Daily Board Analysis

Daily Catan Board Insight for August 9, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2561
Saved At
2026-04-15 01:42:44
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I26 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 8 8 T2 Wood 4 4 T3 Brick 3 3 T4 Wood 11 11 T5 Brick 9 9 T6 Desert T7 Sheep 3 3 T8 Wheat 6 6 T9 Ore 10 10 T10 Wheat 8 8 T11 Sheep 10 10 T12 Ore 5 5 T13 Sheep 12 12 T14 Wood 9 9 T15 Brick 11 11 T16 Ore 6 6 T17 Wheat 2 2 T18 Wood 4 4 T19 I01 = Sheep 8 / Wheat 5 I01 10 I02 = Wood 11 / Sheep 8 / Wheat 5 I02 7 I03 = Wood 11 / Wheat 5 / Brick 3 I03 I04 = Wheat 5 / Brick 3 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Sheep 8 / Wood 4 I07 I08 = Brick 9 / Sheep 8 / Wood 4 I08 1 I09 = Wood 11 / Brick 9 / Sheep 8 I09 4 I10 = Sheep 8 I10 I11 = Wood 4 I11 I12 = Wood 4 I12 I13 = Brick 9 / Wood 4 I13 I14 = Wood 4 I14 I15 = Wood 11 / Wheat 6 / Brick 3 I15 I16 = Wheat 6 / Brick 3 / Sheep 3 I16 I17 = Brick 3 / Sheep 3 I17 I18 = Brick 3 I18 I19 = Wood 11 / Ore 10 / Brick 9 I19 I20 = Wood 11 / Ore 10 / Wheat 6 I20 I21 = Brick 9 / Wheat 8 I21 I22 = Ore 10 / Brick 9 / Wheat 8 I22 3 I23 = I23 I24 = Sheep 10 I24 I25 = Sheep 10 / Wheat 8 I25 I26 = Wheat 6 / Ore 5 / Sheep 3 I26 9 I27 = Ore 5 / Sheep 3 I27 I28 = Sheep 3 I28 I29 = Sheep 3 I29 I30 = Sheep 12 / Ore 10 / Wheat 6 I30 I31 = Sheep 12 / Wheat 6 / Ore 5 I31 I32 = Ore 10 / Wood 9 / Wheat 8 I32 5 I33 = Sheep 12 / Ore 10 / Wood 9 I33 I34 = Brick 11 / Sheep 10 / Wheat 8 I34 8 I35 = Brick 11 / Wood 9 / Wheat 8 I35 6 I36 = Sheep 10 I36 I37 = Sheep 10 I37 I38 = Brick 11 / Sheep 10 I38 I39 = Sheep 12 / Ore 6 / Ore 5 I39 I40 = Ore 6 / Ore 5 I40 2 I41 = Ore 5 I41 I42 = Sheep 12 / Wood 9 / Wheat 2 I42 I43 = Sheep 12 / Ore 6 / Wheat 2 I43 I44 = Brick 11 / Wood 9 / Wood 4 I44 I45 = Wood 9 / Wood 4 / Wheat 2 I45 I46 = Brick 11 I46 I47 = Brick 11 / Wood 4 I47 I48 = Ore 6 / Wheat 2 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Wood 4 / Wheat 2 I51 I52 = Wheat 2 I52 I53 = Wood 4 I53 I54 = Wood 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Brick 9 / Sheep 8 / Wood 4 17.84
2 I40 Ore 6 / Ore 5 17.61
3 I22 Ore 10 / Brick 9 / Wheat 8 17.59
4 I09 Wood 11 / Brick 9 / Sheep 8 17.29
5 I32 Ore 10 / Wood 9 / Wheat 8 17.06
6 I35 Brick 11 / Wood 9 / Wheat 8 16.65
7 I02 Wood 11 / Sheep 8 / Wheat 5 16.29
8 I34 Brick 11 / Sheep 10 / Wheat 8 15.65
9 I26 Wheat 6 / Ore 5 / Sheep 3 15.63
10 I01 Sheep 8 / Wheat 5 15.29

Best City Starts

  1. I26 = Wheat 6 / Ore 5 / Sheep 3
    City score: 10.10
  2. I22 = Ore 10 / Brick 9 / Wheat 8
    City score: 9.90
  3. I32 = Ore 10 / Wood 9 / Wheat 8
    City score: 9.90
  4. I31 = Sheep 12 / Wheat 6 / Ore 5
    City score: 9.21
  5. I20 = Wood 11 / Ore 10 / Wheat 6
    City score: 8.57

Best Road Starts

  1. I08 = Brick 9 / Sheep 8 / Wood 4
    Road score: 11.12
  2. I09 = Wood 11 / Brick 9 / Sheep 8
    Road score: 10.15
  3. I35 = Brick 11 / Wood 9 / Wheat 8
    Road score: 10.15
  4. I22 = Ore 10 / Brick 9 / Wheat 8
    Road score: 9.54
  5. I32 = Ore 10 / Wood 9 / Wheat 8
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.23
I32 + I08
I32 = Ore 10 / Wood 9 / Wheat 8
I08 = Brick 9 / Sheep 8 / Wood 4
Combined resources: sheep, wood, brick, ore, wheat

Pair 2

Score: 53.86
I22 + I08
I22 = Ore 10 / Brick 9 / Wheat 8
I08 = Brick 9 / Sheep 8 / Wood 4
Combined resources: sheep, wood, brick, ore, wheat

Pair 3

Score: 52.82
I32 + I09
I32 = Ore 10 / Wood 9 / Wheat 8
I09 = Wood 11 / Brick 9 / Sheep 8
Combined resources: sheep, wood, brick, ore, wheat

Pair 4

Score: 52.39
I08 + I35
I08 = Brick 9 / Sheep 8 / Wood 4
I35 = Brick 11 / Wood 9 / Wheat 8
Combined resources: sheep, wood, brick, wheat

Pair 5

Score: 51.95
I26 + I08
I26 = Wheat 6 / Ore 5 / Sheep 3
I08 = Brick 9 / Sheep 8 / Wood 4
Combined resources: sheep, wood, brick, wheat, ore

Pair 6

Score: 51.82
I22 + I09
I22 = Ore 10 / Brick 9 / Wheat 8
I09 = Wood 11 / Brick 9 / Sheep 8
Combined resources: sheep, wood, brick, ore, wheat

Seat Advice

Player 1

  • I32
    Ore 10 / Wood 9 / Wheat 8
  • I22
    Ore 10 / Brick 9 / Wheat 8
  • I09
    Wood 11 / Brick 9 / Sheep 8

Player 2

  • I32
    Ore 10 / Wood 9 / Wheat 8
  • I22
    Ore 10 / Brick 9 / Wheat 8
  • I35
    Brick 11 / Wood 9 / Wheat 8

Player 3

  • I02
    Wood 11 / Sheep 8 / Wheat 5
  • I20
    Wood 11 / Ore 10 / Wheat 6
  • I15
    Wood 11 / Wheat 6 / Brick 3

Best Player 4 Recovery Pairs

I32 + I08
I32 = Ore 10 / Wood 9 / Wheat 8
I08 = Brick 9 / Sheep 8 / Wood 4
I22 + I08
I22 = Ore 10 / Brick 9 / Wheat 8
I08 = Brick 9 / Sheep 8 / Wood 4
I32 + I09
I32 = Ore 10 / Wood 9 / Wheat 8
I09 = Wood 11 / Brick 9 / Sheep 8
I08 + I35
I08 = Brick 9 / Sheep 8 / Wood 4
I35 = Brick 11 / Wood 9 / Wheat 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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