Daily Board Analysis

Daily Catan Board Insight for August 3, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
3106
Saved At
2026-04-18 16:28:35
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I33 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Sheep 2 2 T2 Wood 6 6 T3 Brick 10 10 T4 Wheat 9 9 T5 Desert T6 Brick 3 3 T7 Wood 8 8 T8 Ore 3 3 T9 Sheep 11 11 T10 Wheat 4 4 T11 Wheat 8 8 T12 Brick 4 4 T13 Wood 6 6 T14 Ore 5 5 T15 Ore 10 10 T16 Wood 11 11 T17 Sheep 12 12 T18 Wheat 9 9 T19 I01 = Sheep 5 / Sheep 2 I01 I02 = Wheat 9 / Sheep 5 / Sheep 2 I02 I03 = Brick 10 / Wheat 9 / Sheep 5 I03 1 I04 = Brick 10 / Sheep 5 I04 7 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Wood 6 / Sheep 2 I07 I08 = Wood 6 / Sheep 2 I08 I09 = Wheat 9 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wood 6 I11 I12 = Wood 6 / Brick 3 I12 I13 = Wood 6 / Brick 3 I13 I14 = Wood 6 I14 I15 = Brick 10 / Wheat 9 / Ore 3 I15 9 I16 = Brick 10 / Wood 8 / Ore 3 I16 3 I17 = Brick 10 / Wood 8 I17 I18 = Brick 10 I18 I19 = Sheep 11 / Wheat 9 I19 I20 = Sheep 11 / Wheat 9 / Ore 3 I20 I21 = Wheat 4 / Brick 3 I21 I22 = Sheep 11 / Wheat 4 I22 I23 = Brick 3 I23 I24 = Wheat 8 / Brick 3 I24 I25 = Wheat 8 / Wheat 4 / Brick 3 I25 I26 = Wood 8 / Brick 4 / Ore 3 I26 5 I27 = Wood 8 / Brick 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Sheep 11 / Wood 6 / Ore 3 I30 10 I31 = Wood 6 / Brick 4 / Ore 3 I31 4 I32 = Sheep 11 / Ore 5 / Wheat 4 I32 I33 = Sheep 11 / Wood 6 / Ore 5 I33 2 I34 = Ore 10 / Wheat 8 / Wheat 4 I34 I35 = Ore 10 / Ore 5 / Wheat 4 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Ore 10 / Wheat 8 I38 I39 = Wood 11 / Wood 6 / Brick 4 I39 I40 = Wood 11 / Brick 4 I40 I41 = Brick 4 I41 I42 = Sheep 12 / Wood 6 / Ore 5 I42 6 I43 = Sheep 12 / Wood 11 / Wood 6 I43 I44 = Ore 10 / Wheat 9 / Ore 5 I44 8 I45 = Sheep 12 / Wheat 9 / Ore 5 I45 I46 = Ore 10 I46 I47 = Ore 10 / Wheat 9 I47 I48 = Sheep 12 / Wood 11 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Sheep 12 / Wheat 9 I51 I52 = Sheep 12 I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Brick 10 / Wheat 9 / Sheep 5 16.83
2 I33 Sheep 11 / Wood 6 / Ore 5 16.11
3 I16 Brick 10 / Wood 8 / Ore 3 15.70
4 I31 Wood 6 / Brick 4 / Ore 3 15.35
5 I26 Wood 8 / Brick 4 / Ore 3 15.04
6 I42 Sheep 12 / Wood 6 / Ore 5 14.92
7 I04 Brick 10 / Sheep 5 14.74
8 I44 Ore 10 / Wheat 9 / Ore 5 14.05
9 I15 Brick 10 / Wheat 9 / Ore 3 13.97
10 I30 Sheep 11 / Wood 6 / Ore 3 13.90

Best City Starts

  1. I44 = Ore 10 / Wheat 9 / Ore 5
    City score: 10.23
  2. I34 = Ore 10 / Wheat 8 / Wheat 4
    City score: 9.24
  3. I35 = Ore 10 / Ore 5 / Wheat 4
    City score: 9.16
  4. I32 = Sheep 11 / Ore 5 / Wheat 4
    City score: 8.81
  5. I45 = Sheep 12 / Wheat 9 / Ore 5
    City score: 8.55

Best Road Starts

  1. I03 = Brick 10 / Wheat 9 / Sheep 5
    Road score: 9.45
  2. I16 = Brick 10 / Wood 8 / Ore 3
    Road score: 9.12
  3. I26 = Wood 8 / Brick 4 / Ore 3
    Road score: 9.12
  4. I31 = Wood 6 / Brick 4 / Ore 3
    Road score: 9.12
  5. I39 = Wood 11 / Wood 6 / Brick 4
    Road score: 9.12

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.36
I33 + I03
I33 = Sheep 11 / Wood 6 / Ore 5
I03 = Brick 10 / Wheat 9 / Sheep 5
Combined resources: sheep, brick, wheat, wood, ore

Pair 2

Score: 49.99
I03 + I31
I03 = Brick 10 / Wheat 9 / Sheep 5
I31 = Wood 6 / Brick 4 / Ore 3
Combined resources: sheep, brick, wheat, ore, wood

Pair 3

Score: 49.28
I03 + I26
I03 = Brick 10 / Wheat 9 / Sheep 5
I26 = Wood 8 / Brick 4 / Ore 3
Combined resources: sheep, brick, wheat, wood, ore

Pair 4

Score: 49.15
I03 + I16
I03 = Brick 10 / Wheat 9 / Sheep 5
I16 = Brick 10 / Wood 8 / Ore 3
Combined resources: sheep, brick, wheat, wood, ore

Pair 5

Score: 48.99
I42 + I03
I42 = Sheep 12 / Wood 6 / Ore 5
I03 = Brick 10 / Wheat 9 / Sheep 5
Combined resources: sheep, brick, wheat, wood, ore

Pair 6

Score: 48.98
I03 + I39
I03 = Brick 10 / Wheat 9 / Sheep 5
I39 = Wood 11 / Wood 6 / Brick 4
Combined resources: sheep, brick, wheat, wood

Seat Advice

Player 1

  • I03
    Brick 10 / Wheat 9 / Sheep 5
  • I16
    Brick 10 / Wood 8 / Ore 3
  • I31
    Wood 6 / Brick 4 / Ore 3

Player 2

  • I42
    Sheep 12 / Wood 6 / Ore 5
  • I16
    Brick 10 / Wood 8 / Ore 3
  • I31
    Wood 6 / Brick 4 / Ore 3

Player 3

  • I31
    Wood 6 / Brick 4 / Ore 3
  • I39
    Wood 11 / Wood 6 / Brick 4
  • I20
    Sheep 11 / Wheat 9 / Ore 3

Best Player 4 Recovery Pairs

I33 + I03
I33 = Sheep 11 / Wood 6 / Ore 5
I03 = Brick 10 / Wheat 9 / Sheep 5
I03 + I31
I03 = Brick 10 / Wheat 9 / Sheep 5
I31 = Wood 6 / Brick 4 / Ore 3
I03 + I26
I03 = Brick 10 / Wheat 9 / Sheep 5
I26 = Wood 8 / Brick 4 / Ore 3
I03 + I16
I03 = Brick 10 / Wheat 9 / Sheep 5
I16 = Brick 10 / Wood 8 / Ore 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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