Daily Board Analysis

Daily Catan Board Insight for June 21, 2026

This classic board is port-driven, polarized, sheep-scarce.

port-driven polarized sheep-scarce
Setup ID
4067
Saved At
2026-05-13 07:15:11
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I43 (Wood 10 / Brick 8 / Sheep 4), while I13 is the best city-focused start, I32 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I21 (Brick 6 / Wheat 4 / Sheep 3) + I45 (Wood 10 / Ore 9 / Wood 5).

  • Scarce resources: sheep.
  • Abundant resources: wood, ore.
  • Early seats should usually secure the most contested raw-strength position.
  • Seat 4 gains more value on maps with strong complementary pairs.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wood 10 10 T2 Wheat 8 8 T3 Brick 2 2 T4 Wood 9 9 T5 Sheep 3 3 T6 Wheat 4 4 T7 Ore 6 6 T8 Desert T9 Wheat 11 11 T10 Brick 6 6 T11 Sheep 11 11 T12 Sheep 3 3 T13 Sheep 4 4 T14 Wood 5 5 T15 Wheat 12 12 T16 Brick 8 8 T17 Wood 10 10 T18 Ore 9 9 T19 I01 = Wood 10 / Ore 5 I01 I02 = Wood 10 / Wood 9 / Ore 5 I02 8 I03 = Wood 9 / Ore 5 / Brick 2 I03 I04 = Ore 5 / Brick 2 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wood 10 / Wheat 8 I07 I08 = Wood 10 / Wheat 8 / Sheep 3 I08 5 I09 = Wood 10 / Wood 9 / Sheep 3 I09 I10 = Wood 10 I10 I11 = Wheat 8 I11 I12 = Wheat 8 / Wheat 4 I12 I13 = Wheat 8 / Wheat 4 / Sheep 3 I13 I14 = Wheat 8 I14 I15 = Wood 9 / Brick 2 I15 I16 = Ore 6 / Brick 2 I16 I17 = Ore 6 / Brick 2 I17 I18 = Brick 2 I18 I19 = Wheat 11 / Wood 9 / Sheep 3 I19 I20 = Wheat 11 / Wood 9 I20 I21 = Brick 6 / Wheat 4 / Sheep 3 I21 3 I22 = Wheat 11 / Brick 6 / Sheep 3 I22 10 I23 = Wheat 4 I23 I24 = Sheep 11 / Wheat 4 I24 I25 = Sheep 11 / Brick 6 / Wheat 4 I25 4 I26 = Ore 6 / Sheep 3 I26 I27 = Ore 6 / Sheep 3 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wheat 11 / Sheep 4 I30 I31 = Sheep 4 / Sheep 3 I31 I32 = Wheat 11 / Brick 6 / Wood 5 I32 2 I33 = Wheat 11 / Wood 5 / Sheep 4 I33 9 I34 = Wheat 12 / Sheep 11 / Brick 6 I34 I35 = Wheat 12 / Brick 6 / Wood 5 I35 6 I36 = Sheep 11 I36 I37 = Sheep 11 I37 I38 = Wheat 12 / Sheep 11 I38 I39 = Brick 8 / Sheep 4 / Sheep 3 I39 I40 = Brick 8 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Wood 10 / Wood 5 / Sheep 4 I42 I43 = Wood 10 / Brick 8 / Sheep 4 I43 1 I44 = Wheat 12 / Ore 9 / Wood 5 I44 I45 = Wood 10 / Ore 9 / Wood 5 I45 7 I46 = Wheat 12 I46 I47 = Wheat 12 / Ore 9 I47 I48 = Wood 10 / Brick 8 I48 I49 = Brick 8 I49 I50 = Brick 8 I50 I51 = Wood 10 / Ore 9 I51 I52 = Wood 10 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I43 Wood 10 / Brick 8 / Sheep 4 18.53
2 I32 Wheat 11 / Brick 6 / Wood 5 18.47
3 I21 Brick 6 / Wheat 4 / Sheep 3 18.00
4 I25 Sheep 11 / Brick 6 / Wheat 4 17.67
5 I08 Wood 10 / Wheat 8 / Sheep 3 17.66
6 I35 Wheat 12 / Brick 6 / Wood 5 17.47
7 I45 Wood 10 / Ore 9 / Wood 5 17.31
8 I02 Wood 10 / Wood 9 / Ore 5 16.91
9 I33 Wheat 11 / Wood 5 / Sheep 4 16.68
10 I22 Wheat 11 / Brick 6 / Sheep 3 16.67

