Daily Board Analysis

Daily Catan Board Insight for August 6, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
3882
Saved At
2026-05-10 18:20:46
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I15 + I39. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 3 3 T1 Desert T2 Wheat 8 8 T3 Sheep 8 8 T4 Brick 4 4 T5 Wheat 11 11 T6 Sheep 9 9 T7 Wheat 4 4 T8 Wood 5 5 T9 Ore 10 10 T10 Brick 11 11 T11 Wood 6 6 T12 Brick 6 6 T13 Wood 10 10 T14 Sheep 9 9 T15 Sheep 3 3 T16 Wheat 5 5 T17 Ore 2 2 T18 Wood 12 12 T19 I01 = Ore 3 I01 I02 = Brick 4 / Ore 3 I02 I03 = Sheep 8 / Brick 4 / Ore 3 I03 8 I04 = Sheep 8 / Ore 3 I04 10 I05 = Ore 3 I05 I06 = Ore 3 I06 I07 = Wheat 8 I07 I08 = Wheat 11 / Wheat 8 I08 I09 = Wheat 11 / Brick 4 I09 I10 = I10 I11 = Wheat 8 I11 I12 = Sheep 9 / Wheat 8 I12 I13 = Wheat 11 / Sheep 9 / Wheat 8 I13 I14 = Wheat 8 I14 I15 = Sheep 8 / Wood 5 / Brick 4 I15 2 I16 = Sheep 8 / Wood 5 / Wheat 4 I16 4 I17 = Sheep 8 / Wheat 4 I17 I18 = Sheep 8 I18 I19 = Wheat 11 / Ore 10 / Brick 4 I19 I20 = Ore 10 / Wood 5 / Brick 4 I20 7 I21 = Wheat 11 / Brick 11 / Sheep 9 I21 I22 = Wheat 11 / Brick 11 / Ore 10 I22 I23 = Sheep 9 I23 I24 = Sheep 9 / Wood 6 I24 I25 = Brick 11 / Sheep 9 / Wood 6 I25 5 I26 = Brick 6 / Wood 5 / Wheat 4 I26 1 I27 = Brick 6 / Wheat 4 I27 I28 = Wheat 4 I28 I29 = Wheat 4 I29 I30 = Ore 10 / Wood 10 / Wood 5 I30 I31 = Wood 10 / Brick 6 / Wood 5 I31 6 I32 = Brick 11 / Ore 10 / Sheep 9 I32 I33 = Ore 10 / Wood 10 / Sheep 9 I33 9 I34 = Brick 11 / Wood 6 / Sheep 3 I34 I35 = Brick 11 / Sheep 9 / Sheep 3 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Sheep 3 I38 I39 = Wood 10 / Brick 6 / Wheat 5 I39 3 I40 = Brick 6 / Wheat 5 I40 I41 = Brick 6 I41 I42 = Wood 10 / Sheep 9 / Ore 2 I42 I43 = Wood 10 / Wheat 5 / Ore 2 I43 I44 = Wood 12 / Sheep 9 / Sheep 3 I44 I45 = Wood 12 / Sheep 9 / Ore 2 I45 I46 = Sheep 3 I46 I47 = Wood 12 / Sheep 3 I47 I48 = Wheat 5 / Ore 2 I48 I49 = Wheat 5 I49 I50 = Wheat 5 I50 I51 = Wood 12 / Ore 2 I51 I52 = Ore 2 I52 I53 = Wood 12 I53 I54 = Wood 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Brick 6 / Wood 5 / Wheat 4 17.79
2 I15 Sheep 8 / Wood 5 / Brick 4 17.76
3 I39 Wood 10 / Brick 6 / Wheat 5 17.36
4 I16 Sheep 8 / Wood 5 / Wheat 4 17.35
5 I25 Brick 11 / Sheep 9 / Wood 6 16.16
6 I31 Wood 10 / Brick 6 / Wood 5 16.03
7 I20 Ore 10 / Wood 5 / Brick 4 15.95
8 I03 Sheep 8 / Brick 4 / Ore 3 15.53
9 I33 Ore 10 / Wood 10 / Sheep 9 15.11
10 I04 Sheep 8 / Ore 3 15.02

