Daily Board Analysis

Daily Catan Board Insight for August 15, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized wood-scarce
Setup ID
4351
Saved At
2026-05-29 09:09:43
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I31. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little wood; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • Keep I19 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 3 3 T1 Brick 5 5 T2 Brick 6 6 T3 Sheep 8 8 T4 Wheat 4 4 T5 Wood 10 10 T6 Wheat 11 11 T7 Brick 9 9 T8 Wood 10 10 T9 Ore 9 9 T10 Wheat 3 3 T11 Sheep 12 12 T12 Wheat 8 8 T13 Sheep 5 5 T14 Sheep 11 11 T15 Ore 4 4 T16 Desert T17 Wood 2 2 T18 Ore 6 6 T19 I01 = Brick 5 / Wood 3 I01 I02 = Brick 5 / Wheat 4 / Wood 3 I02 I03 = Sheep 8 / Wheat 4 / Wood 3 I03 9 I04 = Sheep 8 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Brick 6 / Brick 5 I07 I08 = Wood 10 / Brick 6 / Brick 5 I08 6 I09 = Wood 10 / Brick 5 / Wheat 4 I09 8 I10 = Brick 5 I10 I11 = Brick 6 I11 I12 = Wheat 11 / Brick 6 I12 I13 = Wheat 11 / Wood 10 / Brick 6 I13 10 I14 = Brick 6 I14 I15 = Wood 10 / Sheep 8 / Wheat 4 I15 5 I16 = Wood 10 / Brick 9 / Sheep 8 I16 2 I17 = Brick 9 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Wood 10 / Ore 9 / Wheat 4 I19 I20 = Wood 10 / Ore 9 / Wheat 4 I20 7 I21 = Wheat 11 / Wood 10 / Wheat 3 I21 I22 = Wood 10 / Ore 9 / Wheat 3 I22 I23 = Wheat 11 I23 I24 = Sheep 12 / Wheat 11 I24 I25 = Sheep 12 / Wheat 11 / Wheat 3 I25 I26 = Wood 10 / Brick 9 / Wheat 8 I26 1 I27 = Brick 9 / Wheat 8 I27 I28 = Brick 9 I28 I29 = Brick 9 I29 I30 = Wood 10 / Ore 9 / Sheep 5 I30 4 I31 = Wood 10 / Wheat 8 / Sheep 5 I31 3 I32 = Sheep 11 / Ore 9 / Wheat 3 I32 I33 = Sheep 11 / Ore 9 / Sheep 5 I33 I34 = Sheep 12 / Ore 4 / Wheat 3 I34 I35 = Sheep 11 / Ore 4 / Wheat 3 I35 I36 = Sheep 12 I36 I37 = Sheep 12 I37 I38 = Sheep 12 / Ore 4 I38 I39 = Wheat 8 / Sheep 5 I39 I40 = Wheat 8 I40 I41 = Wheat 8 I41 I42 = Sheep 11 / Sheep 5 / Wood 2 I42 I43 = Sheep 5 / Wood 2 I43 I44 = Sheep 11 / Ore 6 / Ore 4 I44 I45 = Sheep 11 / Ore 6 / Wood 2 I45 I46 = Ore 4 I46 I47 = Ore 6 / Ore 4 I47 I48 = Wood 2 I48 I49 = I49 I50 = I50 I51 = Ore 6 / Wood 2 I51 I52 = Wood 2 I52 I53 = Ore 6 I53 I54 = Ore 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wood 10 / Brick 9 / Wheat 8 18.05
2 I16 Wood 10 / Brick 9 / Sheep 8 17.83
3 I31 Wood 10 / Wheat 8 / Sheep 5 17.50
4 I30 Wood 10 / Ore 9 / Sheep 5 16.47
5 I15 Wood 10 / Sheep 8 / Wheat 4 16.40
6 I08 Wood 10 / Brick 6 / Brick 5 15.70
7 I20 Wood 10 / Ore 9 / Wheat 4 15.35
8 I09 Wood 10 / Brick 5 / Wheat 4 15.27
9 I03 Sheep 8 / Wheat 4 / Wood 3 15.23
10 I13 Wheat 11 / Wood 10 / Brick 6 15.09

