Daily Verdict
For your two settlements, look at I26 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I26 | Ore 10 / Brick 9 / Sheep 6 | 17.15 |
| 2 | I02 | Wheat 9 / Ore 6 / Sheep 4 | 16.74 |
| 3 | I44 | Brick 11 / Wheat 8 / Sheep 5 | 16.42 |
| 4 | I35 | Wheat 8 / Sheep 5 / Ore 3 | 15.31 |
| 5 | I08 | Wood 8 / Sheep 4 / Wheat 3 | 15.16 |
| 6 | I32 | Wood 10 / Wheat 8 / Ore 3 | 15.13 |
| 7 | I19 | Wood 10 / Ore 6 / Wheat 3 | 15.05 |
| 8 | I09 | Ore 6 / Sheep 4 / Wheat 3 | 14.57 |
| 9 | I20 | Ore 10 / Wood 10 / Ore 6 | 14.14 |
| 10 | I31 | Wood 12 / Ore 10 / Sheep 6 | 13.34 |
Best City Starts
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I02 = Wheat 9 / Ore 6 / Sheep 4City score: 11.26
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I35 = Wheat 8 / Sheep 5 / Ore 3City score: 9.40
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I09 = Ore 6 / Sheep 4 / Wheat 3City score: 9.27
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I26 = Ore 10 / Brick 9 / Sheep 6City score: 9.13
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I19 = Wood 10 / Ore 6 / Wheat 3City score: 8.73
Best Road Starts
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I26 = Ore 10 / Brick 9 / Sheep 6Road score: 9.54
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I44 = Brick 11 / Wheat 8 / Sheep 5Road score: 9.40
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I02 = Wheat 9 / Ore 6 / Sheep 4Road score: 8.90
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I08 = Wood 8 / Sheep 4 / Wheat 3Road score: 8.68
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I20 = Ore 10 / Wood 10 / Ore 6Road score: 8.45
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.19Pair 3
Score: 49.76Pair 4
Score: 49.41Pair 5
Score: 49.40Pair 6
Score: 49.26Seat Advice
Player 1
-
I26Ore 10 / Brick 9 / Sheep 6
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I02Wheat 9 / Ore 6 / Sheep 4
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I44Brick 11 / Wheat 8 / Sheep 5
Player 2
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I44Brick 11 / Wheat 8 / Sheep 5
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I32Wood 10 / Wheat 8 / Ore 3
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I35Wheat 8 / Sheep 5 / Ore 3
Player 3
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I20Ore 10 / Wood 10 / Ore 6
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I39Wood 12 / Sheep 6 / Sheep 5
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I40Sheep 6 / Sheep 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.