Daily Board Analysis

Daily Catan Board Insight for August 5, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1769
Saved At
2026-04-05 22:06:08
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I21. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Wood 9 9 T2 Brick 3 3 T3 Wheat 3 3 T4 Desert T5 Wheat 6 6 T6 Wood 5 5 T7 Sheep 8 8 T8 Sheep 9 9 T9 Brick 10 10 T10 Brick 11 11 T11 Sheep 12 12 T12 Ore 4 4 T13 Ore 4 4 T14 Wood 11 11 T15 Ore 6 6 T16 Wood 10 10 T17 Wheat 5 5 T18 Wheat 2 2 T19 I01 = Wood 9 / Sheep 8 I01 6 I02 = Wood 9 / Sheep 8 I02 I03 = Sheep 8 / Wheat 3 I03 I04 = Sheep 8 / Wheat 3 I04 8 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Wood 9 / Brick 3 I07 I08 = Wood 9 / Wheat 6 / Brick 3 I08 2 I09 = Wood 9 / Wheat 6 I09 I10 = Wood 9 I10 I11 = Brick 3 I11 I12 = Wood 5 / Brick 3 I12 I13 = Wheat 6 / Wood 5 / Brick 3 I13 3 I14 = Brick 3 I14 I15 = Sheep 9 / Wheat 3 I15 I16 = Sheep 9 / Sheep 8 / Wheat 3 I16 I17 = Sheep 8 / Wheat 3 I17 I18 = Wheat 3 I18 I19 = Brick 10 / Wheat 6 I19 I20 = Brick 10 / Sheep 9 I20 I21 = Brick 11 / Wheat 6 / Wood 5 I21 1 I22 = Brick 11 / Brick 10 / Wheat 6 I22 I23 = Wood 5 I23 I24 = Sheep 12 / Wood 5 I24 I25 = Sheep 12 / Brick 11 / Wood 5 I25 I26 = Sheep 9 / Sheep 8 / Ore 4 I26 5 I27 = Sheep 8 / Ore 4 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Brick 10 / Sheep 9 / Ore 4 I30 4 I31 = Sheep 9 / Ore 4 / Ore 4 I31 I32 = Brick 11 / Wood 11 / Brick 10 I32 I33 = Wood 11 / Brick 10 / Ore 4 I33 I34 = Sheep 12 / Brick 11 / Ore 6 I34 I35 = Brick 11 / Wood 11 / Ore 6 I35 10 I36 = Sheep 12 I36 I37 = Sheep 12 I37 I38 = Sheep 12 / Ore 6 I38 I39 = Wood 10 / Ore 4 / Ore 4 I39 I40 = Wood 10 / Ore 4 I40 I41 = Ore 4 I41 I42 = Wood 11 / Wheat 5 / Ore 4 I42 I43 = Wood 10 / Wheat 5 / Ore 4 I43 7 I44 = Wood 11 / Ore 6 / Wheat 2 I44 I45 = Wood 11 / Wheat 5 / Wheat 2 I45 I46 = Ore 6 I46 I47 = Ore 6 / Wheat 2 I47 I48 = Wood 10 / Wheat 5 I48 9 I49 = Wood 10 I49 I50 = Wood 10 I50 I51 = Wheat 5 / Wheat 2 I51 I52 = Wheat 5 I52 I53 = Wheat 2 I53 I54 = Wheat 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I21 Brick 11 / Wheat 6 / Wood 5 16.27
2 I08 Wood 9 / Wheat 6 / Brick 3 16.12
3 I13 Wheat 6 / Wood 5 / Brick 3 15.84
4 I30 Brick 10 / Sheep 9 / Ore 4 15.05
5 I26 Sheep 9 / Sheep 8 / Ore 4 14.70
6 I01 Wood 9 / Sheep 8 14.64
7 I43 Wood 10 / Wheat 5 / Ore 4 14.48
8 I04 Sheep 8 / Wheat 3 14.11
9 I48 Wood 10 / Wheat 5 13.87
10 I35 Brick 11 / Wood 11 / Ore 6 13.85

Best City Starts

  1. I26 = Sheep 9 / Sheep 8 / Ore 4
    City score: 9.13
  2. I43 = Wood 10 / Wheat 5 / Ore 4
    City score: 8.57
  3. I16 = Sheep 9 / Sheep 8 / Wheat 3
    City score: 8.09
  4. I42 = Wood 11 / Wheat 5 / Ore 4
    City score: 7.90
  5. I30 = Brick 10 / Sheep 9 / Ore 4
    City score: 7.78

Best Road Starts

  1. I08 = Wood 9 / Wheat 6 / Brick 3
    Road score: 10.15
  2. I13 = Wheat 6 / Wood 5 / Brick 3
    Road score: 10.15
  3. I21 = Brick 11 / Wheat 6 / Wood 5
    Road score: 10.15
  4. I26 = Sheep 9 / Sheep 8 / Ore 4
    Road score: 8.50
  5. I16 = Sheep 9 / Sheep 8 / Wheat 3
    Road score: 8.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.01
I26 + I21
I26 = Sheep 9 / Sheep 8 / Ore 4
I21 = Brick 11 / Wheat 6 / Wood 5
Combined resources: wheat, wood, brick, sheep, ore

Pair 2

Score: 50.84
I26 + I08
I26 = Sheep 9 / Sheep 8 / Ore 4
I08 = Wood 9 / Wheat 6 / Brick 3
Combined resources: wood, brick, wheat, sheep, ore

Pair 3

Score: 50.59
I26 + I13
I26 = Sheep 9 / Sheep 8 / Ore 4
I13 = Wheat 6 / Wood 5 / Brick 3
Combined resources: brick, wheat, wood, sheep, ore

Pair 4

Score: 49.52
I30 + I21
I30 = Brick 10 / Sheep 9 / Ore 4
I21 = Brick 11 / Wheat 6 / Wood 5
Combined resources: wheat, wood, brick, sheep, ore

Pair 5

Score: 49.32
I30 + I08
I30 = Brick 10 / Sheep 9 / Ore 4
I08 = Wood 9 / Wheat 6 / Brick 3
Combined resources: wood, brick, wheat, sheep, ore

Pair 6

Score: 49.13
I30 + I13
I30 = Brick 10 / Sheep 9 / Ore 4
I13 = Wheat 6 / Wood 5 / Brick 3
Combined resources: brick, wheat, wood, sheep, ore

Seat Advice

Player 1

  • I13
    Wheat 6 / Wood 5 / Brick 3
  • I26
    Sheep 9 / Sheep 8 / Ore 4
  • I21
    Brick 11 / Wheat 6 / Wood 5

Player 2

  • I30
    Brick 10 / Sheep 9 / Ore 4
  • I43
    Wood 10 / Wheat 5 / Ore 4
  • I01
    Wood 9 / Sheep 8

Player 3

  • I01
    Wood 9 / Sheep 8
  • I30
    Brick 10 / Sheep 9 / Ore 4
  • I35
    Brick 11 / Wood 11 / Ore 6

Best Player 4 Recovery Pairs

I26 + I21
I26 = Sheep 9 / Sheep 8 / Ore 4
I21 = Brick 11 / Wheat 6 / Wood 5
I26 + I08
I26 = Sheep 9 / Sheep 8 / Ore 4
I08 = Wood 9 / Wheat 6 / Brick 3
I26 + I13
I26 = Sheep 9 / Sheep 8 / Ore 4
I13 = Wheat 6 / Wood 5 / Brick 3
I30 + I21
I30 = Brick 10 / Sheep 9 / Ore 4
I21 = Brick 11 / Wheat 6 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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