Daily Board Analysis

Daily Catan Board Insight for July 10, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
4513
Saved At
2026-06-03 20:14:48
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I21 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 8 8 T1 Sheep 10 10 T2 Desert T3 Brick 4 4 T4 Brick 12 12 T5 Ore 6 6 T6 Wheat 4 4 T7 Wood 5 5 T8 Ore 3 3 T9 Wheat 10 10 T10 Sheep 11 11 T11 Wood 6 6 T12 Wheat 2 2 T13 Wood 11 11 T14 Wheat 8 8 T15 Brick 3 3 T16 Ore 9 9 T17 Sheep 9 9 T18 Sheep 5 5 T19 I01 = Sheep 10 / Wood 8 I01 I02 = Brick 12 / Sheep 10 / Wood 8 I02 10 I03 = Brick 12 / Wood 8 / Brick 4 I03 I04 = Wood 8 / Brick 4 I04 I05 = Wood 8 I05 I06 = Wood 8 I06 I07 = Sheep 10 I07 I08 = Sheep 10 / Ore 6 I08 I09 = Brick 12 / Sheep 10 / Ore 6 I09 I10 = Sheep 10 I10 I11 = I11 I12 = Wheat 4 I12 I13 = Ore 6 / Wheat 4 I13 I14 = I14 I15 = Brick 12 / Brick 4 / Ore 3 I15 I16 = Wood 5 / Brick 4 / Ore 3 I16 P I17 = Wood 5 / Brick 4 I17 I18 = Brick 4 I18 I19 = Brick 12 / Wheat 10 / Ore 6 I19 I20 = Brick 12 / Wheat 10 / Ore 3 I20 I21 = Sheep 11 / Ore 6 / Wheat 4 I21 7 I22 = Sheep 11 / Wheat 10 / Ore 6 I22 9 I23 = Wheat 4 I23 I24 = Wood 6 / Wheat 4 I24 I25 = Sheep 11 / Wood 6 / Wheat 4 I25 6 I26 = Wood 5 / Ore 3 / Wheat 2 I26 I27 = Wood 5 / Wheat 2 I27 I28 = Wood 5 I28 I29 = Wood 5 I29 I30 = Wood 11 / Wheat 10 / Ore 3 I30 I31 = Wood 11 / Ore 3 / Wheat 2 I31 I32 = Sheep 11 / Wheat 10 / Wheat 8 I32 I33 = Wood 11 / Wheat 10 / Wheat 8 I33 I34 = Sheep 11 / Wood 6 / Brick 3 I34 8 I35 = Sheep 11 / Wheat 8 / Brick 3 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Brick 3 I38 4 I39 = Wood 11 / Ore 9 / Wheat 2 I39 I40 = Ore 9 / Wheat 2 I40 I41 = Wheat 2 I41 I42 = Wood 11 / Sheep 9 / Wheat 8 I42 3 I43 = Wood 11 / Ore 9 / Sheep 9 I43 5 I44 = Wheat 8 / Sheep 5 / Brick 3 I44 1 I45 = Sheep 9 / Wheat 8 / Sheep 5 I45 2 I46 = Brick 3 I46 I47 = Sheep 5 / Brick 3 I47 I48 = Ore 9 / Sheep 9 I48 I49 = Ore 9 I49 I50 = Ore 9 I50 I51 = Sheep 9 / Sheep 5 I51 I52 = Sheep 9 I52 I53 = Sheep 5 I53 I54 = Sheep 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Wheat 8 / Sheep 5 / Brick 3 16.30
2 I45 Sheep 9 / Wheat 8 / Sheep 5 16.13
3 I42 Wood 11 / Sheep 9 / Wheat 8 16.06
4 I38 Wood 6 / Brick 3 15.23
5 I43 Wood 11 / Ore 9 / Sheep 9 14.89
6 I25 Sheep 11 / Wood 6 / Wheat 4 14.79
7 I21 Sheep 11 / Ore 6 / Wheat 4 14.57
8 I34 Sheep 11 / Wood 6 / Brick 3 14.56
9 I22 Sheep 11 / Wheat 10 / Ore 6 14.46
10 I02 Brick 12 / Sheep 10 / Wood 8 14.01

