Daily Board Analysis

Daily Catan Board Insight for July 30, 2026

Plan around limited ore.

port-driven polarized brick-scarce
Setup ID
2008
Saved At
2026-04-11 03:55:44
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I25. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 6 6 T1 Wood 4 4 T2 Sheep 8 8 T3 Ore 11 11 T4 Sheep 9 9 T5 Desert T6 Brick 5 5 T7 Brick 12 12 T8 Wheat 11 11 T9 Brick 3 3 T10 Wheat 10 10 T11 Wood 8 8 T12 Wood 6 6 T13 Wood 5 5 T14 Wheat 9 9 T15 Sheep 3 3 T16 Ore 4 4 T17 Sheep 2 2 T18 Ore 10 10 T19 I01 = Wheat 6 / Wood 4 I01 10 I02 = Sheep 9 / Wheat 6 / Wood 4 I02 3 I03 = Ore 11 / Sheep 9 / Wheat 6 I03 4 I04 = Ore 11 / Wheat 6 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Sheep 8 / Wood 4 I07 I08 = Sheep 8 / Wood 4 I08 I09 = Sheep 9 / Wood 4 I09 I10 = Wood 4 I10 I11 = Sheep 8 I11 I12 = Sheep 8 / Brick 5 I12 I13 = Sheep 8 / Brick 5 I13 I14 = Sheep 8 I14 I15 = Ore 11 / Wheat 11 / Sheep 9 I15 I16 = Brick 12 / Ore 11 / Wheat 11 I16 I17 = Brick 12 / Ore 11 I17 I18 = Ore 11 I18 I19 = Sheep 9 / Brick 3 I19 I20 = Wheat 11 / Sheep 9 / Brick 3 I20 I21 = Wheat 10 / Brick 5 I21 I22 = Wheat 10 / Brick 3 I22 I23 = Brick 5 I23 I24 = Wood 8 / Brick 5 I24 2 I25 = Wheat 10 / Wood 8 / Brick 5 I25 1 I26 = Brick 12 / Wheat 11 / Wood 6 I26 I27 = Brick 12 / Wood 6 I27 I28 = Brick 12 I28 I29 = Brick 12 I29 I30 = Wheat 11 / Wood 5 / Brick 3 I30 I31 = Wheat 11 / Wood 6 / Wood 5 I31 I32 = Wheat 10 / Wheat 9 / Brick 3 I32 I33 = Wheat 9 / Wood 5 / Brick 3 I33 5 I34 = Wheat 10 / Wood 8 / Sheep 3 I34 8 I35 = Wheat 10 / Wheat 9 / Sheep 3 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wood 8 / Sheep 3 I38 7 I39 = Wood 6 / Wood 5 / Ore 4 I39 6 I40 = Wood 6 / Ore 4 I40 9 I41 = Wood 6 I41 I42 = Wheat 9 / Wood 5 / Sheep 2 I42 I43 = Wood 5 / Ore 4 / Sheep 2 I43 I44 = Ore 10 / Wheat 9 / Sheep 3 I44 I45 = Ore 10 / Wheat 9 / Sheep 2 I45 I46 = Sheep 3 I46 I47 = Ore 10 / Sheep 3 I47 I48 = Ore 4 / Sheep 2 I48 I49 = Ore 4 I49 I50 = Ore 4 I50 I51 = Ore 10 / Sheep 2 I51 I52 = Sheep 2 I52 I53 = Ore 10 I53 I54 = Ore 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Wheat 10 / Wood 8 / Brick 5 17.58
2 I24 Wood 8 / Brick 5 17.04
3 I02 Sheep 9 / Wheat 6 / Wood 4 16.68
4 I03 Ore 11 / Sheep 9 / Wheat 6 15.58
5 I33 Wheat 9 / Wood 5 / Brick 3 15.21
6 I39 Wood 6 / Wood 5 / Ore 4 15.13
7 I38 Wood 8 / Sheep 3 15.11
8 I34 Wheat 10 / Wood 8 / Sheep 3 15.01
9 I40 Wood 6 / Ore 4 14.69
10 I01 Wheat 6 / Wood 4 14.25

Best City Starts

  1. I03 = Ore 11 / Sheep 9 / Wheat 6
    City score: 9.40
  2. I02 = Sheep 9 / Wheat 6 / Wood 4
    City score: 8.78
  3. I39 = Wood 6 / Wood 5 / Ore 4
    City score: 8.72
  4. I44 = Ore 10 / Wheat 9 / Sheep 3
    City score: 8.46
  5. I25 = Wheat 10 / Wood 8 / Brick 5
    City score: 8.37

Best Road Starts

  1. I25 = Wheat 10 / Wood 8 / Brick 5
    Road score: 11.40
  2. I02 = Sheep 9 / Wheat 6 / Wood 4
    Road score: 10.21
  3. I33 = Wheat 9 / Wood 5 / Brick 3
    Road score: 9.42
  4. I39 = Wood 6 / Wood 5 / Ore 4
    Road score: 9.14
  5. I24 = Wood 8 / Brick 5
    Road score: 9.11

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.26
I02 + I25
I02 = Sheep 9 / Wheat 6 / Wood 4
I25 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wheat, wood, sheep, brick

Pair 2

Score: 51.82
I03 + I25
I03 = Ore 11 / Sheep 9 / Wheat 6
I25 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wheat, ore, sheep, brick, wood

Pair 3

Score: 50.69
I39 + I25
I39 = Wood 6 / Wood 5 / Ore 4
I25 = Wheat 10 / Wood 8 / Brick 5
Combined resources: brick, wheat, wood, ore

Pair 4

Score: 48.79
I39 + I03
I39 = Wood 6 / Wood 5 / Ore 4
I03 = Ore 11 / Sheep 9 / Wheat 6
Combined resources: wheat, ore, sheep, wood

Pair 5

Score: 48.55
I02 + I24
I02 = Sheep 9 / Wheat 6 / Wood 4
I24 = Wood 8 / Brick 5
Combined resources: wheat, wood, sheep, brick
Ports: brick

Pair 6

Score: 48.50
I44 + I25
I44 = Ore 10 / Wheat 9 / Sheep 3
I25 = Wheat 10 / Wood 8 / Brick 5
Combined resources: brick, wheat, wood, sheep, ore

Seat Advice

Player 1

  • I25
    Wheat 10 / Wood 8 / Brick 5
  • I02
    Sheep 9 / Wheat 6 / Wood 4
  • I39
    Wood 6 / Wood 5 / Ore 4

Player 2

  • I39
    Wood 6 / Wood 5 / Ore 4
  • I31
    Wheat 11 / Wood 6 / Wood 5
  • I33
    Wheat 9 / Wood 5 / Brick 3

Player 3

  • I33
    Wheat 9 / Wood 5 / Brick 3
  • I13
    Sheep 8 / Brick 5
  • I12
    Sheep 8 / Brick 5

Best Player 4 Recovery Pairs

I02 + I25
I02 = Sheep 9 / Wheat 6 / Wood 4
I25 = Wheat 10 / Wood 8 / Brick 5
I03 + I25
I03 = Ore 11 / Sheep 9 / Wheat 6
I25 = Wheat 10 / Wood 8 / Brick 5
I39 + I25
I39 = Wood 6 / Wood 5 / Ore 4
I25 = Wheat 10 / Wood 8 / Brick 5
I39 + I03
I39 = Wood 6 / Wood 5 / Ore 4
I03 = Ore 11 / Sheep 9 / Wheat 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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