Daily Verdict
For your two settlements, look at I03 + I42. Road building will need trades for brick. This opening leans toward cities and development cards. Place I42 second to start with 1 sheep, 1 wheat, 1 ore.
- The board produces relatively little brick, wheat, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I35.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I42 | Ore 9 / Sheep 6 / Wheat 5 | 18.26 |
| 2 | I44 | Sheep 10 / Brick 8 / Wheat 5 | 17.80 |
| 3 | I35 | Brick 8 / Wheat 5 / Sheep 4 | 17.46 |
| 4 | I03 | Wheat 10 / Wood 8 / Ore 5 | 17.03 |
| 5 | I33 | Wood 11 / Sheep 6 / Wheat 5 | 16.38 |
| 6 | I45 | Sheep 10 / Ore 9 / Wheat 5 | 16.07 |
| 7 | I16 | Wood 8 / Brick 4 / Wheat 3 | 15.64 |
| 8 | I25 | Wood 6 / Sheep 4 / Brick 3 | 15.48 |
| 9 | I21 | Sheep 9 / Wood 6 / Sheep 4 | 14.81 |
| 10 | I43 | Wheat 12 / Ore 9 / Sheep 6 | 14.72 |
Best City Starts
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I42 = Ore 9 / Sheep 6 / Wheat 5City score: 11.73
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I45 = Sheep 10 / Ore 9 / Wheat 5City score: 10.32
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I03 = Wheat 10 / Wood 8 / Ore 5City score: 10.14
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I35 = Brick 8 / Wheat 5 / Sheep 4City score: 8.78
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I44 = Sheep 10 / Brick 8 / Wheat 5City score: 8.78
Best Road Starts
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I35 = Brick 8 / Wheat 5 / Sheep 4Road score: 10.21
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I44 = Sheep 10 / Brick 8 / Wheat 5Road score: 10.21
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I16 = Wood 8 / Brick 4 / Wheat 3Road score: 9.72
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I42 = Ore 9 / Sheep 6 / Wheat 5Road score: 9.59
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I03 = Wheat 10 / Wood 8 / Ore 5Road score: 9.54
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 53.22Pair 3
Score: 53.03Pair 4
Score: 52.50Pair 5
Score: 52.03Pair 6
Score: 51.74Seat Advice
Player 1
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I42Ore 9 / Sheep 6 / Wheat 5
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I35Brick 8 / Wheat 5 / Sheep 4
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I44Sheep 10 / Brick 8 / Wheat 5
Player 2
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I03Wheat 10 / Wood 8 / Ore 5
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I16Wood 8 / Brick 4 / Wheat 3
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I21Sheep 9 / Wood 6 / Sheep 4
Player 3
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I31Ore 11 / Sheep 6 / Wheat 3
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I21Sheep 9 / Wood 6 / Sheep 4
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I19Wood 11 / Wheat 10 / Sheep 9
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.