Daily Board Analysis

Daily Catan Board Insight for July 28, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2777
Saved At
2026-04-16 17:46:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I20. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Wheat 10 10 T2 Desert T3 Brick 3 3 T4 Sheep 4 4 T5 Wood 4 4 T6 Ore 6 6 T7 Wood 11 11 T8 Brick 9 9 T9 Wood 6 6 T10 Brick 3 3 T11 Sheep 2 2 T12 Ore 9 9 T13 Sheep 11 11 T14 Ore 5 5 T15 Wheat 8 8 T16 Wheat 10 10 T17 Wood 12 12 T18 Wheat 5 5 T19 I01 = Wheat 10 / Sheep 8 I01 I02 = Wheat 10 / Sheep 8 / Sheep 4 I02 I03 = Sheep 8 / Sheep 4 / Brick 3 I03 I04 = Sheep 8 / Brick 3 I04 10 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Wheat 10 I07 I08 = Wheat 10 / Wood 4 I08 I09 = Wheat 10 / Sheep 4 / Wood 4 I09 I10 = Wheat 10 I10 I11 = I11 I12 = Ore 6 I12 I13 = Ore 6 / Wood 4 I13 I14 = I14 I15 = Brick 9 / Sheep 4 / Brick 3 I15 I16 = Wood 11 / Brick 9 / Brick 3 I16 I17 = Wood 11 / Brick 3 I17 I18 = Brick 3 I18 I19 = Wood 6 / Sheep 4 / Wood 4 I19 I20 = Brick 9 / Wood 6 / Sheep 4 I20 1 I21 = Ore 6 / Wood 4 / Brick 3 I21 9 I22 = Wood 6 / Wood 4 / Brick 3 I22 I23 = Ore 6 I23 I24 = Ore 6 / Sheep 2 I24 I25 = Ore 6 / Brick 3 / Sheep 2 I25 I26 = Wood 11 / Brick 9 / Ore 9 I26 7 I27 = Wood 11 / Ore 9 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Sheep 11 / Brick 9 / Wood 6 I30 2 I31 = Sheep 11 / Brick 9 / Ore 9 I31 8 I32 = Wood 6 / Ore 5 / Brick 3 I32 3 I33 = Sheep 11 / Wood 6 / Ore 5 I33 5 I34 = Wheat 8 / Brick 3 / Sheep 2 I34 I35 = Wheat 8 / Ore 5 / Brick 3 I35 4 I36 = Sheep 2 I36 I37 = Sheep 2 I37 I38 = Wheat 8 / Sheep 2 I38 I39 = Sheep 11 / Wheat 10 / Ore 9 I39 I40 = Wheat 10 / Ore 9 I40 I41 = Ore 9 I41 I42 = Wood 12 / Sheep 11 / Ore 5 I42 I43 = Wood 12 / Sheep 11 / Wheat 10 I43 I44 = Wheat 8 / Ore 5 / Wheat 5 I44 6 I45 = Wood 12 / Ore 5 / Wheat 5 I45 I46 = Wheat 8 I46 I47 = Wheat 8 / Wheat 5 I47 I48 = Wood 12 / Wheat 10 I48 I49 = Wheat 10 I49 I50 = Wheat 10 I50 I51 = Wood 12 / Wheat 5 I51 I52 = Wood 12 I52 I53 = Wheat 5 I53 I54 = Wheat 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I20 Brick 9 / Wood 6 / Sheep 4 17.89
2 I30 Sheep 11 / Brick 9 / Wood 6 16.80
3 I32 Wood 6 / Ore 5 / Brick 3 16.43
4 I35 Wheat 8 / Ore 5 / Brick 3 16.28
5 I33 Sheep 11 / Wood 6 / Ore 5 16.21
6 I44 Wheat 8 / Ore 5 / Wheat 5 16.12
7 I26 Wood 11 / Brick 9 / Ore 9 15.34
8 I31 Sheep 11 / Brick 9 / Ore 9 15.24
9 I21 Ore 6 / Wood 4 / Brick 3 15.01
10 I04 Sheep 8 / Brick 3 14.76

Best City Starts

  1. I44 = Wheat 8 / Ore 5 / Wheat 5
    City score: 10.88
  2. I35 = Wheat 8 / Ore 5 / Brick 3
    City score: 9.58
  3. I39 = Sheep 11 / Wheat 10 / Ore 9
    City score: 8.81
  4. I33 = Sheep 11 / Wood 6 / Ore 5
    City score: 8.50
  5. I45 = Wood 12 / Ore 5 / Wheat 5
    City score: 8.25

Best Road Starts

  1. I20 = Brick 9 / Wood 6 / Sheep 4
    Road score: 11.40
  2. I30 = Sheep 11 / Brick 9 / Wood 6
    Road score: 10.70
  3. I32 = Wood 6 / Ore 5 / Brick 3
    Road score: 9.52
  4. I44 = Wheat 8 / Ore 5 / Wheat 5
    Road score: 9.16
  5. I22 = Wood 6 / Wood 4 / Brick 3
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 55.10
I44 + I20
I44 = Wheat 8 / Ore 5 / Wheat 5
I20 = Brick 9 / Wood 6 / Sheep 4
Combined resources: sheep, brick, wood, ore, wheat

Pair 2

Score: 53.37
I44 + I30
I44 = Wheat 8 / Ore 5 / Wheat 5
I30 = Sheep 11 / Brick 9 / Wood 6
Combined resources: brick, wood, sheep, ore, wheat

Pair 3

Score: 52.86
I35 + I20
I35 = Wheat 8 / Ore 5 / Brick 3
I20 = Brick 9 / Wood 6 / Sheep 4
Combined resources: sheep, brick, wood, ore, wheat

Pair 4

Score: 50.91
I35 + I30
I35 = Wheat 8 / Ore 5 / Brick 3
I30 = Sheep 11 / Brick 9 / Wood 6
Combined resources: brick, wood, sheep, ore, wheat

Pair 5

Score: 50.38
I02 + I20
I02 = Wheat 10 / Sheep 8 / Sheep 4
I20 = Brick 9 / Wood 6 / Sheep 4
Combined resources: sheep, wheat, brick, wood

Pair 6

Score: 50.32
I44 + I32
I44 = Wheat 8 / Ore 5 / Wheat 5
I32 = Wood 6 / Ore 5 / Brick 3
Combined resources: wood, brick, ore, wheat

Seat Advice

Player 1

  • I20
    Brick 9 / Wood 6 / Sheep 4
  • I30
    Sheep 11 / Brick 9 / Wood 6
  • I32
    Wood 6 / Ore 5 / Brick 3

Player 2

  • I02
    Wheat 10 / Sheep 8 / Sheep 4
  • I32
    Wood 6 / Ore 5 / Brick 3
  • I09
    Wheat 10 / Sheep 4 / Wood 4

Player 3

  • I02
    Wheat 10 / Sheep 8 / Sheep 4
  • I09
    Wheat 10 / Sheep 4 / Wood 4
  • I26
    Wood 11 / Brick 9 / Ore 9

Best Player 4 Recovery Pairs

I44 + I20
I44 = Wheat 8 / Ore 5 / Wheat 5
I20 = Brick 9 / Wood 6 / Sheep 4
I44 + I30
I44 = Wheat 8 / Ore 5 / Wheat 5
I30 = Sheep 11 / Brick 9 / Wood 6
I35 + I20
I35 = Wheat 8 / Ore 5 / Brick 3
I20 = Brick 9 / Wood 6 / Sheep 4
I35 + I30
I35 = Wheat 8 / Ore 5 / Brick 3
I30 = Sheep 11 / Brick 9 / Wood 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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