Daily Board Analysis

Daily Catan Board Insight for June 20, 2026

Plan around limited brick.

road-race port-driven polarized brick-scarce
Setup ID
487
Saved At
2025-11-10 19:07:17
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I42. Road building will need trades for brick. This opening leans toward cities and development cards. Place I42 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick, wheat, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • For a road-building alternative, compare I35.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wood 2 2 T2 Desert T3 Wood 8 8 T4 Wheat 10 10 T5 Sheep 9 9 T6 Wood 6 6 T7 Brick 4 4 T8 Wheat 3 3 T9 Wood 11 11 T10 Sheep 4 4 T11 Brick 3 3 T12 Ore 11 11 T13 Sheep 6 6 T14 Wheat 5 5 T15 Brick 8 8 T16 Wheat 12 12 T17 Ore 9 9 T18 Sheep 10 10 T19 I01 = Ore 5 / Wood 2 I01 I02 = Wheat 10 / Ore 5 / Wood 2 I02 I03 = Wheat 10 / Wood 8 / Ore 5 I03 4 I04 = Wood 8 / Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wood 2 I07 I08 = Sheep 9 / Wood 2 I08 I09 = Wheat 10 / Sheep 9 / Wood 2 I09 I10 = Wood 2 I10 I11 = I11 I12 = Wood 6 I12 I13 = Sheep 9 / Wood 6 I13 I14 = I14 I15 = Wheat 10 / Wood 8 / Wheat 3 I15 I16 = Wood 8 / Brick 4 / Wheat 3 I16 7 I17 = Wood 8 / Brick 4 I17 I18 = Wood 8 I18 I19 = Wood 11 / Wheat 10 / Sheep 9 I19 I20 = Wood 11 / Wheat 10 / Wheat 3 I20 I21 = Sheep 9 / Wood 6 / Sheep 4 I21 9 I22 = Wood 11 / Sheep 9 / Sheep 4 I22 I23 = Wood 6 I23 I24 = Wood 6 / Brick 3 I24 I25 = Wood 6 / Sheep 4 / Brick 3 I25 8 I26 = Ore 11 / Brick 4 / Wheat 3 I26 I27 = Ore 11 / Brick 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Wood 11 / Sheep 6 / Wheat 3 I30 I31 = Ore 11 / Sheep 6 / Wheat 3 I31 I32 = Wood 11 / Wheat 5 / Sheep 4 I32 I33 = Wood 11 / Sheep 6 / Wheat 5 I33 5 I34 = Brick 8 / Sheep 4 / Brick 3 I34 I35 = Brick 8 / Wheat 5 / Sheep 4 I35 3 I36 = Brick 3 I36 I37 = Brick 3 I37 I38 = Brick 8 / Brick 3 I38 I39 = Wheat 12 / Ore 11 / Sheep 6 I39 I40 = Wheat 12 / Ore 11 I40 I41 = Ore 11 I41 I42 = Ore 9 / Sheep 6 / Wheat 5 I42 1 I43 = Wheat 12 / Ore 9 / Sheep 6 I43 10 I44 = Sheep 10 / Brick 8 / Wheat 5 I44 2 I45 = Sheep 10 / Ore 9 / Wheat 5 I45 6 I46 = Brick 8 I46 I47 = Sheep 10 / Brick 8 I47 I48 = Wheat 12 / Ore 9 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Sheep 10 / Ore 9 I51 I52 = Ore 9 I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Ore 9 / Sheep 6 / Wheat 5 18.26
2 I44 Sheep 10 / Brick 8 / Wheat 5 17.80
3 I35 Brick 8 / Wheat 5 / Sheep 4 17.46
4 I03 Wheat 10 / Wood 8 / Ore 5 17.03
5 I33 Wood 11 / Sheep 6 / Wheat 5 16.38
6 I45 Sheep 10 / Ore 9 / Wheat 5 16.07
7 I16 Wood 8 / Brick 4 / Wheat 3 15.64
8 I25 Wood 6 / Sheep 4 / Brick 3 15.48
9 I21 Sheep 9 / Wood 6 / Sheep 4 14.81
10 I43 Wheat 12 / Ore 9 / Sheep 6 14.72

