Daily Board Analysis

Daily Catan Board Insight for July 26, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
2647
Saved At
2026-04-15 11:39:51
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Brick 4 4 T2 Ore 5 5 T3 Ore 10 10 T4 Brick 11 11 T5 Wheat 9 9 T6 Sheep 6 6 T7 Wheat 3 3 T8 Wheat 8 8 T9 Desert T10 Wood 3 3 T11 Sheep 12 12 T12 Brick 4 4 T13 Wood 5 5 T14 Ore 10 10 T15 Wood 6 6 T16 Wood 9 9 T17 Wheat 11 11 T18 Sheep 2 2 T19 I01 = Sheep 8 / Brick 4 I01 9 I02 = Brick 11 / Sheep 8 / Brick 4 I02 I03 = Brick 11 / Ore 10 / Sheep 8 I03 7 I04 = Ore 10 / Sheep 8 I04 5 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Ore 5 / Brick 4 I07 I08 = Wheat 9 / Ore 5 / Brick 4 I08 3 I09 = Brick 11 / Wheat 9 / Brick 4 I09 I10 = Brick 4 I10 I11 = Ore 5 I11 I12 = Sheep 6 / Ore 5 I12 I13 = Wheat 9 / Sheep 6 / Ore 5 I13 1 I14 = Ore 5 I14 I15 = Brick 11 / Ore 10 / Wheat 8 I15 6 I16 = Ore 10 / Wheat 8 / Wheat 3 I16 I17 = Ore 10 / Wheat 3 I17 I18 = Ore 10 I18 I19 = Brick 11 / Wheat 9 I19 I20 = Brick 11 / Wheat 8 I20 I21 = Wheat 9 / Sheep 6 / Wood 3 I21 4 I22 = Wheat 9 / Wood 3 I22 I23 = Sheep 6 I23 I24 = Sheep 12 / Sheep 6 I24 I25 = Sheep 12 / Sheep 6 / Wood 3 I25 I26 = Wheat 8 / Brick 4 / Wheat 3 I26 I27 = Brick 4 / Wheat 3 I27 I28 = Wheat 3 I28 I29 = Wheat 3 I29 I30 = Wheat 8 / Wood 5 I30 I31 = Wheat 8 / Wood 5 / Brick 4 I31 2 I32 = Ore 10 / Wood 3 I32 I33 = Ore 10 / Wood 5 I33 I34 = Sheep 12 / Wood 6 / Wood 3 I34 I35 = Ore 10 / Wood 6 / Wood 3 I35 I36 = Sheep 12 I36 I37 = Sheep 12 I37 I38 = Sheep 12 / Wood 6 I38 I39 = Wood 9 / Wood 5 / Brick 4 I39 8 I40 = Wood 9 / Brick 4 I40 I41 = Brick 4 I41 I42 = Wheat 11 / Ore 10 / Wood 5 I42 10 I43 = Wheat 11 / Wood 9 / Wood 5 I43 I44 = Ore 10 / Wood 6 / Sheep 2 I44 I45 = Wheat 11 / Ore 10 / Sheep 2 I45 I46 = Wood 6 I46 I47 = Wood 6 / Sheep 2 I47 I48 = Wheat 11 / Wood 9 I48 I49 = Wood 9 I49 I50 = Wood 9 I50 I51 = Wheat 11 / Sheep 2 I51 I52 = Wheat 11 I52 I53 = Sheep 2 I53 I54 = Sheep 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Wheat 9 / Sheep 6 / Ore 5 17.54
2 I31 Wheat 8 / Wood 5 / Brick 4 17.32
3 I08 Wheat 9 / Ore 5 / Brick 4 16.51
4 I21 Wheat 9 / Sheep 6 / Wood 3 16.42
5 I04 Ore 10 / Sheep 8 15.69
6 I15 Brick 11 / Ore 10 / Wheat 8 14.93
7 I03 Brick 11 / Ore 10 / Sheep 8 14.73
8 I39 Wood 9 / Wood 5 / Brick 4 14.47
9 I01 Sheep 8 / Brick 4 14.10
10 I42 Wheat 11 / Ore 10 / Wood 5 13.60

