Daily Board Analysis

Daily Catan Board Insight for August 18, 2026

Plan around limited brick.

city-heavy port-driven polarized brick-scarce
Setup ID
4719
Saved At
2026-06-15 18:39:14
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I44. Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 5 5 T1 Sheep 2 2 T2 Wheat 6 6 T3 Brick 10 10 T4 Sheep 9 9 T5 Ore 4 4 T6 Wood 3 3 T7 Sheep 8 8 T8 Desert T9 Wood 11 11 T10 Ore 5 5 T11 Wood 8 8 T12 Wheat 4 4 T13 Brick 3 3 T14 Sheep 6 6 T15 Wheat 10 10 T16 Wood 11 11 T17 Wheat 12 12 T18 Ore 9 9 T19 I01 = Brick 5 / Sheep 2 I01 I02 = Sheep 9 / Brick 5 / Sheep 2 I02 I03 = Brick 10 / Sheep 9 / Brick 5 I03 10 I04 = Brick 10 / Brick 5 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Wheat 6 / Sheep 2 I07 I08 = Wheat 6 / Ore 4 / Sheep 2 I08 I09 = Sheep 9 / Ore 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Wood 3 I12 I13 = Wheat 6 / Ore 4 / Wood 3 I13 8 I14 = Wheat 6 I14 I15 = Brick 10 / Sheep 9 I15 I16 = Brick 10 / Sheep 8 I16 I17 = Brick 10 / Sheep 8 I17 I18 = Brick 10 I18 I19 = Wood 11 / Sheep 9 / Ore 4 I19 I20 = Wood 11 / Sheep 9 I20 I21 = Ore 5 / Ore 4 / Wood 3 I21 I22 = Wood 11 / Ore 5 / Ore 4 I22 I23 = Wood 3 I23 I24 = Wood 8 / Wood 3 I24 I25 = Wood 8 / Ore 5 / Wood 3 I25 9 I26 = Sheep 8 / Wheat 4 I26 I27 = Sheep 8 / Wheat 4 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Wood 11 / Brick 3 I30 I31 = Wheat 4 / Brick 3 I31 I32 = Wood 11 / Sheep 6 / Ore 5 I32 5 I33 = Wood 11 / Sheep 6 / Brick 3 I33 6 I34 = Wheat 10 / Wood 8 / Ore 5 I34 1 I35 = Wheat 10 / Sheep 6 / Ore 5 I35 3 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wheat 10 / Wood 8 I38 4 I39 = Wood 11 / Wheat 4 / Brick 3 I39 I40 = Wood 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wheat 12 / Sheep 6 / Brick 3 I42 I43 = Wheat 12 / Wood 11 / Brick 3 I43 I44 = Wheat 10 / Ore 9 / Sheep 6 I44 2 I45 = Wheat 12 / Ore 9 / Sheep 6 I45 7 I46 = Wheat 10 I46 I47 = Wheat 10 / Ore 9 I47 I48 = Wheat 12 / Wood 11 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Wheat 12 / Ore 9 I51 I52 = Wheat 12 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Wheat 10 / Wood 8 / Ore 5 17.16
2 I44 Wheat 10 / Ore 9 / Sheep 6 16.91
3 I35 Wheat 10 / Sheep 6 / Ore 5 16.75
4 I38 Wheat 10 / Wood 8 16.24
5 I32 Wood 11 / Sheep 6 / Ore 5 16.04
6 I33 Wood 11 / Sheep 6 / Brick 3 14.84
7 I45 Wheat 12 / Ore 9 / Sheep 6 14.57
8 I13 Wheat 6 / Ore 4 / Wood 3 14.39
9 I25 Wood 8 / Ore 5 / Wood 3 14.35
10 I03 Brick 10 / Sheep 9 / Brick 5 13.68

Best City Starts

  1. I35 = Wheat 10 / Sheep 6 / Ore 5
    City score: 10.85
  2. I44 = Wheat 10 / Ore 9 / Sheep 6
    City score: 10.85
  3. I34 = Wheat 10 / Wood 8 / Ore 5
    City score: 10.14
  4. I13 = Wheat 6 / Ore 4 / Wood 3
    City score: 8.57
  5. I45 = Wheat 12 / Ore 9 / Sheep 6
    City score: 8.56

Best Road Starts

  1. I34 = Wheat 10 / Wood 8 / Ore 5
    Road score: 9.54
  2. I35 = Wheat 10 / Sheep 6 / Ore 5
    Road score: 8.90
  3. I44 = Wheat 10 / Ore 9 / Sheep 6
    Road score: 8.90
  4. I03 = Brick 10 / Sheep 9 / Brick 5
    Road score: 8.82
  5. I32 = Wood 11 / Sheep 6 / Ore 5
    Road score: 8.77

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.53
I34 + I44
I34 = Wheat 10 / Wood 8 / Ore 5
I44 = Wheat 10 / Ore 9 / Sheep 6
Combined resources: ore, wood, wheat, sheep

Pair 2

Score: 51.30
I03 + I34
I03 = Brick 10 / Sheep 9 / Brick 5
I34 = Wheat 10 / Wood 8 / Ore 5
Combined resources: brick, sheep, ore, wood, wheat

Pair 3

Score: 48.89
I25 + I44
I25 = Wood 8 / Ore 5 / Wood 3
I44 = Wheat 10 / Ore 9 / Sheep 6
Combined resources: wood, ore, sheep, wheat

Pair 4

Score: 48.84
I25 + I35
I25 = Wood 8 / Ore 5 / Wood 3
I35 = Wheat 10 / Sheep 6 / Ore 5
Combined resources: wood, ore, sheep, wheat

Pair 5

Score: 48.56
I32 + I44
I32 = Wood 11 / Sheep 6 / Ore 5
I44 = Wheat 10 / Ore 9 / Sheep 6
Combined resources: wood, ore, sheep, wheat

Pair 6

Score: 48.40
I32 + I34
I32 = Wood 11 / Sheep 6 / Ore 5
I34 = Wheat 10 / Wood 8 / Ore 5
Combined resources: wood, ore, sheep, wheat

Seat Advice

Player 1

  • I34
    Wheat 10 / Wood 8 / Ore 5
  • I35
    Wheat 10 / Sheep 6 / Ore 5
  • I44
    Wheat 10 / Ore 9 / Sheep 6

Player 2

  • I03
    Brick 10 / Sheep 9 / Brick 5
  • I13
    Wheat 6 / Ore 4 / Wood 3
  • I08
    Wheat 6 / Ore 4 / Sheep 2

Player 3

  • I03
    Brick 10 / Sheep 9 / Brick 5
  • I39
    Wood 11 / Wheat 4 / Brick 3
  • I22
    Wood 11 / Ore 5 / Ore 4

Best Player 4 Recovery Pairs

I34 + I44
I34 = Wheat 10 / Wood 8 / Ore 5
I44 = Wheat 10 / Ore 9 / Sheep 6
I03 + I34
I03 = Brick 10 / Sheep 9 / Brick 5
I34 = Wheat 10 / Wood 8 / Ore 5
I25 + I44
I25 = Wood 8 / Ore 5 / Wood 3
I44 = Wheat 10 / Ore 9 / Sheep 6
I25 + I35
I25 = Wood 8 / Ore 5 / Wood 3
I35 = Wheat 10 / Sheep 6 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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