Daily Board Analysis

Daily Catan Board Insight for August 22, 2026

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
837
Saved At
2026-01-28 21:13:59
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 10 10 T1 Wood 9 9 T2 Sheep 9 9 T3 Ore 5 5 T4 Brick 11 11 T5 Wheat 8 8 T6 Wood 4 4 T7 Wood 11 11 T8 Desert T9 Sheep 5 5 T10 Brick 10 10 T11 Wood 6 6 T12 Sheep 6 6 T13 Ore 3 3 T14 Wheat 8 8 T15 Sheep 3 3 T16 Wheat 12 12 T17 Brick 4 4 T18 Ore 2 2 T19 I01 = Wheat 10 / Wood 9 I01 I02 = Brick 11 / Wheat 10 / Wood 9 I02 I03 = Brick 11 / Wheat 10 / Ore 5 I03 I04 = Wheat 10 / Ore 5 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Wood 9 / Sheep 9 I07 I08 = Wood 9 / Sheep 9 / Wheat 8 I08 1 I09 = Brick 11 / Wood 9 / Wheat 8 I09 6 I10 = Wood 9 I10 I11 = Sheep 9 I11 I12 = Sheep 9 / Wood 4 I12 I13 = Sheep 9 / Wheat 8 / Wood 4 I13 4 I14 = Sheep 9 I14 I15 = Brick 11 / Ore 5 I15 I16 = Wood 11 / Ore 5 I16 I17 = Wood 11 / Ore 5 I17 I18 = Ore 5 I18 I19 = Brick 11 / Wheat 8 / Sheep 5 I19 7 I20 = Brick 11 / Sheep 5 I20 I21 = Brick 10 / Wheat 8 / Wood 4 I21 5 I22 = Brick 10 / Wheat 8 / Sheep 5 I22 2 I23 = Wood 4 I23 I24 = Wood 6 / Wood 4 I24 I25 = Brick 10 / Wood 6 / Wood 4 I25 I26 = Wood 11 / Sheep 6 I26 I27 = Wood 11 / Sheep 6 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Sheep 5 / Ore 3 I30 I31 = Sheep 6 / Ore 3 I31 I32 = Brick 10 / Wheat 8 / Sheep 5 I32 3 I33 = Wheat 8 / Sheep 5 / Ore 3 I33 8 I34 = Brick 10 / Wood 6 / Sheep 3 I34 9 I35 = Brick 10 / Wheat 8 / Sheep 3 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Sheep 3 I38 I39 = Wheat 12 / Sheep 6 / Ore 3 I39 I40 = Wheat 12 / Sheep 6 I40 I41 = Sheep 6 I41 I42 = Wheat 8 / Brick 4 / Ore 3 I42 10 I43 = Wheat 12 / Brick 4 / Ore 3 I43 I44 = Wheat 8 / Sheep 3 / Ore 2 I44 I45 = Wheat 8 / Brick 4 / Ore 2 I45 I46 = Sheep 3 I46 I47 = Sheep 3 / Ore 2 I47 I48 = Wheat 12 / Brick 4 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Brick 4 / Ore 2 I51 I52 = Brick 4 I52 I53 = Ore 2 I53 I54 = Ore 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Wood 9 / Sheep 9 / Wheat 8 18.24
2 I22 Brick 10 / Wheat 8 / Sheep 5 17.56
3 I32 Brick 10 / Wheat 8 / Sheep 5 17.41
4 I13 Sheep 9 / Wheat 8 / Wood 4 17.32
5 I21 Brick 10 / Wheat 8 / Wood 4 16.97
6 I09 Brick 11 / Wood 9 / Wheat 8 16.64
7 I19 Brick 11 / Wheat 8 / Sheep 5 16.53
8 I33 Wheat 8 / Sheep 5 / Ore 3 15.98
9 I34 Brick 10 / Wood 6 / Sheep 3 15.70
10 I42 Wheat 8 / Brick 4 / Ore 3 15.33

Best City Starts

  1. I08 = Wood 9 / Sheep 9 / Wheat 8
    City score: 9.45
  2. I33 = Wheat 8 / Sheep 5 / Ore 3
    City score: 9.40
  3. I13 = Sheep 9 / Wheat 8 / Wood 4
    City score: 8.78
  4. I22 = Brick 10 / Wheat 8 / Sheep 5
    City score: 8.78
  5. I32 = Brick 10 / Wheat 8 / Sheep 5
    City score: 8.78

Best Road Starts

  1. I08 = Wood 9 / Sheep 9 / Wheat 8
    Road score: 10.95
  2. I21 = Brick 10 / Wheat 8 / Wood 4
    Road score: 10.27
  3. I13 = Sheep 9 / Wheat 8 / Wood 4
    Road score: 10.21
  4. I22 = Brick 10 / Wheat 8 / Sheep 5
    Road score: 10.21
  5. I32 = Brick 10 / Wheat 8 / Sheep 5
    Road score: 10.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.11
I08 + I21
I08 = Wood 9 / Sheep 9 / Wheat 8
I21 = Brick 10 / Wheat 8 / Wood 4
Combined resources: wood, sheep, wheat, brick

Pair 2

Score: 52.08
I22 + I25
I22 = Brick 10 / Wheat 8 / Sheep 5
I25 = Brick 10 / Wood 6 / Wood 4
Combined resources: wheat, sheep, brick, wood

Pair 3

Score: 52.03
I08 + I25
I08 = Wood 9 / Sheep 9 / Wheat 8
I25 = Brick 10 / Wood 6 / Wood 4
Combined resources: wood, sheep, wheat, brick

Pair 4

Score: 52.03
I32 + I25
I32 = Brick 10 / Wheat 8 / Sheep 5
I25 = Brick 10 / Wood 6 / Wood 4
Combined resources: wood, brick, sheep, wheat

Pair 5

Score: 51.98
I08 + I32
I08 = Wood 9 / Sheep 9 / Wheat 8
I32 = Brick 10 / Wheat 8 / Sheep 5
Combined resources: wood, sheep, wheat, brick

Pair 6

Score: 51.80
I08 + I22
I08 = Wood 9 / Sheep 9 / Wheat 8
I22 = Brick 10 / Wheat 8 / Sheep 5
Combined resources: wood, sheep, wheat, brick

Seat Advice

Player 1

  • I08
    Wood 9 / Sheep 9 / Wheat 8
  • I32
    Brick 10 / Wheat 8 / Sheep 5
  • I13
    Sheep 9 / Wheat 8 / Wood 4

Player 2

  • I32
    Brick 10 / Wheat 8 / Sheep 5
  • I21
    Brick 10 / Wheat 8 / Wood 4
  • I25
    Brick 10 / Wood 6 / Wood 4

Player 3

  • I34
    Brick 10 / Wood 6 / Sheep 3
  • I35
    Brick 10 / Wheat 8 / Sheep 3
  • I02
    Brick 11 / Wheat 10 / Wood 9

Best Player 4 Recovery Pairs

I08 + I21
I08 = Wood 9 / Sheep 9 / Wheat 8
I21 = Brick 10 / Wheat 8 / Wood 4
I22 + I25
I22 = Brick 10 / Wheat 8 / Sheep 5
I25 = Brick 10 / Wood 6 / Wood 4
I08 + I25
I08 = Wood 9 / Sheep 9 / Wheat 8
I25 = Brick 10 / Wood 6 / Wood 4
I32 + I25
I32 = Brick 10 / Wheat 8 / Sheep 5
I25 = Brick 10 / Wood 6 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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