Daily Board Analysis

Daily Catan Board Insight for June 23, 2026

This classic board is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
3880
Saved At
2026-05-10 18:20:46
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I16 (Ore 9 / Sheep 6 / Wheat 5), while I16 is the best city-focused start, I31 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I16 (Ore 9 / Sheep 6 / Wheat 5) + I31 (Brick 10 / Wood 9 / Sheep 6).

  • Scarce resources: brick, wheat.
  • Abundant resources: wood, ore.
  • Early seats should usually secure the most contested raw-strength position.
  • Seat 4 gains more value on maps with strong complementary pairs.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 11 11 T1 Desert T2 Wheat 2 2 T3 Ore 9 9 T4 Wood 11 11 T5 Wood 8 8 T6 Sheep 3 3 T7 Wheat 5 5 T8 Sheep 6 6 T9 Brick 12 12 T10 Sheep 4 4 T11 Wheat 10 10 T12 Wood 9 9 T13 Brick 10 10 T14 Wood 4 4 T15 Brick 8 8 T16 Ore 5 5 T17 Ore 6 6 T18 Wheat 3 3 T19 I01 = Sheep 11 I01 I02 = Sheep 11 / Wood 11 I02 I03 = Sheep 11 / Wood 11 / Ore 9 I03 I04 = Sheep 11 / Ore 9 I04 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Wheat 2 I07 I08 = Wood 8 / Wheat 2 I08 I09 = Wood 11 / Wood 8 I09 I10 = I10 I11 = Wheat 2 I11 I12 = Sheep 3 / Wheat 2 I12 I13 = Wood 8 / Sheep 3 / Wheat 2 I13 I14 = Wheat 2 I14 I15 = Wood 11 / Ore 9 / Sheep 6 I15 5 I16 = Ore 9 / Sheep 6 / Wheat 5 I16 1 I17 = Ore 9 / Wheat 5 I17 I18 = Ore 9 I18 I19 = Brick 12 / Wood 11 / Wood 8 I19 I20 = Brick 12 / Wood 11 / Sheep 6 I20 I21 = Wood 8 / Sheep 4 / Sheep 3 I21 I22 = Brick 12 / Wood 8 / Sheep 4 I22 I23 = Sheep 3 I23 I24 = Wheat 10 / Sheep 3 I24 I25 = Wheat 10 / Sheep 4 / Sheep 3 I25 I26 = Wood 9 / Sheep 6 / Wheat 5 I26 2 I27 = Wood 9 / Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Brick 12 / Brick 10 / Sheep 6 I30 I31 = Brick 10 / Wood 9 / Sheep 6 I31 3 I32 = Brick 12 / Sheep 4 / Wood 4 I32 I33 = Brick 12 / Brick 10 / Wood 4 I33 I34 = Wheat 10 / Brick 8 / Sheep 4 I34 9 I35 = Brick 8 / Sheep 4 / Wood 4 I35 7 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Wheat 10 / Brick 8 I38 I39 = Brick 10 / Wood 9 / Ore 5 I39 4 I40 = Wood 9 / Ore 5 I40 8 I41 = Wood 9 I41 I42 = Brick 10 / Ore 6 / Wood 4 I42 10 I43 = Brick 10 / Ore 6 / Ore 5 I43 6 I44 = Brick 8 / Wood 4 / Wheat 3 I44 I45 = Ore 6 / Wood 4 / Wheat 3 I45 I46 = Brick 8 I46 I47 = Brick 8 / Wheat 3 I47 I48 = Ore 6 / Ore 5 I48 I49 = Ore 5 I49 I50 = Ore 5 I50 I51 = Ore 6 / Wheat 3 I51 I52 = Ore 6 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Ore 9 / Sheep 6 / Wheat 5 21.94
2 I26 Wood 9 / Sheep 6 / Wheat 5 21.48
3 I31 Brick 10 / Wood 9 / Sheep 6 21.40
4 I39 Brick 10 / Wood 9 / Ore 5 20.10
5 I15 Wood 11 / Ore 9 / Sheep 6 19.32
6 I43 Brick 10 / Ore 6 / Ore 5 19.23
7 I35 Brick 8 / Sheep 4 / Wood 4 19.23
8 I40 Wood 9 / Ore 5 18.89
9 I34 Wheat 10 / Brick 8 / Sheep 4 18.76
10 I42 Brick 10 / Ore 6 / Wood 4 18.61