Best City Starts

  1. I19 = Wood 10 / Ore 9 / Wheat 4
    City score: 8.88
  2. I20 = Wood 10 / Ore 9 / Wheat 4
    City score: 8.88
  3. I31 = Wood 10 / Wheat 8 / Sheep 5
    City score: 8.78
  4. I30 = Wood 10 / Ore 9 / Sheep 5
    City score: 8.50
  5. I26 = Wood 10 / Brick 9 / Wheat 8
    City score: 8.37

Best Road Starts

  1. I16 = Wood 10 / Brick 9 / Sheep 8
    Road score: 11.12
  2. I26 = Wood 10 / Brick 9 / Wheat 8
    Road score: 11.12
  3. I08 = Wood 10 / Brick 6 / Brick 5
    Road score: 10.49
  4. I31 = Wood 10 / Wheat 8 / Sheep 5
    Road score: 10.21
  5. I09 = Wood 10 / Brick 5 / Wheat 4
    Road score: 9.72

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.10
I08 + I31
I08 = Wood 10 / Brick 6 / Brick 5
I31 = Wood 10 / Wheat 8 / Sheep 5
Combined resources: brick, wood, wheat, sheep

Pair 2

Score: 52.81
I31 + I16
I31 = Wood 10 / Wheat 8 / Sheep 5
I16 = Wood 10 / Brick 9 / Sheep 8
Combined resources: sheep, brick, wood, wheat

Pair 3

Score: 52.58
I30 + I26
I30 = Wood 10 / Ore 9 / Sheep 5
I26 = Wood 10 / Brick 9 / Wheat 8
Combined resources: brick, wood, wheat, ore, sheep

Pair 4

Score: 51.79
I15 + I26
I15 = Wood 10 / Sheep 8 / Wheat 4
I26 = Wood 10 / Brick 9 / Wheat 8
Combined resources: sheep, wheat, wood, brick

Pair 5

Score: 51.37
I08 + I15
I08 = Wood 10 / Brick 6 / Brick 5
I15 = Wood 10 / Sheep 8 / Wheat 4
Combined resources: brick, wood, sheep, wheat

Pair 6

Score: 50.89
I19 + I16
I19 = Wood 10 / Ore 9 / Wheat 4
I16 = Wood 10 / Brick 9 / Sheep 8
Combined resources: sheep, brick, wood, wheat, ore

Seat Advice

Player 1

  • I26
    Wood 10 / Brick 9 / Wheat 8
  • I31
    Wood 10 / Wheat 8 / Sheep 5
  • I16
    Wood 10 / Brick 9 / Sheep 8

Player 2

  • I30
    Wood 10 / Ore 9 / Sheep 5
  • I02
    Brick 5 / Wheat 4 / Wood 3
  • I44
    Sheep 11 / Ore 6 / Ore 4

Player 3

  • I44
    Sheep 11 / Ore 6 / Ore 4
  • I03
    Sheep 8 / Wheat 4 / Wood 3
  • I02
    Brick 5 / Wheat 4 / Wood 3

Best Player 4 Recovery Pairs

I08 + I31
I08 = Wood 10 / Brick 6 / Brick 5
I31 = Wood 10 / Wheat 8 / Sheep 5
I31 + I16
I31 = Wood 10 / Wheat 8 / Sheep 5
I16 = Wood 10 / Brick 9 / Sheep 8
I30 + I26
I30 = Wood 10 / Ore 9 / Sheep 5
I26 = Wood 10 / Brick 9 / Wheat 8
I15 + I26
I15 = Wood 10 / Sheep 8 / Wheat 4
I26 = Wood 10 / Brick 9 / Wheat 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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