Daily Board Analysis

Daily Catan Board Insight for July 31, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized ore-scarce
Setup ID
4206
Saved At
2026-05-18 19:00:43
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little ore, wood, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Ore 10 10 T2 Wheat 8 8 T3 Wood 2 2 T4 Sheep 9 9 T5 Desert T6 Brick 4 4 T7 Brick 6 6 T8 Ore 4 4 T9 Ore 11 11 T10 Brick 3 3 T11 Wheat 11 11 T12 Wheat 3 3 T13 Wood 5 5 T14 Sheep 6 6 T15 Wood 12 12 T16 Sheep 8 8 T17 Wood 10 10 T18 Wheat 9 9 T19 I01 = Ore 10 / Sheep 5 I01 I02 = Ore 10 / Sheep 9 / Sheep 5 I02 I03 = Sheep 9 / Sheep 5 / Wood 2 I03 I04 = Sheep 5 / Wood 2 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Ore 10 / Wheat 8 I07 I08 = Ore 10 / Wheat 8 I08 I09 = Ore 10 / Sheep 9 I09 I10 = Ore 10 I10 I11 = Wheat 8 I11 I12 = Wheat 8 / Brick 4 I12 I13 = Wheat 8 / Brick 4 I13 I14 = Wheat 8 I14 I15 = Sheep 9 / Ore 4 / Wood 2 I15 I16 = Brick 6 / Ore 4 / Wood 2 I16 10 I17 = Brick 6 / Wood 2 I17 I18 = Wood 2 I18 I19 = Ore 11 / Sheep 9 I19 I20 = Ore 11 / Sheep 9 / Ore 4 I20 I21 = Brick 4 / Brick 3 I21 I22 = Ore 11 / Brick 3 I22 I23 = Brick 4 I23 I24 = Wheat 11 / Brick 4 I24 I25 = Wheat 11 / Brick 4 / Brick 3 I25 I26 = Brick 6 / Ore 4 / Wheat 3 I26 5 I27 = Brick 6 / Wheat 3 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Ore 11 / Wood 5 / Ore 4 I30 I31 = Wood 5 / Ore 4 / Wheat 3 I31 8 I32 = Ore 11 / Sheep 6 / Brick 3 I32 9 I33 = Ore 11 / Sheep 6 / Wood 5 I33 3 I34 = Wood 12 / Wheat 11 / Brick 3 I34 I35 = Wood 12 / Sheep 6 / Brick 3 I35 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Wood 12 / Wheat 11 I38 I39 = Sheep 8 / Wood 5 / Wheat 3 I39 2 I40 = Sheep 8 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Wood 10 / Sheep 6 / Wood 5 I42 6 I43 = Wood 10 / Sheep 8 / Wood 5 I43 4 I44 = Wood 12 / Wheat 9 / Sheep 6 I44 7 I45 = Wood 10 / Wheat 9 / Sheep 6 I45 1 I46 = Wood 12 I46 I47 = Wood 12 / Wheat 9 I47 I48 = Wood 10 / Sheep 8 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 10 / Wheat 9 I51 I52 = Wood 10 I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wood 10 / Wheat 9 / Sheep 6 17.36
2 I39 Sheep 8 / Wood 5 / Wheat 3 16.48
3 I33 Ore 11 / Sheep 6 / Wood 5 16.38
4 I43 Wood 10 / Sheep 8 / Wood 5 15.51
5 I26 Brick 6 / Ore 4 / Wheat 3 15.42
6 I42 Wood 10 / Sheep 6 / Wood 5 15.36
7 I44 Wood 12 / Wheat 9 / Sheep 6 14.84
8 I31 Wood 5 / Ore 4 / Wheat 3 14.13
9 I32 Ore 11 / Sheep 6 / Brick 3 13.97
10 I16 Brick 6 / Ore 4 / Wood 2 13.94

Best City Starts

  1. I45 = Wood 10 / Wheat 9 / Sheep 6
    City score: 8.78
  2. I02 = Ore 10 / Sheep 9 / Sheep 5
    City score: 8.50
  3. I26 = Brick 6 / Ore 4 / Wheat 3
    City score: 8.39
  4. I33 = Ore 11 / Sheep 6 / Wood 5
    City score: 8.22
  5. I39 = Sheep 8 / Wood 5 / Wheat 3
    City score: 8.09

Best Road Starts

  1. I45 = Wood 10 / Wheat 9 / Sheep 6
    Road score: 10.21
  2. I42 = Wood 10 / Sheep 6 / Wood 5
    Road score: 9.54
  3. I43 = Wood 10 / Sheep 8 / Wood 5
    Road score: 9.54
  4. I39 = Sheep 8 / Wood 5 / Wheat 3
    Road score: 9.45
  5. I33 = Ore 11 / Sheep 6 / Wood 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.16
I26 + I45
I26 = Brick 6 / Ore 4 / Wheat 3
I45 = Wood 10 / Wheat 9 / Sheep 6
Combined resources: brick, ore, wheat, sheep, wood

Pair 2

Score: 49.94
I42 + I26
I42 = Wood 10 / Sheep 6 / Wood 5
I26 = Brick 6 / Ore 4 / Wheat 3
Combined resources: brick, ore, wheat, wood, sheep

Pair 3

Score: 49.93
I43 + I26
I43 = Wood 10 / Sheep 8 / Wood 5
I26 = Brick 6 / Ore 4 / Wheat 3
Combined resources: brick, ore, wheat, wood, sheep

Pair 4

Score: 49.39
I45 + I16
I45 = Wood 10 / Wheat 9 / Sheep 6
I16 = Brick 6 / Ore 4 / Wood 2
Combined resources: wood, brick, ore, sheep, wheat

Pair 5

Score: 48.61
I26 + I39
I26 = Brick 6 / Ore 4 / Wheat 3
I39 = Sheep 8 / Wood 5 / Wheat 3
Combined resources: brick, ore, wheat, wood, sheep

Pair 6

Score: 48.28
I33 + I26
I33 = Ore 11 / Sheep 6 / Wood 5
I26 = Brick 6 / Ore 4 / Wheat 3
Combined resources: brick, ore, wheat, wood, sheep

Seat Advice

Player 1

  • I42
    Wood 10 / Sheep 6 / Wood 5
  • I45
    Wood 10 / Wheat 9 / Sheep 6
  • I43
    Wood 10 / Sheep 8 / Wood 5

Player 2

  • I39
    Sheep 8 / Wood 5 / Wheat 3
  • I26
    Brick 6 / Ore 4 / Wheat 3
  • I31
    Wood 5 / Ore 4 / Wheat 3

Player 3

  • I26
    Brick 6 / Ore 4 / Wheat 3
  • I13
    Wheat 8 / Brick 4
  • I12
    Wheat 8 / Brick 4

Best Player 4 Recovery Pairs

I26 + I45
I26 = Brick 6 / Ore 4 / Wheat 3
I45 = Wood 10 / Wheat 9 / Sheep 6
I42 + I26
I42 = Wood 10 / Sheep 6 / Wood 5
I26 = Brick 6 / Ore 4 / Wheat 3
I43 + I26
I43 = Wood 10 / Sheep 8 / Wood 5
I26 = Brick 6 / Ore 4 / Wheat 3
I45 + I16
I45 = Wood 10 / Wheat 9 / Sheep 6
I16 = Brick 6 / Ore 4 / Wood 2

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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