Daily Board Analysis

Daily Catan Board Insight for July 21, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized wheat-scarce
Setup ID
1282
Saved At
2026-02-23 19:17:50
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little wheat, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Brick 2 2 T2 Brick 6 6 T3 Sheep 10 10 T4 Ore 9 9 T5 Wood 4 4 T6 Wheat 3 3 T7 Brick 8 8 T8 Wood 11 11 T9 Desert T10 Ore 5 5 T11 Wheat 8 8 T12 Sheep 4 4 T13 Ore 3 3 T14 Sheep 6 6 T15 Wood 10 10 T16 Wheat 11 11 T17 Wheat 12 12 T18 Wood 9 9 T19 I01 = Sheep 5 / Brick 2 I01 I02 = Ore 9 / Sheep 5 / Brick 2 I02 I03 = Sheep 10 / Ore 9 / Sheep 5 I03 I04 = Sheep 10 / Sheep 5 I04 9 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Brick 6 / Brick 2 I07 I08 = Brick 6 / Wood 4 / Brick 2 I08 I09 = Ore 9 / Wood 4 / Brick 2 I09 I10 = Brick 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Wheat 3 I12 I13 = Brick 6 / Wood 4 / Wheat 3 I13 4 I14 = Brick 6 I14 I15 = Wood 11 / Sheep 10 / Ore 9 I15 I16 = Wood 11 / Sheep 10 / Brick 8 I16 7 I17 = Sheep 10 / Brick 8 I17 I18 = Sheep 10 I18 I19 = Ore 9 / Wood 4 I19 I20 = Wood 11 / Ore 9 I20 I21 = Ore 5 / Wood 4 / Wheat 3 I21 I22 = Ore 5 / Wood 4 I22 I23 = Wheat 3 I23 I24 = Wheat 8 / Wheat 3 I24 I25 = Wheat 8 / Ore 5 / Wheat 3 I25 10 I26 = Wood 11 / Brick 8 / Sheep 4 I26 8 I27 = Brick 8 / Sheep 4 I27 I28 = Brick 8 I28 I29 = Brick 8 I29 I30 = Wood 11 / Ore 3 I30 I31 = Wood 11 / Sheep 4 / Ore 3 I31 I32 = Sheep 6 / Ore 5 I32 I33 = Sheep 6 / Ore 3 I33 I34 = Wood 10 / Wheat 8 / Ore 5 I34 1 I35 = Wood 10 / Sheep 6 / Ore 5 I35 2 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wood 10 / Wheat 8 I38 5 I39 = Wheat 11 / Sheep 4 / Ore 3 I39 I40 = Wheat 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Wheat 12 / Sheep 6 / Ore 3 I42 I43 = Wheat 12 / Wheat 11 / Ore 3 I43 I44 = Wood 10 / Wood 9 / Sheep 6 I44 3 I45 = Wheat 12 / Wood 9 / Sheep 6 I45 6 I46 = Wood 10 I46 I47 = Wood 10 / Wood 9 I47 I48 = Wheat 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wheat 12 / Wood 9 I51 I52 = Wheat 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Wood 10 / Wheat 8 / Ore 5 17.20
2 I35 Wood 10 / Sheep 6 / Ore 5 16.92
3 I44 Wood 10 / Wood 9 / Sheep 6 15.61
4 I13 Brick 6 / Wood 4 / Wheat 3 15.23
5 I38 Wood 10 / Wheat 8 15.22
6 I45 Wheat 12 / Wood 9 / Sheep 6 15.14
7 I16 Wood 11 / Sheep 10 / Brick 8 15.10
8 I26 Wood 11 / Brick 8 / Sheep 4 14.93
9 I04 Sheep 10 / Sheep 5 14.39
10 I25 Wheat 8 / Ore 5 / Wheat 3 14.36

Best City Starts

  1. I34 = Wood 10 / Wheat 8 / Ore 5
    City score: 10.23
  2. I25 = Wheat 8 / Ore 5 / Wheat 3
    City score: 9.58
  3. I35 = Wood 10 / Sheep 6 / Ore 5
    City score: 9.21
  4. I03 = Sheep 10 / Ore 9 / Sheep 5
    City score: 8.50
  5. I21 = Ore 5 / Wood 4 / Wheat 3
    City score: 8.01

Best Road Starts

  1. I13 = Brick 6 / Wood 4 / Wheat 3
    Road score: 9.72
  2. I34 = Wood 10 / Wheat 8 / Ore 5
    Road score: 9.54
  3. I35 = Wood 10 / Sheep 6 / Ore 5
    Road score: 9.54
  4. I44 = Wood 10 / Wood 9 / Sheep 6
    Road score: 9.54
  5. I16 = Wood 11 / Sheep 10 / Brick 8
    Road score: 9.42

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.79
I34 + I16
I34 = Wood 10 / Wheat 8 / Ore 5
I16 = Wood 11 / Sheep 10 / Brick 8
Combined resources: sheep, brick, wood, ore, wheat

Pair 2

Score: 50.72
I34 + I26
I34 = Wood 10 / Wheat 8 / Ore 5
I26 = Wood 11 / Brick 8 / Sheep 4
Combined resources: brick, wood, sheep, ore, wheat

Pair 3

Score: 50.30
I35 + I13
I35 = Wood 10 / Sheep 6 / Ore 5
I13 = Brick 6 / Wood 4 / Wheat 3
Combined resources: brick, wood, wheat, ore, sheep

Pair 4

Score: 49.55
I25 + I35
I25 = Wheat 8 / Ore 5 / Wheat 3
I35 = Wood 10 / Sheep 6 / Ore 5
Combined resources: wheat, ore, sheep, wood

Pair 5

Score: 49.44
I03 + I34
I03 = Sheep 10 / Ore 9 / Sheep 5
I34 = Wood 10 / Wheat 8 / Ore 5
Combined resources: sheep, ore, wheat, wood

Pair 6

Score: 49.36
I44 + I13
I44 = Wood 10 / Wood 9 / Sheep 6
I13 = Brick 6 / Wood 4 / Wheat 3
Combined resources: brick, wood, wheat, sheep

Seat Advice

Player 1

  • I34
    Wood 10 / Wheat 8 / Ore 5
  • I35
    Wood 10 / Sheep 6 / Ore 5
  • I13
    Brick 6 / Wood 4 / Wheat 3

Player 2

  • I44
    Wood 10 / Wood 9 / Sheep 6
  • I16
    Wood 11 / Sheep 10 / Brick 8
  • I26
    Wood 11 / Brick 8 / Sheep 4

Player 3

  • I16
    Wood 11 / Sheep 10 / Brick 8
  • I26
    Wood 11 / Brick 8 / Sheep 4
  • I09
    Ore 9 / Wood 4 / Brick 2

Best Player 4 Recovery Pairs

I34 + I16
I34 = Wood 10 / Wheat 8 / Ore 5
I16 = Wood 11 / Sheep 10 / Brick 8
I34 + I26
I34 = Wood 10 / Wheat 8 / Ore 5
I26 = Wood 11 / Brick 8 / Sheep 4
I35 + I13
I35 = Wood 10 / Sheep 6 / Ore 5
I13 = Brick 6 / Wood 4 / Wheat 3
I25 + I35
I25 = Wheat 8 / Ore 5 / Wheat 3
I35 = Wood 10 / Sheep 6 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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