Daily Board Analysis

Daily Catan Board Insight for July 8, 2026

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
4265
Saved At
2026-05-24 21:00:43
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I30 + I25. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I34 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 10 10 T1 Ore 6 6 T2 Wheat 3 3 T3 Ore 11 11 T4 Wood 2 2 T5 Sheep 11 11 T6 Brick 9 9 T7 Sheep 5 5 T8 Brick 6 6 T9 Wheat 5 5 T10 Wood 8 8 T11 Wheat 10 10 T12 Wood 12 12 T13 Sheep 4 4 T14 Brick 3 3 T15 Ore 4 4 T16 Desert T17 Wheat 8 8 T18 Wood 9 9 T19 I01 = Sheep 10 / Ore 6 I01 I02 = Sheep 10 / Ore 6 / Wood 2 I02 I03 = Ore 11 / Sheep 10 / Wood 2 I03 I04 = Ore 11 / Sheep 10 I04 I05 = Sheep 10 I05 I06 = Sheep 10 I06 I07 = Ore 6 / Wheat 3 I07 I08 = Sheep 11 / Ore 6 / Wheat 3 I08 I09 = Sheep 11 / Ore 6 / Wood 2 I09 I10 = Ore 6 I10 I11 = Wheat 3 I11 I12 = Brick 9 / Wheat 3 I12 I13 = Sheep 11 / Brick 9 / Wheat 3 I13 I14 = Wheat 3 I14 I15 = Ore 11 / Brick 6 / Wood 2 I15 I16 = Ore 11 / Brick 6 / Sheep 5 I16 8 I17 = Ore 11 / Sheep 5 I17 I18 = Ore 11 I18 I19 = Sheep 11 / Wheat 5 / Wood 2 I19 I20 = Brick 6 / Wheat 5 / Wood 2 I20 10 I21 = Sheep 11 / Brick 9 / Wood 8 I21 3 I22 = Sheep 11 / Wood 8 / Wheat 5 I22 6 I23 = Brick 9 I23 I24 = Wheat 10 / Brick 9 I24 I25 = Wheat 10 / Brick 9 / Wood 8 I25 1 I26 = Wood 12 / Brick 6 / Sheep 5 I26 I27 = Wood 12 / Sheep 5 I27 I28 = Sheep 5 I28 I29 = Sheep 5 I29 I30 = Brick 6 / Wheat 5 / Sheep 4 I30 2 I31 = Wood 12 / Brick 6 / Sheep 4 I31 I32 = Wood 8 / Wheat 5 / Brick 3 I32 4 I33 = Wheat 5 / Sheep 4 / Brick 3 I33 I34 = Wheat 10 / Wood 8 / Ore 4 I34 5 I35 = Wood 8 / Ore 4 / Brick 3 I35 9 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Wheat 10 / Ore 4 I38 I39 = Wood 12 / Sheep 4 I39 I40 = Wood 12 I40 I41 = Wood 12 I41 I42 = Wheat 8 / Sheep 4 / Brick 3 I42 I43 = Wheat 8 / Sheep 4 I43 I44 = Wood 9 / Ore 4 / Brick 3 I44 I45 = Wood 9 / Wheat 8 / Brick 3 I45 7 I46 = Ore 4 I46 I47 = Wood 9 / Ore 4 I47 I48 = Wheat 8 I48 I49 = I49 I50 = I50 I51 = Wood 9 / Wheat 8 I51 I52 = Wheat 8 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Wheat 10 / Brick 9 / Wood 8 17.56
2 I30 Brick 6 / Wheat 5 / Sheep 4 17.20
3 I21 Sheep 11 / Brick 9 / Wood 8 16.87
4 I32 Wood 8 / Wheat 5 / Brick 3 16.53
5 I34 Wheat 10 / Wood 8 / Ore 4 16.29
6 I22 Sheep 11 / Wood 8 / Wheat 5 16.27
7 I45 Wood 9 / Wheat 8 / Brick 3 16.19
8 I16 Ore 11 / Brick 6 / Sheep 5 16.08
9 I35 Wood 8 / Ore 4 / Brick 3 15.47
10 I20 Brick 6 / Wheat 5 / Wood 2 15.39

