Daily Board Analysis

Daily Catan Board Insight for August 7, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized brick-scarce
Setup ID
1412
Saved At
2026-03-22 18:31:53
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I25 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 10 10 T1 Brick 9 9 T2 Wood 6 6 T3 Ore 8 8 T4 Wood 4 4 T5 Wheat 2 2 T6 Wheat 5 5 T7 Desert T8 Sheep 12 12 T9 Ore 4 4 T10 Ore 3 3 T11 Sheep 6 6 T12 Wheat 5 5 T13 Brick 11 11 T14 Wood 8 8 T15 Brick 11 11 T16 Sheep 9 9 T17 Wood 10 10 T18 Wheat 3 3 T19 I01 = Sheep 10 / Brick 9 I01 I02 = Sheep 10 / Brick 9 / Wood 4 I02 3 I03 = Sheep 10 / Ore 8 / Wood 4 I03 1 I04 = Sheep 10 / Ore 8 I04 7 I05 = Sheep 10 I05 I06 = Sheep 10 I06 I07 = Brick 9 / Wood 6 I07 I08 = Brick 9 / Wood 6 / Wheat 2 I08 4 I09 = Brick 9 / Wood 4 / Wheat 2 I09 I10 = Brick 9 I10 I11 = Wood 6 I11 I12 = Wood 6 / Wheat 5 I12 I13 = Wood 6 / Wheat 5 / Wheat 2 I13 I14 = Wood 6 I14 I15 = Sheep 12 / Ore 8 / Wood 4 I15 I16 = Sheep 12 / Ore 8 I16 I17 = Ore 8 I17 I18 = Ore 8 I18 I19 = Wood 4 / Ore 4 / Wheat 2 I19 I20 = Sheep 12 / Wood 4 / Ore 4 I20 I21 = Wheat 5 / Ore 3 / Wheat 2 I21 I22 = Ore 4 / Ore 3 / Wheat 2 I22 I23 = Wheat 5 I23 I24 = Sheep 6 / Wheat 5 I24 I25 = Sheep 6 / Wheat 5 / Ore 3 I25 2 I26 = Sheep 12 / Wheat 5 I26 I27 = Wheat 5 I27 I28 = I28 I29 = I29 I30 = Sheep 12 / Brick 11 / Ore 4 I30 I31 = Sheep 12 / Brick 11 / Wheat 5 I31 I32 = Wood 8 / Ore 4 / Ore 3 I32 I33 = Brick 11 / Wood 8 / Ore 4 I33 5 I34 = Brick 11 / Sheep 6 / Ore 3 I34 I35 = Brick 11 / Wood 8 / Ore 3 I35 8 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Brick 11 / Sheep 6 I38 I39 = Brick 11 / Sheep 9 / Wheat 5 I39 6 I40 = Sheep 9 / Wheat 5 I40 I41 = Wheat 5 I41 I42 = Brick 11 / Wood 10 / Wood 8 I42 I43 = Brick 11 / Wood 10 / Sheep 9 I43 10 I44 = Brick 11 / Wood 8 / Wheat 3 I44 9 I45 = Wood 10 / Wood 8 / Wheat 3 I45 I46 = Brick 11 I46 I47 = Brick 11 / Wheat 3 I47 I48 = Wood 10 / Sheep 9 I48 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Wood 10 / Wheat 3 I51 I52 = Wood 10 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Sheep 10 / Ore 8 / Wood 4 15.79
2 I25 Sheep 6 / Wheat 5 / Ore 3 15.74
3 I02 Sheep 10 / Brick 9 / Wood 4 15.44
4 I08 Brick 9 / Wood 6 / Wheat 2 15.43
5 I33 Brick 11 / Wood 8 / Ore 4 14.93
6 I39 Brick 11 / Sheep 9 / Wheat 5 14.87
7 I04 Sheep 10 / Ore 8 14.65
8 I35 Brick 11 / Wood 8 / Ore 3 14.39
9 I44 Brick 11 / Wood 8 / Wheat 3 14.32
10 I43 Brick 11 / Wood 10 / Sheep 9 14.16

Best City Starts

  1. I25 = Sheep 6 / Wheat 5 / Ore 3
    City score: 9.40
  2. I03 = Sheep 10 / Ore 8 / Wood 4
    City score: 8.50
  3. I32 = Wood 8 / Ore 4 / Ore 3
    City score: 7.41
  4. I33 = Brick 11 / Wood 8 / Ore 4
    City score: 7.41
  5. I39 = Brick 11 / Sheep 9 / Wheat 5
    City score: 7.40

Best Road Starts

  1. I08 = Brick 9 / Wood 6 / Wheat 2
    Road score: 9.81
  2. I02 = Sheep 10 / Brick 9 / Wood 4
    Road score: 9.72
  3. I33 = Brick 11 / Wood 8 / Ore 4
    Road score: 8.82
  4. I42 = Brick 11 / Wood 10 / Wood 8
    Road score: 8.82
  5. I03 = Sheep 10 / Ore 8 / Wood 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.48
I25 + I08
I25 = Sheep 6 / Wheat 5 / Ore 3
I08 = Brick 9 / Wood 6 / Wheat 2
Combined resources: brick, wood, wheat, ore, sheep

Pair 2

Score: 48.50
I25 + I02
I25 = Sheep 6 / Wheat 5 / Ore 3
I02 = Sheep 10 / Brick 9 / Wood 4
Combined resources: sheep, brick, wood, wheat, ore

Pair 3

Score: 48.11
I25 + I33
I25 = Sheep 6 / Wheat 5 / Ore 3
I33 = Brick 11 / Wood 8 / Ore 4
Combined resources: wheat, ore, sheep, brick, wood

Pair 4

Score: 47.99
I25 + I42
I25 = Sheep 6 / Wheat 5 / Ore 3
I42 = Brick 11 / Wood 10 / Wood 8
Combined resources: wheat, ore, sheep, brick, wood

Pair 5

Score: 47.72
I03 + I25
I03 = Sheep 10 / Ore 8 / Wood 4
I25 = Sheep 6 / Wheat 5 / Ore 3
Combined resources: sheep, ore, wood, wheat

Pair 6

Score: 47.53
I03 + I08
I03 = Sheep 10 / Ore 8 / Wood 4
I08 = Brick 9 / Wood 6 / Wheat 2
Combined resources: sheep, ore, wood, brick, wheat

Seat Advice

Player 1

  • I02
    Sheep 10 / Brick 9 / Wood 4
  • I34
    Brick 11 / Sheep 6 / Ore 3
  • I39
    Brick 11 / Sheep 9 / Wheat 5

Player 2

  • I39
    Brick 11 / Sheep 9 / Wheat 5
  • I32
    Wood 8 / Ore 4 / Ore 3
  • I38
    Brick 11 / Sheep 6

Player 3

  • I39
    Brick 11 / Sheep 9 / Wheat 5
  • I33
    Brick 11 / Wood 8 / Ore 4
  • I45
    Wood 10 / Wood 8 / Wheat 3

Best Player 4 Recovery Pairs

I25 + I08
I25 = Sheep 6 / Wheat 5 / Ore 3
I08 = Brick 9 / Wood 6 / Wheat 2
I25 + I02
I25 = Sheep 6 / Wheat 5 / Ore 3
I02 = Sheep 10 / Brick 9 / Wood 4
I25 + I33
I25 = Sheep 6 / Wheat 5 / Ore 3
I33 = Brick 11 / Wood 8 / Ore 4
I25 + I42
I25 = Sheep 6 / Wheat 5 / Ore 3
I42 = Brick 11 / Wood 10 / Wood 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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