Daily Verdict
For your two settlements, look at I33 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.
- The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I44 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Brick 10 / Wheat 9 / Sheep 5 | 16.83 |
| 2 | I33 | Sheep 11 / Wood 6 / Ore 5 | 16.11 |
| 3 | I16 | Brick 10 / Wood 8 / Ore 3 | 15.70 |
| 4 | I31 | Wood 6 / Brick 4 / Ore 3 | 15.35 |
| 5 | I26 | Wood 8 / Brick 4 / Ore 3 | 15.04 |
| 6 | I42 | Sheep 12 / Wood 6 / Ore 5 | 14.92 |
| 7 | I04 | Brick 10 / Sheep 5 | 14.74 |
| 8 | I44 | Ore 10 / Wheat 9 / Ore 5 | 14.05 |
| 9 | I15 | Brick 10 / Wheat 9 / Ore 3 | 13.97 |
| 10 | I30 | Sheep 11 / Wood 6 / Ore 3 | 13.90 |
Best City Starts
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I44 = Ore 10 / Wheat 9 / Ore 5City score: 10.23
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I34 = Ore 10 / Wheat 8 / Wheat 4City score: 9.24
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I35 = Ore 10 / Ore 5 / Wheat 4City score: 9.16
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I32 = Sheep 11 / Ore 5 / Wheat 4City score: 8.81
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I45 = Sheep 12 / Wheat 9 / Ore 5City score: 8.55
Best Road Starts
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I03 = Brick 10 / Wheat 9 / Sheep 5Road score: 9.45
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I16 = Brick 10 / Wood 8 / Ore 3Road score: 9.12
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I26 = Wood 8 / Brick 4 / Ore 3Road score: 9.12
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I31 = Wood 6 / Brick 4 / Ore 3Road score: 9.12
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I39 = Wood 11 / Wood 6 / Brick 4Road score: 9.12
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.99Pair 3
Score: 49.28Pair 4
Score: 49.15Pair 5
Score: 48.99Pair 6
Score: 48.98Seat Advice
Player 1
-
I03Brick 10 / Wheat 9 / Sheep 5
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I16Brick 10 / Wood 8 / Ore 3
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I31Wood 6 / Brick 4 / Ore 3
Player 2
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I42Sheep 12 / Wood 6 / Ore 5
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I16Brick 10 / Wood 8 / Ore 3
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I31Wood 6 / Brick 4 / Ore 3
Player 3
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I31Wood 6 / Brick 4 / Ore 3
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I39Wood 11 / Wood 6 / Brick 4
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I20Sheep 11 / Wheat 9 / Ore 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.