Best City Starts

  1. I16 = Ore 9 / Sheep 6 / Wheat 5
    City score: 22.95
  2. I43 = Brick 10 / Ore 6 / Ore 5
    City score: 22.05
  3. I48 = Ore 6 / Ore 5
    City score: 19.35
  4. I26 = Wood 9 / Sheep 6 / Wheat 5
    City score: 17.95
  5. I45 = Ore 6 / Wood 4 / Wheat 3
    City score: 17.75

Best Road Starts

  1. I31 = Brick 10 / Wood 9 / Sheep 6
    Road score: 21.40
  2. I35 = Brick 8 / Sheep 4 / Wood 4
    Road score: 21.25
  3. I44 = Brick 8 / Wood 4 / Wheat 3
    Road score: 19.60
  4. I39 = Brick 10 / Wood 9 / Ore 5
    Road score: 19.25
  5. I26 = Wood 9 / Sheep 6 / Wheat 5
    Road score: 18.55

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 56.09
I16 + I31
I16 = Ore 9 / Sheep 6 / Wheat 5
I31 = Brick 10 / Wood 9 / Sheep 6
Combined resources: ore, wheat, sheep, wood, brick

Pair 2

Score: 55.59
I16 + I39
I16 = Ore 9 / Sheep 6 / Wheat 5
I39 = Brick 10 / Wood 9 / Ore 5
Combined resources: ore, wheat, sheep, wood, brick

Pair 3

Score: 55.13
I26 + I39
I26 = Wood 9 / Sheep 6 / Wheat 5
I39 = Brick 10 / Wood 9 / Ore 5
Combined resources: wheat, sheep, wood, brick, ore

Pair 4

Score: 54.72
I16 + I35
I16 = Ore 9 / Sheep 6 / Wheat 5
I35 = Brick 8 / Sheep 4 / Wood 4
Combined resources: ore, wheat, sheep, wood, brick

Pair 5

Score: 53.58
I16 + I44
I16 = Ore 9 / Sheep 6 / Wheat 5
I44 = Brick 8 / Wood 4 / Wheat 3
Combined resources: ore, wheat, sheep, wood, brick

Pair 6

Score: 53.46
I26 + I43
I26 = Wood 9 / Sheep 6 / Wheat 5
I43 = Brick 10 / Ore 6 / Ore 5
Combined resources: wheat, sheep, wood, brick, ore

Seat Advice

Player 1

  • I16
    Ore 9 / Sheep 6 / Wheat 5
  • I26
    Wood 9 / Sheep 6 / Wheat 5
  • I31
    Brick 10 / Wood 9 / Sheep 6

Player 2

  • I16
    Ore 9 / Sheep 6 / Wheat 5
  • I31
    Brick 10 / Wood 9 / Sheep 6
  • I26
    Wood 9 / Sheep 6 / Wheat 5

Player 3

  • I16
    Ore 9 / Sheep 6 / Wheat 5
  • I31
    Brick 10 / Wood 9 / Sheep 6
  • I26
    Wood 9 / Sheep 6 / Wheat 5

Best Player 4 Recovery Pairs

I16 + I31
I16 = Ore 9 / Sheep 6 / Wheat 5
I31 = Brick 10 / Wood 9 / Sheep 6
I16 + I39
I16 = Ore 9 / Sheep 6 / Wheat 5
I39 = Brick 10 / Wood 9 / Ore 5
I26 + I39
I26 = Wood 9 / Sheep 6 / Wheat 5
I39 = Brick 10 / Wood 9 / Ore 5
I16 + I35
I16 = Ore 9 / Sheep 6 / Wheat 5
I35 = Brick 8 / Sheep 4 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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