Daily Verdict
For your two settlements, look at I30 + I25. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I34 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I25 | Wheat 10 / Brick 9 / Wood 8 | 17.56 |
| 2 | I30 | Brick 6 / Wheat 5 / Sheep 4 | 17.20 |
| 3 | I21 | Sheep 11 / Brick 9 / Wood 8 | 16.87 |
| 4 | I32 | Wood 8 / Wheat 5 / Brick 3 | 16.53 |
| 5 | I34 | Wheat 10 / Wood 8 / Ore 4 | 16.29 |
| 6 | I22 | Sheep 11 / Wood 8 / Wheat 5 | 16.27 |
| 7 | I45 | Wood 9 / Wheat 8 / Brick 3 | 16.19 |
| 8 | I16 | Ore 11 / Brick 6 / Sheep 5 | 16.08 |
| 9 | I35 | Wood 8 / Ore 4 / Brick 3 | 15.47 |
| 10 | I20 | Brick 6 / Wheat 5 / Wood 2 | 15.39 |
Best City Starts
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I34 = Wheat 10 / Wood 8 / Ore 4City score: 9.24
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I30 = Brick 6 / Wheat 5 / Sheep 4City score: 8.78
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I08 = Sheep 11 / Ore 6 / Wheat 3City score: 8.51
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I25 = Wheat 10 / Brick 9 / Wood 8City score: 8.37
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I16 = Ore 11 / Brick 6 / Sheep 5City score: 8.22
Best Road Starts
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I25 = Wheat 10 / Brick 9 / Wood 8Road score: 11.40
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I21 = Sheep 11 / Brick 9 / Wood 8Road score: 10.70
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I30 = Brick 6 / Wheat 5 / Sheep 4Road score: 10.21
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I32 = Wood 8 / Wheat 5 / Brick 3Road score: 10.15
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I45 = Wood 9 / Wheat 8 / Brick 3Road score: 10.15
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.22Pair 3
Score: 52.06Pair 4
Score: 51.52Pair 5
Score: 51.26Pair 6
Score: 50.86Seat Advice
Player 1
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I30Brick 6 / Wheat 5 / Sheep 4
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I25Wheat 10 / Brick 9 / Wood 8
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I21Sheep 11 / Brick 9 / Wood 8
Player 2
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I30Brick 6 / Wheat 5 / Sheep 4
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I32Wood 8 / Wheat 5 / Brick 3
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I45Wood 9 / Wheat 8 / Brick 3
Player 3
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I22Sheep 11 / Wood 8 / Wheat 5
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I16Ore 11 / Brick 6 / Sheep 5
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I32Wood 8 / Wheat 5 / Brick 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.