Best City Starts

  1. I13 = Wheat 8 / Wheat 4 / Sheep 3
    City score: 19.50
  2. I12 = Wheat 8 / Wheat 4
    City score: 17.20
  3. I08 = Wood 10 / Wheat 8 / Sheep 3
    City score: 15.75
  4. I02 = Wood 10 / Wood 9 / Ore 5
    City score: 14.90
  5. I45 = Wood 10 / Ore 9 / Wood 5
    City score: 14.90

Best Road Starts

  1. I32 = Wheat 11 / Brick 6 / Wood 5
    Road score: 21.75
  2. I43 = Wood 10 / Brick 8 / Sheep 4
    Road score: 21.25
  3. I35 = Wheat 12 / Brick 6 / Wood 5
    Road score: 20.85
  4. I02 = Wood 10 / Wood 9 / Ore 5
    Road score: 19.05
  5. I45 = Wood 10 / Ore 9 / Wood 5
    Road score: 19.05

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.01
I21 + I45
I21 = Brick 6 / Wheat 4 / Sheep 3
I45 = Wood 10 / Ore 9 / Wood 5
Combined resources: sheep, wheat, brick, wood, ore

Pair 2

Score: 48.67
I25 + I45
I25 = Sheep 11 / Brick 6 / Wheat 4
I45 = Wood 10 / Ore 9 / Wood 5
Combined resources: wheat, brick, sheep, wood, ore

Pair 3

Score: 48.62
I02 + I21
I02 = Wood 10 / Wood 9 / Ore 5
I21 = Brick 6 / Wheat 4 / Sheep 3
Combined resources: ore, wood, sheep, wheat, brick

Pair 4

Score: 48.28
I02 + I25
I02 = Wood 10 / Wood 9 / Ore 5
I25 = Sheep 11 / Brick 6 / Wheat 4
Combined resources: ore, wood, wheat, brick, sheep

Pair 5

Score: 48.20
I21 + I44
I21 = Brick 6 / Wheat 4 / Sheep 3
I44 = Wheat 12 / Ore 9 / Wood 5
Combined resources: sheep, wheat, brick, wood, ore

Pair 6

Score: 47.86
I25 + I44
I25 = Sheep 11 / Brick 6 / Wheat 4
I44 = Wheat 12 / Ore 9 / Wood 5
Combined resources: wheat, brick, sheep, wood, ore

Seat Advice

Player 1

  • I43
    Wood 10 / Brick 8 / Sheep 4
  • I32
    Wheat 11 / Brick 6 / Wood 5
  • I21
    Brick 6 / Wheat 4 / Sheep 3

Player 2

  • I43
    Wood 10 / Brick 8 / Sheep 4
  • I32
    Wheat 11 / Brick 6 / Wood 5
  • I21
    Brick 6 / Wheat 4 / Sheep 3

Player 3

  • I43
    Wood 10 / Brick 8 / Sheep 4
  • I32
    Wheat 11 / Brick 6 / Wood 5
  • I21
    Brick 6 / Wheat 4 / Sheep 3

Best Player 4 Recovery Pairs

I21 + I45
I21 = Brick 6 / Wheat 4 / Sheep 3
I45 = Wood 10 / Ore 9 / Wood 5
I25 + I45
I25 = Sheep 11 / Brick 6 / Wheat 4
I45 = Wood 10 / Ore 9 / Wood 5
I02 + I21
I02 = Wood 10 / Wood 9 / Ore 5
I21 = Brick 6 / Wheat 4 / Sheep 3
I02 + I25
I02 = Wood 10 / Wood 9 / Ore 5
I25 = Sheep 11 / Brick 6 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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