Daily Board Analysis

Daily Catan Board Insight for July 9, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
3016
Saved At
2026-04-18 01:24:39
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I33 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 ore.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I13 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 2 2 T1 Wheat 11 11 T2 Wood 9 9 T3 Brick 8 8 T4 Wood 3 3 T5 Ore 4 4 T6 Wheat 9 9 T7 Ore 10 10 T8 Sheep 3 3 T9 Wood 6 6 T10 Ore 12 12 T11 Sheep 6 6 T12 Brick 5 5 T13 Wheat 4 4 T14 Wheat 5 5 T15 Wood 11 11 T16 Desert T17 Sheep 10 10 T18 Sheep 8 8 T19 I01 = Wheat 11 / Brick 2 I01 I02 = Wheat 11 / Wood 3 / Brick 2 I02 I03 = Brick 8 / Wood 3 / Brick 2 I03 I04 = Brick 8 / Brick 2 I04 I05 = Brick 2 I05 I06 = Brick 2 I06 I07 = Wheat 11 / Wood 9 I07 I08 = Wheat 11 / Wood 9 / Ore 4 I08 I09 = Wheat 11 / Ore 4 / Wood 3 I09 I10 = Wheat 11 I10 I11 = Wood 9 I11 I12 = Wood 9 / Wheat 9 I12 I13 = Wood 9 / Wheat 9 / Ore 4 I13 1 I14 = Wood 9 I14 I15 = Brick 8 / Wood 3 / Sheep 3 I15 10 I16 = Ore 10 / Brick 8 / Sheep 3 I16 5 I17 = Ore 10 / Brick 8 I17 I18 = Brick 8 I18 I19 = Wood 6 / Ore 4 / Wood 3 I19 I20 = Wood 6 / Wood 3 / Sheep 3 I20 I21 = Ore 12 / Wheat 9 / Ore 4 I21 I22 = Ore 12 / Wood 6 / Ore 4 I22 I23 = Wheat 9 I23 I24 = Wheat 9 / Sheep 6 I24 I25 = Ore 12 / Wheat 9 / Sheep 6 I25 8 I26 = Ore 10 / Brick 5 / Sheep 3 I26 9 I27 = Ore 10 / Brick 5 I27 I28 = Ore 10 I28 I29 = Ore 10 I29 I30 = Wood 6 / Wheat 4 / Sheep 3 I30 4 I31 = Brick 5 / Wheat 4 / Sheep 3 I31 I32 = Ore 12 / Wood 6 / Wheat 5 I32 7 I33 = Wood 6 / Wheat 5 / Wheat 4 I33 3 I34 = Ore 12 / Wood 11 / Sheep 6 I34 I35 = Ore 12 / Wood 11 / Wheat 5 I35 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Wood 11 / Sheep 6 I38 I39 = Brick 5 / Wheat 4 I39 I40 = Brick 5 I40 I41 = Brick 5 I41 I42 = Sheep 10 / Wheat 5 / Wheat 4 I42 I43 = Sheep 10 / Wheat 4 I43 I44 = Wood 11 / Sheep 8 / Wheat 5 I44 2 I45 = Sheep 10 / Sheep 8 / Wheat 5 I45 6 I46 = Wood 11 I46 I47 = Wood 11 / Sheep 8 I47 I48 = Sheep 10 I48 I49 = I49 I50 = I50 I51 = Sheep 10 / Sheep 8 I51 I52 = Sheep 10 I52 I53 = Sheep 8 I53 I54 = Sheep 8 I54 Brick Brick Sheep Sheep 3:1 3:1 Wood Wood 3:1 3:1 Wheat Wheat 3:1 3:1 3:1 3:1 Ore Ore

