Daily Board Analysis

Daily Catan Board Insight for July 20, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized ore-scarce
Setup ID
4070
Saved At
2026-05-13 07:15:11
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little ore, wood, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 10 10 T2 Brick 8 8 T3 Wood 2 2 T4 Desert T5 Ore 3 3 T6 Wood 4 4 T7 Wheat 6 6 T8 Sheep 9 9 T9 Wood 11 11 T10 Wheat 6 6 T11 Ore 11 11 T12 Brick 3 3 T13 Brick 4 4 T14 Wheat 5 5 T15 Sheep 12 12 T16 Ore 8 8 T17 Sheep 10 10 T18 Wood 9 9 T19 I01 = Sheep 10 / Wheat 5 I01 I02 = Sheep 10 / Wheat 5 I02 I03 = Wheat 5 / Wood 2 I03 I04 = Wheat 5 / Wood 2 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Sheep 10 / Brick 8 I07 I08 = Sheep 10 / Brick 8 / Ore 3 I08 5 I09 = Sheep 10 / Ore 3 I09 I10 = Sheep 10 I10 I11 = Brick 8 I11 I12 = Brick 8 / Wood 4 I12 I13 = Brick 8 / Wood 4 / Ore 3 I13 4 I14 = Brick 8 I14 I15 = Sheep 9 / Wood 2 I15 I16 = Sheep 9 / Wheat 6 / Wood 2 I16 I17 = Wheat 6 / Wood 2 I17 I18 = Wood 2 I18 I19 = Wood 11 / Ore 3 I19 I20 = Wood 11 / Sheep 9 I20 I21 = Wheat 6 / Wood 4 / Ore 3 I21 6 I22 = Wood 11 / Wheat 6 / Ore 3 I22 I23 = Wood 4 I23 I24 = Ore 11 / Wood 4 I24 I25 = Ore 11 / Wheat 6 / Wood 4 I25 9 I26 = Sheep 9 / Wheat 6 / Brick 3 I26 3 I27 = Wheat 6 / Brick 3 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Wood 11 / Sheep 9 / Brick 4 I30 I31 = Sheep 9 / Brick 4 / Brick 3 I31 I32 = Wood 11 / Wheat 6 / Wheat 5 I32 I33 = Wood 11 / Wheat 5 / Brick 4 I33 10 I34 = Sheep 12 / Ore 11 / Wheat 6 I34 I35 = Sheep 12 / Wheat 6 / Wheat 5 I35 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Sheep 12 / Ore 11 I38 I39 = Ore 8 / Brick 4 / Brick 3 I39 I40 = Ore 8 / Brick 3 I40 8 I41 = Brick 3 I41 I42 = Sheep 10 / Wheat 5 / Brick 4 I42 7 I43 = Sheep 10 / Ore 8 / Brick 4 I43 2 I44 = Sheep 12 / Wood 9 / Wheat 5 I44 I45 = Sheep 10 / Wood 9 / Wheat 5 I45 1 I46 = Sheep 12 I46 I47 = Sheep 12 / Wood 9 I47 I48 = Sheep 10 / Ore 8 I48 I49 = Ore 8 I49 I50 = Ore 8 I50 I51 = Sheep 10 / Wood 9 I51 I52 = Sheep 10 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Sheep 10 / Wood 9 / Wheat 5 16.62
2 I43 Sheep 10 / Ore 8 / Brick 4 16.53
3 I26 Sheep 9 / Wheat 6 / Brick 3 15.88
4 I13 Brick 8 / Wood 4 / Ore 3 15.19
5 I08 Sheep 10 / Brick 8 / Ore 3 15.17
6 I21 Wheat 6 / Wood 4 / Ore 3 15.10
7 I42 Sheep 10 / Wheat 5 / Brick 4 14.95
8 I40 Ore 8 / Brick 3 14.91
9 I25 Ore 11 / Wheat 6 / Wood 4 14.84
10 I33 Wood 11 / Wheat 5 / Brick 4 14.72

Best City Starts

  1. I43 = Sheep 10 / Ore 8 / Brick 4
    City score: 8.50
  2. I21 = Wheat 6 / Wood 4 / Ore 3
    City score: 8.20
  3. I25 = Ore 11 / Wheat 6 / Wood 4
    City score: 8.20
  4. I26 = Sheep 9 / Wheat 6 / Brick 3
    City score: 8.09
  5. I45 = Sheep 10 / Wood 9 / Wheat 5
    City score: 8.09

Best Road Starts

  1. I45 = Sheep 10 / Wood 9 / Wheat 5
    Road score: 9.45
  2. I26 = Sheep 9 / Wheat 6 / Brick 3
    Road score: 9.40
  3. I13 = Brick 8 / Wood 4 / Ore 3
    Road score: 9.12
  4. I43 = Sheep 10 / Ore 8 / Brick 4
    Road score: 8.82
  5. I32 = Wood 11 / Wheat 6 / Wheat 5
    Road score: 8.77

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.62
I45 + I13
I45 = Sheep 10 / Wood 9 / Wheat 5
I13 = Brick 8 / Wood 4 / Ore 3
Combined resources: brick, ore, wood, wheat, sheep

Pair 2

Score: 49.23
I43 + I45
I43 = Sheep 10 / Ore 8 / Brick 4
I45 = Sheep 10 / Wood 9 / Wheat 5
Combined resources: brick, ore, sheep, wheat, wood

Pair 3

Score: 49.11
I08 + I45
I08 = Sheep 10 / Brick 8 / Ore 3
I45 = Sheep 10 / Wood 9 / Wheat 5
Combined resources: sheep, brick, ore, wheat, wood

Pair 4

Score: 48.66
I26 + I13
I26 = Sheep 9 / Wheat 6 / Brick 3
I13 = Brick 8 / Wood 4 / Ore 3
Combined resources: brick, ore, wood, wheat, sheep

Pair 5

Score: 48.64
I39 + I45
I39 = Ore 8 / Brick 4 / Brick 3
I45 = Sheep 10 / Wood 9 / Wheat 5
Combined resources: brick, ore, wheat, sheep, wood

Pair 6

Score: 48.50
I32 + I43
I32 = Wood 11 / Wheat 6 / Wheat 5
I43 = Sheep 10 / Ore 8 / Brick 4
Combined resources: wood, wheat, brick, ore, sheep

Seat Advice

Player 1

  • I45
    Sheep 10 / Wood 9 / Wheat 5
  • I42
    Sheep 10 / Wheat 5 / Brick 4
  • I32
    Wood 11 / Wheat 6 / Wheat 5

Player 2

  • I21
    Wheat 6 / Wood 4 / Ore 3
  • I32
    Wood 11 / Wheat 6 / Wheat 5
  • I25
    Ore 11 / Wheat 6 / Wood 4

Player 3

  • I08
    Sheep 10 / Brick 8 / Ore 3
  • I30
    Wood 11 / Sheep 9 / Brick 4
  • I07
    Sheep 10 / Brick 8

Best Player 4 Recovery Pairs

I45 + I13
I45 = Sheep 10 / Wood 9 / Wheat 5
I13 = Brick 8 / Wood 4 / Ore 3
I43 + I45
I43 = Sheep 10 / Ore 8 / Brick 4
I45 = Sheep 10 / Wood 9 / Wheat 5
I08 + I45
I08 = Sheep 10 / Brick 8 / Ore 3
I45 = Sheep 10 / Wood 9 / Wheat 5
I26 + I13
I26 = Sheep 9 / Wheat 6 / Brick 3
I13 = Brick 8 / Wood 4 / Ore 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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