
8 I34 Ore 9 / Wood 5 / Wheat 3 14.96
9 I15 Sheep 10 / Sheep 6 / Wood 5 14.92
10 I43 Brick 10 / Ore 8 / Wood 2 14.34

Best City Starts

  1. I21 = Wheat 11 / Ore 9 / Sheep 8
    City score: 9.79
  2. I25 = Ore 9 / Sheep 8 / Wheat 3
    City score: 9.79
  3. I44 = Wheat 6 / Wood 5 / Sheep 4
    City score: 8.78
  4. I34 = Ore 9 / Wood 5 / Wheat 3
    City score: 8.64
  5. I35 = Ore 9 / Wood 5 / Sheep 4
    City score: 8.50

Best Road Starts

  1. I03 = Brick 9 / Sheep 6 / Wood 5
    Road score: 11.95
  2. I44 = Wheat 6 / Wood 5 / Sheep 4
    Road score: 10.21
  3. I15 = Sheep 10 / Sheep 6 / Wood 5
    Road score: 9.54
  4. I45 = Brick 10 / Wheat 6 / Sheep 4
    Road score: 9.45
  5. I35 = Ore 9 / Wood 5 / Sheep 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.72
I44 + I03
I44 = Wheat 6 / Wood 5 / Sheep 4
I03 = Brick 9 / Sheep 6 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 2

Score: 53.01
I45 + I03
I45 = Brick 10 / Wheat 6 / Sheep 4
I03 = Brick 9 / Sheep 6 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 3

Score: 51.82
I25 + I03
I25 = Ore 9 / Sheep 8 / Wheat 3
I03 = Brick 9 / Sheep 6 / Wood 5
Combined resources: brick, wood, sheep, ore, wheat

Pair 4

Score: 51.78
I21 + I03
I21 = Wheat 11 / Ore 9 / Sheep 8
I03 = Brick 9 / Sheep 6 / Wood 5
Combined resources: brick, wood, sheep, wheat, ore

Pair 5

Score: 51.16
I34 + I03
I34 = Ore 9 / Wood 5 / Wheat 3
I03 = Brick 9 / Sheep 6 / Wood 5
Combined resources: brick, wood, sheep, ore, wheat

Pair 6

Score: 50.60
I35 + I03
I35 = Ore 9 / Wood 5 / Sheep 4
I03 = Brick 9 / Sheep 6 / Wood 5
Combined resources: brick, wood, sheep, ore

Seat Advice

Player 1

  • I03
    Brick 9 / Sheep 6 / Wood 5
  • I45
    Brick 10 / Wheat 6 / Sheep 4
  • I15
    Sheep 10 / Sheep 6 / Wood 5

Player 2

  • I45
    Brick 10 / Wheat 6 / Sheep 4
  • I44
    Wheat 6 / Wood 5 / Sheep 4
  • I35
    Ore 9 / Wood 5 / Sheep 4

Player 3

  • I34
    Ore 9 / Wood 5 / Wheat 3
  • I43
    Brick 10 / Ore 8 / Wood 2
  • I40
    Ore 8 / Wheat 4

Best Player 4 Recovery Pairs

I44 + I03
I44 = Wheat 6 / Wood 5 / Sheep 4
I03 = Brick 9 / Sheep 6 / Wood 5
I45 + I03
I45 = Brick 10 / Wheat 6 / Sheep 4
I03 = Brick 9 / Sheep 6 / Wood 5
I25 + I03
I25 = Ore 9 / Sheep 8 / Wheat 3
I03 = Brick 9 / Sheep 6 / Wood 5
I21 + I03
I21 = Wheat 11 / Ore 9 / Sheep 8
I03 = Brick 9 / Sheep 6 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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