Best City Starts

  1. I13 = Wheat 9 / Sheep 6 / Ore 5
    City score: 11.73
  2. I08 = Wheat 9 / Ore 5 / Brick 4
    City score: 9.58
  3. I15 = Brick 11 / Ore 10 / Wheat 8
    City score: 8.57
  4. I16 = Ore 10 / Wheat 8 / Wheat 3
    City score: 8.57
  5. I31 = Wheat 8 / Wood 5 / Brick 4
    City score: 8.37

Best Road Starts

  1. I31 = Wheat 8 / Wood 5 / Brick 4
    Road score: 11.12
  2. I39 = Wood 9 / Wood 5 / Brick 4
    Road score: 9.81
  3. I13 = Wheat 9 / Sheep 6 / Ore 5
    Road score: 9.59
  4. I21 = Wheat 9 / Sheep 6 / Wood 3
    Road score: 9.40
  5. I08 = Wheat 9 / Ore 5 / Brick 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.99
I13 + I31
I13 = Wheat 9 / Sheep 6 / Ore 5
I31 = Wheat 8 / Wood 5 / Brick 4
Combined resources: ore, wheat, sheep, brick, wood

Pair 2

Score: 52.69
I39 + I13
I39 = Wood 9 / Wood 5 / Brick 4
I13 = Wheat 9 / Sheep 6 / Ore 5
Combined resources: ore, wheat, sheep, brick, wood

Pair 3

Score: 50.95
I03 + I31
I03 = Brick 11 / Ore 10 / Sheep 8
I31 = Wheat 8 / Wood 5 / Brick 4
Combined resources: sheep, ore, brick, wheat, wood

Pair 4

Score: 50.90
I21 + I31
I21 = Wheat 9 / Sheep 6 / Wood 3
I31 = Wheat 8 / Wood 5 / Brick 4
Combined resources: wheat, sheep, wood, brick

Pair 5

Score: 49.97
I02 + I31
I02 = Brick 11 / Sheep 8 / Brick 4
I31 = Wheat 8 / Wood 5 / Brick 4
Combined resources: sheep, brick, wheat, wood

Pair 6

Score: 49.70
I08 + I31
I08 = Wheat 9 / Ore 5 / Brick 4
I31 = Wheat 8 / Wood 5 / Brick 4
Combined resources: brick, ore, wheat, wood

Seat Advice

Player 1

  • I13
    Wheat 9 / Sheep 6 / Ore 5
  • I31
    Wheat 8 / Wood 5 / Brick 4
  • I08
    Wheat 9 / Ore 5 / Brick 4

Player 2

  • I03
    Brick 11 / Ore 10 / Sheep 8
  • I15
    Brick 11 / Ore 10 / Wheat 8
  • I02
    Brick 11 / Sheep 8 / Brick 4

Player 3

  • I02
    Brick 11 / Sheep 8 / Brick 4
  • I01
    Sheep 8 / Brick 4
  • I09
    Brick 11 / Wheat 9 / Brick 4

Best Player 4 Recovery Pairs

I13 + I31
I13 = Wheat 9 / Sheep 6 / Ore 5
I31 = Wheat 8 / Wood 5 / Brick 4
I39 + I13
I39 = Wood 9 / Wood 5 / Brick 4
I13 = Wheat 9 / Sheep 6 / Ore 5
I03 + I31
I03 = Brick 11 / Ore 10 / Sheep 8
I31 = Wheat 8 / Wood 5 / Brick 4
I21 + I31
I21 = Wheat 9 / Sheep 6 / Wood 3
I31 = Wheat 8 / Wood 5 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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