Best City Starts

  1. I42 = Ore 9 / Sheep 6 / Wheat 5
    City score: 11.73
  2. I45 = Sheep 10 / Ore 9 / Wheat 5
    City score: 10.32
  3. I03 = Wheat 10 / Wood 8 / Ore 5
    City score: 10.14
  4. I35 = Brick 8 / Wheat 5 / Sheep 4
    City score: 8.78
  5. I44 = Sheep 10 / Brick 8 / Wheat 5
    City score: 8.78

Best Road Starts

  1. I35 = Brick 8 / Wheat 5 / Sheep 4
    Road score: 10.21
  2. I44 = Sheep 10 / Brick 8 / Wheat 5
    Road score: 10.21
  3. I16 = Wood 8 / Brick 4 / Wheat 3
    Road score: 9.72
  4. I42 = Ore 9 / Sheep 6 / Wheat 5
    Road score: 9.59
  5. I03 = Wheat 10 / Wood 8 / Ore 5
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.52
I03 + I42
I03 = Wheat 10 / Wood 8 / Ore 5
I42 = Ore 9 / Sheep 6 / Wheat 5
Combined resources: ore, wood, wheat, sheep

Pair 2

Score: 53.22
I03 + I44
I03 = Wheat 10 / Wood 8 / Ore 5
I44 = Sheep 10 / Brick 8 / Wheat 5
Combined resources: ore, wood, wheat, brick, sheep

Pair 3

Score: 53.03
I03 + I35
I03 = Wheat 10 / Wood 8 / Ore 5
I35 = Brick 8 / Wheat 5 / Sheep 4
Combined resources: ore, wood, wheat, sheep, brick

Pair 4

Score: 52.50
I42 + I16
I42 = Ore 9 / Sheep 6 / Wheat 5
I16 = Wood 8 / Brick 4 / Wheat 3
Combined resources: wood, brick, wheat, sheep, ore

Pair 5

Score: 52.03
I21 + I44
I21 = Sheep 9 / Wood 6 / Sheep 4
I44 = Sheep 10 / Brick 8 / Wheat 5
Combined resources: sheep, wood, wheat, brick

Pair 6

Score: 51.74
I35 + I42
I35 = Brick 8 / Wheat 5 / Sheep 4
I42 = Ore 9 / Sheep 6 / Wheat 5
Combined resources: sheep, wheat, brick, ore

Seat Advice

Player 1

  • I42
    Ore 9 / Sheep 6 / Wheat 5
  • I35
    Brick 8 / Wheat 5 / Sheep 4
  • I44
    Sheep 10 / Brick 8 / Wheat 5

Player 2

  • I03
    Wheat 10 / Wood 8 / Ore 5
  • I16
    Wood 8 / Brick 4 / Wheat 3
  • I21
    Sheep 9 / Wood 6 / Sheep 4

Player 3

  • I31
    Ore 11 / Sheep 6 / Wheat 3
  • I21
    Sheep 9 / Wood 6 / Sheep 4
  • I19
    Wood 11 / Wheat 10 / Sheep 9

Best Player 4 Recovery Pairs

I03 + I42
I03 = Wheat 10 / Wood 8 / Ore 5
I42 = Ore 9 / Sheep 6 / Wheat 5
I03 + I44
I03 = Wheat 10 / Wood 8 / Ore 5
I44 = Sheep 10 / Brick 8 / Wheat 5
I03 + I35
I03 = Wheat 10 / Wood 8 / Ore 5
I35 = Brick 8 / Wheat 5 / Sheep 4
I42 + I16
I42 = Ore 9 / Sheep 6 / Wheat 5
I16 = Wood 8 / Brick 4 / Wheat 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee