Daily Board Analysis

Daily Catan Board Insight for July 3, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1046
Saved At
2026-02-03 21:46:25
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I16 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 8 8 T1 Wood 4 4 T2 Sheep 3 3 T3 Sheep 9 9 T4 Sheep 9 9 T5 Ore 5 5 T6 Wood 6 6 T7 Wheat 5 5 T8 Ore 8 8 T9 Desert T10 Brick 2 2 T11 Wheat 10 10 T12 Ore 12 12 T13 Wood 11 11 T14 Wood 4 4 T15 Brick 11 11 T16 Wheat 3 3 T17 Wheat 6 6 T18 Sheep 10 10 T19 I01 = Brick 8 / Wood 4 I01 9 I02 = Sheep 9 / Brick 8 / Wood 4 I02 2 I03 = Sheep 9 / Sheep 9 / Brick 8 I03 3 I04 = Sheep 9 / Brick 8 I04 4 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Wood 4 / Sheep 3 I07 I08 = Ore 5 / Wood 4 / Sheep 3 I08 I09 = Sheep 9 / Ore 5 / Wood 4 I09 6 I10 = Wood 4 I10 I11 = Sheep 3 I11 I12 = Wood 6 / Sheep 3 I12 I13 = Wood 6 / Ore 5 / Sheep 3 I13 7 I14 = Sheep 3 I14 I15 = Sheep 9 / Sheep 9 / Ore 8 I15 5 I16 = Sheep 9 / Ore 8 / Wheat 5 I16 1 I17 = Sheep 9 / Wheat 5 I17 I18 = Sheep 9 I18 I19 = Sheep 9 / Ore 5 I19 I20 = Sheep 9 / Ore 8 I20 I21 = Wood 6 / Ore 5 / Brick 2 I21 10 I22 = Ore 5 / Brick 2 I22 I23 = Wood 6 I23 I24 = Wheat 10 / Wood 6 I24 I25 = Wheat 10 / Wood 6 / Brick 2 I25 I26 = Ore 12 / Ore 8 / Wheat 5 I26 I27 = Ore 12 / Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Wood 11 / Ore 8 I30 I31 = Ore 12 / Wood 11 / Ore 8 I31 I32 = Wood 4 / Brick 2 I32 I33 = Wood 11 / Wood 4 I33 I34 = Brick 11 / Wheat 10 / Brick 2 I34 I35 = Brick 11 / Wood 4 / Brick 2 I35 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Brick 11 / Wheat 10 I38 I39 = Ore 12 / Wood 11 / Wheat 3 I39 I40 = Ore 12 / Wheat 3 I40 I41 = Ore 12 I41 I42 = Wood 11 / Wheat 6 / Wood 4 I42 I43 = Wood 11 / Wheat 6 / Wheat 3 I43 I44 = Brick 11 / Sheep 10 / Wood 4 I44 I45 = Sheep 10 / Wheat 6 / Wood 4 I45 8 I46 = Brick 11 I46 I47 = Brick 11 / Sheep 10 I47 I48 = Wheat 6 / Wheat 3 I48 I49 = Wheat 3 I49 I50 = Wheat 3 I50 I51 = Sheep 10 / Wheat 6 I51 I52 = Wheat 6 I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Sheep 9 / Ore 8 / Wheat 5 18.11
2 I02 Sheep 9 / Brick 8 / Wood 4 17.98
3 I03 Sheep 9 / Sheep 9 / Brick 8 17.23
4 I04 Sheep 9 / Brick 8 16.83
5 I15 Sheep 9 / Sheep 9 / Ore 8 16.43
6 I09 Sheep 9 / Ore 5 / Wood 4 16.12
7 I13 Wood 6 / Ore 5 / Sheep 3 15.93
8 I45 Sheep 10 / Wheat 6 / Wood 4 15.30
9 I01 Brick 8 / Wood 4 14.82
10 I21 Wood 6 / Ore 5 / Brick 2 14.78

Best City Starts

  1. I16 = Sheep 9 / Ore 8 / Wheat 5
    City score: 12.04
  2. I15 = Sheep 9 / Sheep 9 / Ore 8
    City score: 9.91
  3. I26 = Ore 12 / Ore 8 / Wheat 5
    City score: 9.55
  4. I09 = Sheep 9 / Ore 5 / Wood 4
    City score: 8.50
  5. I13 = Wood 6 / Ore 5 / Sheep 3
    City score: 8.50

Best Road Starts

  1. I02 = Sheep 9 / Brick 8 / Wood 4
    Road score: 11.15
  2. I03 = Sheep 9 / Sheep 9 / Brick 8
    Road score: 10.25
  3. I16 = Sheep 9 / Ore 8 / Wheat 5
    Road score: 9.59
  4. I45 = Sheep 10 / Wheat 6 / Wood 4
    Road score: 9.45
  5. I15 = Sheep 9 / Sheep 9 / Ore 8
    Road score: 9.16

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.03
I16 + I02
I16 = Sheep 9 / Ore 8 / Wheat 5
I02 = Sheep 9 / Brick 8 / Wood 4
Combined resources: brick, wood, sheep, wheat, ore

Pair 2

Score: 52.82
I03 + I16
I03 = Sheep 9 / Sheep 9 / Brick 8
I16 = Sheep 9 / Ore 8 / Wheat 5
Combined resources: brick, sheep, wheat, ore

Pair 3

Score: 51.84
I45 + I02
I45 = Sheep 10 / Wheat 6 / Wood 4
I02 = Sheep 9 / Brick 8 / Wood 4
Combined resources: brick, wood, sheep, wheat

Pair 4

Score: 51.46
I03 + I45
I03 = Sheep 9 / Sheep 9 / Brick 8
I45 = Sheep 10 / Wheat 6 / Wood 4
Combined resources: brick, sheep, wood, wheat

Pair 5

Score: 51.40
I13 + I16
I13 = Wood 6 / Ore 5 / Sheep 3
I16 = Sheep 9 / Ore 8 / Wheat 5
Combined resources: sheep, ore, wood, wheat

Pair 6

Score: 51.07
I03 + I42
I03 = Sheep 9 / Sheep 9 / Brick 8
I42 = Wood 11 / Wheat 6 / Wood 4
Combined resources: brick, sheep, wood, wheat

Seat Advice

Player 1

  • I03
    Sheep 9 / Sheep 9 / Brick 8
  • I15
    Sheep 9 / Sheep 9 / Ore 8
  • I16
    Sheep 9 / Ore 8 / Wheat 5

Player 2

  • I45
    Sheep 10 / Wheat 6 / Wood 4
  • I13
    Wood 6 / Ore 5 / Sheep 3
  • I42
    Wood 11 / Wheat 6 / Wood 4

Player 3

  • I13
    Wood 6 / Ore 5 / Sheep 3
  • I45
    Sheep 10 / Wheat 6 / Wood 4
  • I25
    Wheat 10 / Wood 6 / Brick 2

Best Player 4 Recovery Pairs

I16 + I02
I16 = Sheep 9 / Ore 8 / Wheat 5
I02 = Sheep 9 / Brick 8 / Wood 4
I03 + I16
I03 = Sheep 9 / Sheep 9 / Brick 8
I16 = Sheep 9 / Ore 8 / Wheat 5
I45 + I02
I45 = Sheep 10 / Wheat 6 / Wood 4
I02 = Sheep 9 / Brick 8 / Wood 4
I03 + I45
I03 = Sheep 9 / Sheep 9 / Brick 8
I45 = Sheep 10 / Wheat 6 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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