Best City Starts

  1. I34 = Wheat 10 / Wood 8 / Ore 4
    City score: 9.24
  2. I30 = Brick 6 / Wheat 5 / Sheep 4
    City score: 8.78
  3. I08 = Sheep 11 / Ore 6 / Wheat 3
    City score: 8.51
  4. I25 = Wheat 10 / Brick 9 / Wood 8
    City score: 8.37
  5. I16 = Ore 11 / Brick 6 / Sheep 5
    City score: 8.22

Best Road Starts

  1. I25 = Wheat 10 / Brick 9 / Wood 8
    Road score: 11.40
  2. I21 = Sheep 11 / Brick 9 / Wood 8
    Road score: 10.70
  3. I30 = Brick 6 / Wheat 5 / Sheep 4
    Road score: 10.21
  4. I32 = Wood 8 / Wheat 5 / Brick 3
    Road score: 10.15
  5. I45 = Wood 9 / Wheat 8 / Brick 3
    Road score: 10.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.54
I30 + I25
I30 = Brick 6 / Wheat 5 / Sheep 4
I25 = Wheat 10 / Brick 9 / Wood 8
Combined resources: brick, wood, wheat, sheep

Pair 2

Score: 52.22
I16 + I25
I16 = Ore 11 / Brick 6 / Sheep 5
I25 = Wheat 10 / Brick 9 / Wood 8
Combined resources: ore, sheep, brick, wood, wheat

Pair 3

Score: 52.06
I30 + I21
I30 = Brick 6 / Wheat 5 / Sheep 4
I21 = Sheep 11 / Brick 9 / Wood 8
Combined resources: sheep, brick, wood, wheat

Pair 4

Score: 51.52
I34 + I30
I34 = Wheat 10 / Wood 8 / Ore 4
I30 = Brick 6 / Wheat 5 / Sheep 4
Combined resources: brick, wheat, sheep, wood, ore

Pair 5

Score: 51.26
I16 + I32
I16 = Ore 11 / Brick 6 / Sheep 5
I32 = Wood 8 / Wheat 5 / Brick 3
Combined resources: ore, sheep, brick, wheat, wood

Pair 6

Score: 50.86
I30 + I32
I30 = Brick 6 / Wheat 5 / Sheep 4
I32 = Wood 8 / Wheat 5 / Brick 3
Combined resources: brick, wheat, sheep, wood

Seat Advice

Player 1

  • I30
    Brick 6 / Wheat 5 / Sheep 4
  • I25
    Wheat 10 / Brick 9 / Wood 8
  • I21
    Sheep 11 / Brick 9 / Wood 8

Player 2

  • I30
    Brick 6 / Wheat 5 / Sheep 4
  • I32
    Wood 8 / Wheat 5 / Brick 3
  • I45
    Wood 9 / Wheat 8 / Brick 3

Player 3

  • I22
    Sheep 11 / Wood 8 / Wheat 5
  • I16
    Ore 11 / Brick 6 / Sheep 5
  • I32
    Wood 8 / Wheat 5 / Brick 3

Best Player 4 Recovery Pairs

I30 + I25
I30 = Brick 6 / Wheat 5 / Sheep 4
I25 = Wheat 10 / Brick 9 / Wood 8
I16 + I25
I16 = Ore 11 / Brick 6 / Sheep 5
I25 = Wheat 10 / Brick 9 / Wood 8
I30 + I21
I30 = Brick 6 / Wheat 5 / Sheep 4
I21 = Sheep 11 / Brick 9 / Wood 8
I34 + I30
I34 = Wheat 10 / Wood 8 / Ore 4
I30 = Brick 6 / Wheat 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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