Daily Board Analysis

Daily Catan Board Insight for August 14, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
4646
Saved At
2026-06-12 07:10:15
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I30 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Wheat 8 8 T2 Ore 9 9 T3 Sheep 8 8 T4 Sheep 10 10 T5 Wood 3 3 T6 Brick 2 2 T7 Wheat 11 11 T8 Ore 9 9 T9 Brick 5 5 T10 Wood 6 6 T11 Wheat 4 4 T12 Sheep 5 5 T13 Sheep 6 6 T14 Ore 10 10 T15 Desert T16 Wheat 11 11 T17 Brick 12 12 T18 Wood 3 3 T19 I01 = Wheat 8 / Wood 4 I01 I02 = Sheep 10 / Wheat 8 / Wood 4 I02 6 I03 = Sheep 10 / Sheep 8 / Wood 4 I03 I04 = Sheep 8 / Wood 4 I04 8 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Ore 9 / Wheat 8 I07 I08 = Ore 9 / Wheat 8 / Wood 3 I08 7 I09 = Sheep 10 / Wheat 8 / Wood 3 I09 I10 = Wheat 8 I10 I11 = Ore 9 I11 I12 = Ore 9 / Brick 2 I12 I13 = Ore 9 / Wood 3 / Brick 2 I13 I14 = Ore 9 I14 I15 = Sheep 10 / Ore 9 / Sheep 8 I15 I16 = Wheat 11 / Ore 9 / Sheep 8 I16 9 I17 = Wheat 11 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Sheep 10 / Brick 5 / Wood 3 I19 I20 = Sheep 10 / Ore 9 / Brick 5 I20 4 I21 = Wood 6 / Wood 3 / Brick 2 I21 I22 = Wood 6 / Brick 5 / Wood 3 I22 10 I23 = Brick 2 I23 I24 = Wheat 4 / Brick 2 I24 I25 = Wood 6 / Wheat 4 / Brick 2 I25 I26 = Wheat 11 / Ore 9 / Sheep 5 I26 I27 = Wheat 11 / Sheep 5 I27 I28 = Wheat 11 I28 I29 = Wheat 11 I29 I30 = Ore 9 / Sheep 6 / Brick 5 I30 1 I31 = Ore 9 / Sheep 6 / Sheep 5 I31 5 I32 = Ore 10 / Wood 6 / Brick 5 I32 2 I33 = Ore 10 / Sheep 6 / Brick 5 I33 3 I34 = Wood 6 / Wheat 4 I34 I35 = Ore 10 / Wood 6 I35 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Wheat 4 I38 I39 = Wheat 11 / Sheep 6 / Sheep 5 I39 I40 = Wheat 11 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Brick 12 / Ore 10 / Sheep 6 I42 I43 = Brick 12 / Wheat 11 / Sheep 6 I43 I44 = Ore 10 / Wood 3 I44 I45 = Brick 12 / Ore 10 / Wood 3 I45 I46 = I46 I47 = Wood 3 I47 I48 = Brick 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Brick 12 / Wood 3 I51 I52 = Brick 12 I52 I53 = Wood 3 I53 I54 = Wood 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I30 Ore 9 / Sheep 6 / Brick 5 18.77
2 I32 Ore 10 / Wood 6 / Brick 5 18.10
3 I33 Ore 10 / Sheep 6 / Brick 5 17.36
4 I20 Sheep 10 / Ore 9 / Brick 5 16.53
5 I31 Ore 9 / Sheep 6 / Sheep 5 16.06
6 I02 Sheep 10 / Wheat 8 / Wood 4 16.04
7 I08 Ore 9 / Wheat 8 / Wood 3 15.88
8 I04 Sheep 8 / Wood 4 15.76
9 I16 Wheat 11 / Ore 9 / Sheep 8 15.72
10 I22 Wood 6 / Brick 5 / Wood 3 15.36

Best City Starts

  1. I30 = Ore 9 / Sheep 6 / Brick 5
    City score: 9.91
  2. I31 = Ore 9 / Sheep 6 / Sheep 5
    City score: 9.91
  3. I16 = Wheat 11 / Ore 9 / Sheep 8
    City score: 9.79
  4. I08 = Ore 9 / Wheat 8 / Wood 3
    City score: 9.58
  5. I15 = Sheep 10 / Ore 9 / Sheep 8
    City score: 9.21

Best Road Starts

  1. I32 = Ore 10 / Wood 6 / Brick 5
    Road score: 10.73
  2. I30 = Ore 9 / Sheep 6 / Brick 5
    Road score: 10.25
  3. I22 = Wood 6 / Brick 5 / Wood 3
    Road score: 10.06
  4. I33 = Ore 10 / Sheep 6 / Brick 5
    Road score: 9.54
  5. I02 = Sheep 10 / Wheat 8 / Wood 4
    Road score: 9.45

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.53
I30 + I02
I30 = Ore 9 / Sheep 6 / Brick 5
I02 = Sheep 10 / Wheat 8 / Wood 4
Combined resources: wood, wheat, sheep, ore, brick

Pair 2

Score: 52.53
I30 + I32
I30 = Ore 9 / Sheep 6 / Brick 5
I32 = Ore 10 / Wood 6 / Brick 5
Combined resources: ore, brick, sheep, wood

Pair 3

Score: 52.41
I02 + I32
I02 = Sheep 10 / Wheat 8 / Wood 4
I32 = Ore 10 / Wood 6 / Brick 5
Combined resources: wood, wheat, sheep, brick, ore

Pair 4

Score: 52.36
I30 + I08
I30 = Ore 9 / Sheep 6 / Brick 5
I08 = Ore 9 / Wheat 8 / Wood 3
Combined resources: wheat, ore, wood, brick, sheep

Pair 5

Score: 51.93
I32 + I16
I32 = Ore 10 / Wood 6 / Brick 5
I16 = Wheat 11 / Ore 9 / Sheep 8
Combined resources: sheep, wheat, ore, brick, wood

Pair 6

Score: 51.65
I31 + I32
I31 = Ore 9 / Sheep 6 / Sheep 5
I32 = Ore 10 / Wood 6 / Brick 5
Combined resources: ore, sheep, brick, wood

Seat Advice

Player 1

  • I32
    Ore 10 / Wood 6 / Brick 5
  • I30
    Ore 9 / Sheep 6 / Brick 5
  • I08
    Ore 9 / Wheat 8 / Wood 3

Player 2

  • I15
    Sheep 10 / Ore 9 / Sheep 8
  • I08
    Ore 9 / Wheat 8 / Wood 3
  • I16
    Wheat 11 / Ore 9 / Sheep 8

Player 3

  • I08
    Ore 9 / Wheat 8 / Wood 3
  • I02
    Sheep 10 / Wheat 8 / Wood 4
  • I19
    Sheep 10 / Brick 5 / Wood 3

Best Player 4 Recovery Pairs

I30 + I02
I30 = Ore 9 / Sheep 6 / Brick 5
I02 = Sheep 10 / Wheat 8 / Wood 4
I30 + I32
I30 = Ore 9 / Sheep 6 / Brick 5
I32 = Ore 10 / Wood 6 / Brick 5
I02 + I32
I02 = Sheep 10 / Wheat 8 / Wood 4
I32 = Ore 10 / Wood 6 / Brick 5
I30 + I08
I30 = Ore 9 / Sheep 6 / Brick 5
I08 = Ore 9 / Wheat 8 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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