Daily Board Analysis

Daily Catan Board Insight for July 6, 2026

Plan around limited ore.

city-heavy port-driven polarized brick-scarce
Setup ID
3440
Saved At
2026-05-01 13:41:13
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I02 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Wheat 4 4 T2 Wheat 6 6 T3 Brick 3 3 T4 Wood 6 6 T5 Wood 10 10 T6 Sheep 11 11 T7 Ore 8 8 T8 Ore 12 12 T9 Brick 10 10 T10 Wheat 8 8 T11 Sheep 11 11 T12 Wheat 3 3 T13 Wood 2 2 T14 Sheep 4 4 T15 Brick 9 9 T16 Desert T17 Ore 5 5 T18 Wood 9 9 T19 I01 = Sheep 5 / Wheat 4 I01 I02 = Wood 6 / Sheep 5 / Wheat 4 I02 2 I03 = Wood 6 / Sheep 5 / Brick 3 I03 8 I04 = Sheep 5 / Brick 3 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Wheat 6 / Wheat 4 I07 I08 = Wood 10 / Wheat 6 / Wheat 4 I08 I09 = Wood 10 / Wood 6 / Wheat 4 I09 I10 = Wheat 4 I10 I11 = Wheat 6 I11 I12 = Sheep 11 / Wheat 6 I12 I13 = Sheep 11 / Wood 10 / Wheat 6 I13 10 I14 = Wheat 6 I14 I15 = Ore 12 / Wood 6 / Brick 3 I15 I16 = Ore 12 / Ore 8 / Brick 3 I16 I17 = Ore 8 / Brick 3 I17 I18 = Brick 3 I18 I19 = Wood 10 / Brick 10 / Wood 6 I19 I20 = Ore 12 / Brick 10 / Wood 6 I20 I21 = Sheep 11 / Wood 10 / Wheat 8 I21 9 I22 = Wood 10 / Brick 10 / Wheat 8 I22 3 I23 = Sheep 11 I23 I24 = Sheep 11 / Sheep 11 I24 I25 = Sheep 11 / Sheep 11 / Wheat 8 I25 I26 = Ore 12 / Ore 8 / Wheat 3 I26 I27 = Ore 8 / Wheat 3 I27 I28 = Ore 8 I28 I29 = Ore 8 I29 I30 = Ore 12 / Brick 10 / Wood 2 I30 I31 = Ore 12 / Wheat 3 / Wood 2 I31 I32 = Brick 10 / Wheat 8 / Sheep 4 I32 7 I33 = Brick 10 / Sheep 4 / Wood 2 I33 I34 = Sheep 11 / Brick 9 / Wheat 8 I34 6 I35 = Brick 9 / Wheat 8 / Sheep 4 I35 1 I36 = Sheep 11 I36 I37 = Sheep 11 I37 I38 = Sheep 11 / Brick 9 I38 I39 = Wheat 3 / Wood 2 I39 I40 = Wheat 3 I40 I41 = Wheat 3 I41 I42 = Ore 5 / Sheep 4 / Wood 2 I42 I43 = Ore 5 / Wood 2 I43 I44 = Brick 9 / Wood 9 / Sheep 4 I44 4 I45 = Wood 9 / Ore 5 / Sheep 4 I45 5 I46 = Brick 9 I46 I47 = Brick 9 / Wood 9 I47 I48 = Ore 5 I48 I49 = I49 I50 = I50 I51 = Wood 9 / Ore 5 I51 I52 = Ore 5 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Brick 9 / Wheat 8 / Sheep 4 17.80
2 I02 Wood 6 / Sheep 5 / Wheat 4 17.04
3 I22 Wood 10 / Brick 10 / Wheat 8 16.74
4 I44 Brick 9 / Wood 9 / Sheep 4 16.66
5 I45 Wood 9 / Ore 5 / Sheep 4 16.49
6 I34 Sheep 11 / Brick 9 / Wheat 8 16.34
7 I32 Brick 10 / Wheat 8 / Sheep 4 16.29
8 I03 Wood 6 / Sheep 5 / Brick 3 16.26
9 I21 Sheep 11 / Wood 10 / Wheat 8 14.99
10 I13 Sheep 11 / Wood 10 / Wheat 6 14.98

