Daily Board Analysis

Daily Catan Board Insight for July 14, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized sheep-scarce
Setup ID
4782
Saved At
2026-06-16 08:04:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little sheep, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 8 8 T1 Brick 5 5 T2 Sheep 2 2 T3 Wood 3 3 T4 Wood 11 11 T5 Wheat 10 10 T6 Brick 9 9 T7 Wheat 8 8 T8 Ore 10 10 T9 Wheat 9 9 T10 Wood 5 5 T11 Sheep 4 4 T12 Sheep 4 4 T13 Desert T14 Brick 6 6 T15 Ore 3 3 T16 Wood 6 6 T17 Sheep 12 12 T18 Wheat 11 11 T19 I01 = Ore 8 / Brick 5 I01 7 I02 = Wood 11 / Ore 8 / Brick 5 I02 5 I03 = Wood 11 / Ore 8 / Wood 3 I03 I04 = Ore 8 / Wood 3 I04 I05 = Ore 8 I05 I06 = Ore 8 I06 I07 = Brick 5 / Sheep 2 I07 I08 = Wheat 10 / Brick 5 / Sheep 2 I08 I09 = Wood 11 / Wheat 10 / Brick 5 I09 I10 = Brick 5 I10 I11 = Sheep 2 I11 I12 = Brick 9 / Sheep 2 I12 I13 = Wheat 10 / Brick 9 / Sheep 2 I13 I14 = Sheep 2 I14 I15 = Wood 11 / Ore 10 / Wood 3 I15 I16 = Ore 10 / Wheat 8 / Wood 3 I16 I17 = Wheat 8 / Wood 3 I17 I18 = Wood 3 I18 I19 = Wood 11 / Wheat 10 / Wheat 9 I19 I20 = Wood 11 / Ore 10 / Wheat 9 I20 I21 = Wheat 10 / Brick 9 / Wood 5 I21 3 I22 = Wheat 10 / Wheat 9 / Wood 5 I22 10 I23 = Brick 9 I23 I24 = Brick 9 / Sheep 4 I24 8 I25 = Brick 9 / Wood 5 / Sheep 4 I25 2 I26 = Ore 10 / Wheat 8 / Sheep 4 I26 6 I27 = Wheat 8 / Sheep 4 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Ore 10 / Wheat 9 I30 I31 = Ore 10 / Sheep 4 I31 I32 = Wheat 9 / Brick 6 / Wood 5 I32 1 I33 = Wheat 9 / Brick 6 I33 I34 = Wood 5 / Sheep 4 / Ore 3 I34 9 I35 = Brick 6 / Wood 5 / Ore 3 I35 4 I36 = Sheep 4 I36 I37 = Sheep 4 I37 I38 = Sheep 4 / Ore 3 I38 I39 = Wood 6 / Sheep 4 I39 I40 = Wood 6 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Sheep 12 / Brick 6 I42 I43 = Sheep 12 / Wood 6 I43 I44 = Wheat 11 / Brick 6 / Ore 3 I44 I45 = Sheep 12 / Wheat 11 / Brick 6 I45 I46 = Ore 3 I46 I47 = Wheat 11 / Ore 3 I47 I48 = Sheep 12 / Wood 6 I48 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Sheep 12 / Wheat 11 I51 I52 = Sheep 12 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I32 Wheat 9 / Brick 6 / Wood 5 18.52
2 I25 Brick 9 / Wood 5 / Sheep 4 16.61
3 I21 Wheat 10 / Brick 9 / Wood 5 16.34
4 I35 Brick 6 / Wood 5 / Ore 3 16.14
5 I02 Wood 11 / Ore 8 / Brick 5 15.98
6 I26 Ore 10 / Wheat 8 / Sheep 4 15.49
7 I01 Ore 8 / Brick 5 15.04
8 I24 Brick 9 / Sheep 4 14.61
9 I34 Wood 5 / Sheep 4 / Ore 3 14.49
10 I22 Wheat 10 / Wheat 9 / Wood 5 14.33

Best City Starts

  1. I26 = Ore 10 / Wheat 8 / Sheep 4
    City score: 9.93
  2. I32 = Wheat 9 / Brick 6 / Wood 5
    City score: 9.02
  3. I16 = Ore 10 / Wheat 8 / Wood 3
    City score: 8.57
  4. I02 = Wood 11 / Ore 8 / Brick 5
    City score: 8.11
  5. I20 = Wood 11 / Ore 10 / Wheat 9
    City score: 7.90

Best Road Starts

  1. I32 = Wheat 9 / Brick 6 / Wood 5
    Road score: 12.10
  2. I21 = Wheat 10 / Brick 9 / Wood 5
    Road score: 10.60
  3. I25 = Brick 9 / Wood 5 / Sheep 4
    Road score: 10.60
  4. I35 = Brick 6 / Wood 5 / Ore 3
    Road score: 10.06
  5. I02 = Wood 11 / Ore 8 / Brick 5
    Road score: 9.52

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.98
I26 + I32
I26 = Ore 10 / Wheat 8 / Sheep 4
I32 = Wheat 9 / Brick 6 / Wood 5
Combined resources: wheat, ore, sheep, wood, brick

Pair 2

Score: 52.51
I32 + I25
I32 = Wheat 9 / Brick 6 / Wood 5
I25 = Brick 9 / Wood 5 / Sheep 4
Combined resources: brick, wood, sheep, wheat

Pair 3

Score: 51.79
I02 + I32
I02 = Wood 11 / Ore 8 / Brick 5
I32 = Wheat 9 / Brick 6 / Wood 5
Combined resources: ore, brick, wood, wheat

Pair 4

Score: 50.83
I26 + I25
I26 = Ore 10 / Wheat 8 / Sheep 4
I25 = Brick 9 / Wood 5 / Sheep 4
Combined resources: brick, wood, sheep, wheat, ore

Pair 5

Score: 50.61
I34 + I32
I34 = Wood 5 / Sheep 4 / Ore 3
I32 = Wheat 9 / Brick 6 / Wood 5
Combined resources: wheat, wood, brick, sheep, ore

Pair 6

Score: 50.39
I35 + I26
I35 = Brick 6 / Wood 5 / Ore 3
I26 = Ore 10 / Wheat 8 / Sheep 4
Combined resources: wheat, ore, sheep, wood, brick

Seat Advice

Player 1

  • I32
    Wheat 9 / Brick 6 / Wood 5
  • I25
    Brick 9 / Wood 5 / Sheep 4
  • I35
    Brick 6 / Wood 5 / Ore 3

Player 2

  • I25
    Brick 9 / Wood 5 / Sheep 4
  • I21
    Wheat 10 / Brick 9 / Wood 5
  • I02
    Wood 11 / Ore 8 / Brick 5

Player 3

  • I40
    Wood 6 / Sheep 4
  • I44
    Wheat 11 / Brick 6 / Ore 3
  • I39
    Wood 6 / Sheep 4

Best Player 4 Recovery Pairs

I26 + I32
I26 = Ore 10 / Wheat 8 / Sheep 4
I32 = Wheat 9 / Brick 6 / Wood 5
I32 + I25
I32 = Wheat 9 / Brick 6 / Wood 5
I25 = Brick 9 / Wood 5 / Sheep 4
I02 + I32
I02 = Wood 11 / Ore 8 / Brick 5
I32 = Wheat 9 / Brick 6 / Wood 5
I26 + I25
I26 = Ore 10 / Wheat 8 / Sheep 4
I25 = Brick 9 / Wood 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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