Daily Board Analysis

Daily Catan Board Insight for August 13, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized sheep-scarce
Setup ID
2192
Saved At
2026-04-12 08:51:22
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 9 9 T1 Ore 2 2 T2 Ore 8 8 T3 Ore 9 9 T4 Wood 8 8 T5 Wood 10 10 T6 Wheat 11 11 T7 Sheep 3 3 T8 Brick 5 5 T9 Wheat 4 4 T10 Brick 6 6 T11 Sheep 10 10 T12 Wood 4 4 T13 Desert T14 Sheep 5 5 T15 Wheat 3 3 T16 Sheep 12 12 T17 Wood 6 6 T18 Brick 11 11 T19 I01 = Wheat 9 / Ore 2 I01 I02 = Wheat 9 / Wood 8 / Ore 2 I02 I03 = Wheat 9 / Ore 9 / Wood 8 I03 1 I04 = Wheat 9 / Ore 9 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Ore 8 / Ore 2 I07 I08 = Wood 10 / Ore 8 / Ore 2 I08 I09 = Wood 10 / Wood 8 / Ore 2 I09 I10 = Ore 2 I10 I11 = Ore 8 I11 I12 = Wheat 11 / Ore 8 I12 I13 = Wheat 11 / Wood 10 / Ore 8 I13 I14 = Ore 8 I14 I15 = Ore 9 / Wood 8 / Brick 5 I15 2 I16 = Ore 9 / Brick 5 / Sheep 3 I16 8 I17 = Ore 9 / Sheep 3 I17 I18 = Ore 9 I18 I19 = Wood 10 / Wood 8 / Wheat 4 I19 I20 = Wood 8 / Brick 5 / Wheat 4 I20 3 I21 = Wheat 11 / Wood 10 / Brick 6 I21 9 I22 = Wood 10 / Brick 6 / Wheat 4 I22 5 I23 = Wheat 11 I23 I24 = Wheat 11 / Sheep 10 I24 I25 = Wheat 11 / Sheep 10 / Brick 6 I25 10 I26 = Brick 5 / Wood 4 / Sheep 3 I26 I27 = Wood 4 / Sheep 3 I27 I28 = Sheep 3 I28 I29 = Sheep 3 I29 I30 = Brick 5 / Wheat 4 I30 I31 = Brick 5 / Wood 4 I31 I32 = Brick 6 / Sheep 5 / Wheat 4 I32 4 I33 = Sheep 5 / Wheat 4 I33 I34 = Sheep 10 / Brick 6 / Wheat 3 I34 I35 = Brick 6 / Sheep 5 / Wheat 3 I35 7 I36 = Sheep 10 I36 I37 = Sheep 10 I37 I38 = Sheep 10 / Wheat 3 I38 I39 = Sheep 12 / Wood 4 I39 I40 = Sheep 12 / Wood 4 I40 I41 = Wood 4 I41 I42 = Wood 6 / Sheep 5 I42 I43 = Sheep 12 / Wood 6 I43 I44 = Brick 11 / Sheep 5 / Wheat 3 I44 I45 = Brick 11 / Wood 6 / Sheep 5 I45 6 I46 = Wheat 3 I46 I47 = Brick 11 / Wheat 3 I47 I48 = Sheep 12 / Wood 6 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Brick 11 / Wood 6 I51 I52 = Wood 6 I52 I53 = Brick 11 I53 I54 = Brick 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Wheat 9 / Ore 9 / Wood 8 18.36
2 I15 Ore 9 / Wood 8 / Brick 5 18.26
3 I20 Wood 8 / Brick 5 / Wheat 4 17.94
4 I32 Brick 6 / Sheep 5 / Wheat 4 17.22
5 I22 Wood 10 / Brick 6 / Wheat 4 16.47
6 I45 Brick 11 / Wood 6 / Sheep 5 16.47
7 I35 Brick 6 / Sheep 5 / Wheat 3 16.29
8 I16 Ore 9 / Brick 5 / Sheep 3 15.61
9 I21 Wheat 11 / Wood 10 / Brick 6 15.53
10 I25 Wheat 11 / Sheep 10 / Brick 6 15.30