Best City Starts

  1. I21 = Sheep 11 / Ore 6 / Wheat 4
    City score: 9.66
  2. I22 = Sheep 11 / Wheat 10 / Ore 6
    City score: 9.66
  3. I45 = Sheep 9 / Wheat 8 / Sheep 5
    City score: 9.45
  4. I19 = Brick 12 / Wheat 10 / Ore 6
    City score: 8.46
  5. I42 = Wood 11 / Sheep 9 / Wheat 8
    City score: 8.09

Best Road Starts

  1. I45 = Sheep 9 / Wheat 8 / Sheep 5
    Road score: 9.59
  2. I42 = Wood 11 / Sheep 9 / Wheat 8
    Road score: 9.40
  3. I44 = Wheat 8 / Sheep 5 / Brick 3
    Road score: 9.40
  4. I03 = Brick 12 / Wood 8 / Brick 4
    Road score: 8.70
  5. I25 = Sheep 11 / Wood 6 / Wheat 4
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.66
I45 + I16
I45 = Sheep 9 / Wheat 8 / Sheep 5
I16 = Wood 5 / Brick 4 / Ore 3
Combined resources: brick, wood, ore, wheat, sheep

Pair 2

Score: 49.45
I45 + I03
I45 = Sheep 9 / Wheat 8 / Sheep 5
I03 = Brick 12 / Wood 8 / Brick 4
Combined resources: wood, brick, wheat, sheep

Pair 3

Score: 48.61
I45 + I34
I45 = Sheep 9 / Wheat 8 / Sheep 5
I34 = Sheep 11 / Wood 6 / Brick 3
Combined resources: sheep, wood, brick, wheat

Pair 4

Score: 48.61
I45 + I04
I45 = Sheep 9 / Wheat 8 / Sheep 5
I04 = Wood 8 / Brick 4
Combined resources: wood, brick, wheat, sheep
Ports: sheep

Pair 5

Score: 47.71
I44 + I16
I44 = Wheat 8 / Sheep 5 / Brick 3
I16 = Wood 5 / Brick 4 / Ore 3
Combined resources: brick, wood, ore, wheat, sheep

Pair 6

Score: 47.65
I45 + I21
I45 = Sheep 9 / Wheat 8 / Sheep 5
I21 = Sheep 11 / Ore 6 / Wheat 4
Combined resources: ore, wheat, sheep

Seat Advice

Player 1

  • I45
    Sheep 9 / Wheat 8 / Sheep 5
  • I44
    Wheat 8 / Sheep 5 / Brick 3
  • I25
    Sheep 11 / Wood 6 / Wheat 4

Player 2

  • I32
    Sheep 11 / Wheat 10 / Wheat 8
  • I19
    Brick 12 / Wheat 10 / Ore 6
  • I33
    Wood 11 / Wheat 10 / Wheat 8

Player 3

  • I32
    Sheep 11 / Wheat 10 / Wheat 8
  • I19
    Brick 12 / Wheat 10 / Ore 6
  • I16
    Wood 5 / Brick 4 / Ore 3

Best Player 4 Recovery Pairs

I45 + I16
I45 = Sheep 9 / Wheat 8 / Sheep 5
I16 = Wood 5 / Brick 4 / Ore 3
I45 + I03
I45 = Sheep 9 / Wheat 8 / Sheep 5
I03 = Brick 12 / Wood 8 / Brick 4
I45 + I34
I45 = Sheep 9 / Wheat 8 / Sheep 5
I34 = Sheep 11 / Wood 6 / Brick 3
I45 + I04
I45 = Sheep 9 / Wheat 8 / Sheep 5
I04 = Wood 8 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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