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Wood 9 / Wheat 9 / Ore 4 16.00
2 I44 Wood 11 / Sheep 8 / Wheat 5 15.89
3 I33 Wood 6 / Wheat 5 / Wheat 4 15.09
4 I30 Wood 6 / Wheat 4 / Sheep 3 14.95
5 I16 Ore 10 / Brick 8 / Sheep 3 14.93
6 I45 Sheep 10 / Sheep 8 / Wheat 5 14.90
7 I32 Ore 12 / Wood 6 / Wheat 5 14.81
8 I25 Ore 12 / Wheat 9 / Sheep 6 14.65
9 I26 Ore 10 / Brick 5 / Sheep 3 14.20
10 I15 Brick 8 / Wood 3 / Sheep 3 14.12

Best City Starts

  1. I13 = Wood 9 / Wheat 9 / Ore 4
    City score: 9.24
  2. I45 = Sheep 10 / Sheep 8 / Wheat 5
    City score: 8.78
  3. I33 = Wood 6 / Wheat 5 / Wheat 4
    City score: 8.37
  4. I25 = Ore 12 / Wheat 9 / Sheep 6
    City score: 8.10
  5. I44 = Wood 11 / Sheep 8 / Wheat 5
    City score: 8.09

Best Road Starts

  1. I33 = Wood 6 / Wheat 5 / Wheat 4
    Road score: 9.54
  2. I44 = Wood 11 / Sheep 8 / Wheat 5
    Road score: 9.40
  3. I45 = Sheep 10 / Sheep 8 / Wheat 5
    Road score: 8.90
  4. I13 = Wood 9 / Wheat 9 / Ore 4
    Road score: 8.82
  5. I30 = Wood 6 / Wheat 4 / Sheep 3
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.47
I33 + I16
I33 = Wood 6 / Wheat 5 / Wheat 4
I16 = Ore 10 / Brick 8 / Sheep 3
Combined resources: brick, ore, sheep, wood, wheat

Pair 2

Score: 47.90
I33 + I26
I33 = Wood 6 / Wheat 5 / Wheat 4
I26 = Ore 10 / Brick 5 / Sheep 3
Combined resources: ore, sheep, brick, wood, wheat

Pair 3

Score: 47.89
I16 + I13
I16 = Ore 10 / Brick 8 / Sheep 3
I13 = Wood 9 / Wheat 9 / Ore 4
Combined resources: wood, ore, wheat, brick, sheep

Pair 4

Score: 47.69
I33 + I15
I33 = Wood 6 / Wheat 5 / Wheat 4
I15 = Brick 8 / Wood 3 / Sheep 3
Combined resources: brick, wood, sheep, wheat

Pair 5

Score: 47.56
I16 + I44
I16 = Ore 10 / Brick 8 / Sheep 3
I44 = Wood 11 / Sheep 8 / Wheat 5
Combined resources: brick, ore, sheep, wheat, wood

Pair 6

Score: 47.46
I13 + I15
I13 = Wood 9 / Wheat 9 / Ore 4
I15 = Brick 8 / Wood 3 / Sheep 3
Combined resources: wood, ore, wheat, brick, sheep

Seat Advice

Player 1

  • I19
    Wood 6 / Ore 4 / Wood 3
  • I44
    Wood 11 / Sheep 8 / Wheat 5
  • I45
    Sheep 10 / Sheep 8 / Wheat 5

Player 2

  • I45
    Sheep 10 / Sheep 8 / Wheat 5
  • I19
    Wood 6 / Ore 4 / Wood 3
  • I44
    Wood 11 / Sheep 8 / Wheat 5

Player 3

  • I19
    Wood 6 / Ore 4 / Wood 3
  • I15
    Brick 8 / Wood 3 / Sheep 3
  • I31
    Brick 5 / Wheat 4 / Sheep 3

Best Player 4 Recovery Pairs

I33 + I16
I33 = Wood 6 / Wheat 5 / Wheat 4
I16 = Ore 10 / Brick 8 / Sheep 3
I33 + I26
I33 = Wood 6 / Wheat 5 / Wheat 4
I26 = Ore 10 / Brick 5 / Sheep 3
I16 + I13
I16 = Ore 10 / Brick 8 / Sheep 3
I13 = Wood 9 / Wheat 9 / Ore 4
I33 + I15
I33 = Wood 6 / Wheat 5 / Wheat 4
I15 = Brick 8 / Wood 3 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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