Best City Starts

  1. I03 = Wheat 9 / Ore 9 / Wood 8
    City score: 10.88
  2. I15 = Ore 9 / Wood 8 / Brick 5
    City score: 9.48
  3. I32 = Brick 6 / Sheep 5 / Wheat 4
    City score: 8.78
  4. I13 = Wheat 11 / Wood 10 / Ore 8
    City score: 8.73
  5. I20 = Wood 8 / Brick 5 / Wheat 4
    City score: 8.37

Best Road Starts

  1. I20 = Wood 8 / Brick 5 / Wheat 4
    Road score: 11.40
  2. I15 = Ore 9 / Wood 8 / Brick 5
    Road score: 11.40
  3. I22 = Wood 10 / Brick 6 / Wheat 4
    Road score: 10.44
  4. I03 = Wheat 9 / Ore 9 / Wood 8
    Road score: 10.25
  5. I32 = Brick 6 / Sheep 5 / Wheat 4
    Road score: 10.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.72
I03 + I32
I03 = Wheat 9 / Ore 9 / Wood 8
I32 = Brick 6 / Sheep 5 / Wheat 4
Combined resources: wheat, ore, wood, brick, sheep

Pair 2

Score: 54.46
I32 + I15
I32 = Brick 6 / Sheep 5 / Wheat 4
I15 = Ore 9 / Wood 8 / Brick 5
Combined resources: ore, wood, brick, wheat, sheep

Pair 3

Score: 53.51
I03 + I35
I03 = Wheat 9 / Ore 9 / Wood 8
I35 = Brick 6 / Sheep 5 / Wheat 3
Combined resources: wheat, ore, wood, brick, sheep

Pair 4

Score: 53.43
I32 + I20
I32 = Brick 6 / Sheep 5 / Wheat 4
I20 = Wood 8 / Brick 5 / Wheat 4
Combined resources: wood, brick, wheat, sheep

Pair 5

Score: 52.77
I03 + I45
I03 = Wheat 9 / Ore 9 / Wood 8
I45 = Brick 11 / Wood 6 / Sheep 5
Combined resources: wheat, ore, wood, sheep, brick

Pair 6

Score: 52.73
I35 + I15
I35 = Brick 6 / Sheep 5 / Wheat 3
I15 = Ore 9 / Wood 8 / Brick 5
Combined resources: ore, wood, brick, sheep, wheat

Seat Advice

Player 1

  • I03
    Wheat 9 / Ore 9 / Wood 8
  • I20
    Wood 8 / Brick 5 / Wheat 4
  • I32
    Brick 6 / Sheep 5 / Wheat 4

Player 2

  • I32
    Brick 6 / Sheep 5 / Wheat 4
  • I35
    Brick 6 / Sheep 5 / Wheat 3
  • I45
    Brick 11 / Wood 6 / Sheep 5

Player 3

  • I45
    Brick 11 / Wood 6 / Sheep 5
  • I25
    Wheat 11 / Sheep 10 / Brick 6
  • I13
    Wheat 11 / Wood 10 / Ore 8

Best Player 4 Recovery Pairs

I03 + I32
I03 = Wheat 9 / Ore 9 / Wood 8
I32 = Brick 6 / Sheep 5 / Wheat 4
I32 + I15
I32 = Brick 6 / Sheep 5 / Wheat 4
I15 = Ore 9 / Wood 8 / Brick 5
I03 + I35
I03 = Wheat 9 / Ore 9 / Wood 8
I35 = Brick 6 / Sheep 5 / Wheat 3
I32 + I20
I32 = Brick 6 / Sheep 5 / Wheat 4
I20 = Wood 8 / Brick 5 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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