Daily Verdict
For your two settlements, look at I08 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I08 | Wood 9 / Sheep 9 / Wheat 8 | 18.24 |
| 2 | I22 | Brick 10 / Wheat 8 / Sheep 5 | 17.56 |
| 3 | I32 | Brick 10 / Wheat 8 / Sheep 5 | 17.41 |
| 4 | I13 | Sheep 9 / Wheat 8 / Wood 4 | 17.32 |
| 5 | I21 | Brick 10 / Wheat 8 / Wood 4 | 16.97 |
| 6 | I09 | Brick 11 / Wood 9 / Wheat 8 | 16.64 |
| 7 | I19 | Brick 11 / Wheat 8 / Sheep 5 | 16.53 |
| 8 | I33 | Wheat 8 / Sheep 5 / Ore 3 | 15.98 |
| 9 | I34 | Brick 10 / Wood 6 / Sheep 3 | 15.70 |
| 10 | I42 | Wheat 8 / Brick 4 / Ore 3 | 15.33 |
Best City Starts
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I08 = Wood 9 / Sheep 9 / Wheat 8City score: 9.45
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I33 = Wheat 8 / Sheep 5 / Ore 3City score: 9.40
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I13 = Sheep 9 / Wheat 8 / Wood 4City score: 8.78
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I22 = Brick 10 / Wheat 8 / Sheep 5City score: 8.78
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I32 = Brick 10 / Wheat 8 / Sheep 5City score: 8.78
Best Road Starts
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I08 = Wood 9 / Sheep 9 / Wheat 8Road score: 10.95
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I21 = Brick 10 / Wheat 8 / Wood 4Road score: 10.27
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I13 = Sheep 9 / Wheat 8 / Wood 4Road score: 10.21
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I22 = Brick 10 / Wheat 8 / Sheep 5Road score: 10.21
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I32 = Brick 10 / Wheat 8 / Sheep 5Road score: 10.21
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.08Pair 3
Score: 52.03Pair 4
Score: 52.03Pair 5
Score: 51.98Pair 6
Score: 51.80Seat Advice
Player 1
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I08Wood 9 / Sheep 9 / Wheat 8
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I32Brick 10 / Wheat 8 / Sheep 5
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I13Sheep 9 / Wheat 8 / Wood 4
Player 2
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I32Brick 10 / Wheat 8 / Sheep 5
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I21Brick 10 / Wheat 8 / Wood 4
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I25Brick 10 / Wood 6 / Wood 4
Player 3
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I34Brick 10 / Wood 6 / Sheep 3
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I35Brick 10 / Wheat 8 / Sheep 3
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I02Brick 11 / Wheat 10 / Wood 9
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.