Best City Starts

  1. I16 = Sheep 8 / Wood 5 / Wheat 4
    City score: 8.78
  2. I26 = Brick 6 / Wood 5 / Wheat 4
    City score: 8.37
  3. I39 = Wood 10 / Brick 6 / Wheat 5
    City score: 8.37
  4. I13 = Wheat 11 / Sheep 9 / Wheat 8
    City score: 8.09
  5. I15 = Sheep 8 / Wood 5 / Brick 4
    City score: 7.85

Best Road Starts

  1. I26 = Brick 6 / Wood 5 / Wheat 4
    Road score: 11.40
  2. I39 = Wood 10 / Brick 6 / Wheat 5
    Road score: 11.15
  3. I15 = Sheep 8 / Wood 5 / Brick 4
    Road score: 11.12
  4. I31 = Wood 10 / Brick 6 / Wood 5
    Road score: 10.95
  5. I16 = Sheep 8 / Wood 5 / Wheat 4
    Road score: 10.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.68
I15 + I39
I15 = Sheep 8 / Wood 5 / Brick 4
I39 = Wood 10 / Brick 6 / Wheat 5
Combined resources: sheep, brick, wood, wheat

Pair 2

Score: 53.14
I16 + I39
I16 = Sheep 8 / Wood 5 / Wheat 4
I39 = Wood 10 / Brick 6 / Wheat 5
Combined resources: sheep, wheat, wood, brick

Pair 3

Score: 52.92
I15 + I26
I15 = Sheep 8 / Wood 5 / Brick 4
I26 = Brick 6 / Wood 5 / Wheat 4
Combined resources: sheep, brick, wood, wheat

Pair 4

Score: 52.23
I16 + I31
I16 = Sheep 8 / Wood 5 / Wheat 4
I31 = Wood 10 / Brick 6 / Wood 5
Combined resources: sheep, wheat, wood, brick

Pair 5

Score: 51.74
I25 + I26
I25 = Brick 11 / Sheep 9 / Wood 6
I26 = Brick 6 / Wood 5 / Wheat 4
Combined resources: sheep, brick, wood, wheat

Pair 6

Score: 51.72
I13 + I31
I13 = Wheat 11 / Sheep 9 / Wheat 8
I31 = Wood 10 / Brick 6 / Wood 5
Combined resources: wheat, sheep, wood, brick

Seat Advice

Player 1

  • I15
    Sheep 8 / Wood 5 / Brick 4
  • I31
    Wood 10 / Brick 6 / Wood 5
  • I16
    Sheep 8 / Wood 5 / Wheat 4

Player 2

  • I39
    Wood 10 / Brick 6 / Wheat 5
  • I25
    Brick 11 / Sheep 9 / Wood 6
  • I13
    Wheat 11 / Sheep 9 / Wheat 8

Player 3

  • I25
    Brick 11 / Sheep 9 / Wood 6
  • I13
    Wheat 11 / Sheep 9 / Wheat 8
  • I30
    Ore 10 / Wood 10 / Wood 5

Best Player 4 Recovery Pairs

I15 + I39
I15 = Sheep 8 / Wood 5 / Brick 4
I39 = Wood 10 / Brick 6 / Wheat 5
I16 + I39
I16 = Sheep 8 / Wood 5 / Wheat 4
I39 = Wood 10 / Brick 6 / Wheat 5
I15 + I26
I15 = Sheep 8 / Wood 5 / Brick 4
I26 = Brick 6 / Wood 5 / Wheat 4
I16 + I31
I16 = Sheep 8 / Wood 5 / Wheat 4
I31 = Wood 10 / Brick 6 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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