Best City Starts

  1. I02 = Wood 6 / Sheep 5 / Wheat 4
    City score: 8.78
  2. I35 = Brick 9 / Wheat 8 / Sheep 4
    City score: 8.78
  3. I45 = Wood 9 / Ore 5 / Sheep 4
    City score: 8.50
  4. I32 = Brick 10 / Wheat 8 / Sheep 4
    City score: 8.09
  5. I34 = Sheep 11 / Brick 9 / Wheat 8
    City score: 8.09

Best Road Starts

  1. I44 = Brick 9 / Wood 9 / Sheep 4
    Road score: 10.60
  2. I22 = Wood 10 / Brick 10 / Wheat 8
    Road score: 10.27
  3. I02 = Wood 6 / Sheep 5 / Wheat 4
    Road score: 10.21
  4. I35 = Brick 9 / Wheat 8 / Sheep 4
    Road score: 10.21
  5. I03 = Wood 6 / Sheep 5 / Brick 3
    Road score: 10.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.08
I35 + I03
I35 = Brick 9 / Wheat 8 / Sheep 4
I03 = Wood 6 / Sheep 5 / Brick 3
Combined resources: sheep, brick, wood, wheat

Pair 2

Score: 52.04
I02 + I35
I02 = Wood 6 / Sheep 5 / Wheat 4
I35 = Brick 9 / Wheat 8 / Sheep 4
Combined resources: sheep, wheat, wood, brick

Pair 3

Score: 51.85
I19 + I35
I19 = Wood 10 / Brick 10 / Wood 6
I35 = Brick 9 / Wheat 8 / Sheep 4
Combined resources: wood, brick, wheat, sheep

Pair 4

Score: 51.29
I45 + I35
I45 = Wood 9 / Ore 5 / Sheep 4
I35 = Brick 9 / Wheat 8 / Sheep 4
Combined resources: wheat, sheep, brick, ore, wood

Pair 5

Score: 50.80
I09 + I35
I09 = Wood 10 / Wood 6 / Wheat 4
I35 = Brick 9 / Wheat 8 / Sheep 4
Combined resources: wheat, wood, sheep, brick

Pair 6

Score: 50.78
I02 + I22
I02 = Wood 6 / Sheep 5 / Wheat 4
I22 = Wood 10 / Brick 10 / Wheat 8
Combined resources: sheep, wheat, wood, brick

Seat Advice

Player 1

  • I35
    Brick 9 / Wheat 8 / Sheep 4
  • I32
    Brick 10 / Wheat 8 / Sheep 4
  • I02
    Wood 6 / Sheep 5 / Wheat 4

Player 2

  • I22
    Wood 10 / Brick 10 / Wheat 8
  • I19
    Wood 10 / Brick 10 / Wood 6
  • I08
    Wood 10 / Wheat 6 / Wheat 4

Player 3

  • I20
    Ore 12 / Brick 10 / Wood 6
  • I13
    Sheep 11 / Wood 10 / Wheat 6
  • I08
    Wood 10 / Wheat 6 / Wheat 4

Best Player 4 Recovery Pairs

I35 + I03
I35 = Brick 9 / Wheat 8 / Sheep 4
I03 = Wood 6 / Sheep 5 / Brick 3
I02 + I35
I02 = Wood 6 / Sheep 5 / Wheat 4
I35 = Brick 9 / Wheat 8 / Sheep 4
I19 + I35
I19 = Wood 10 / Brick 10 / Wood 6
I35 = Brick 9 / Wheat 8 / Sheep 4
I45 + I35
I45 = Wood 9 / Ore 5 / Sheep 4
I35 = Brick 9 / Wheat 8 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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