Daily Verdict
For your two settlements, look at I09 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 ore.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I34 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I26 | Sheep 9 / Brick 6 / Wood 3 | 16.51 |
| 2 | I16 | Sheep 9 / Brick 6 / Ore 3 | 16.00 |
| 3 | I20 | Sheep 9 / Wheat 4 / Brick 4 | 15.15 |
| 4 | I25 | Ore 8 / Sheep 5 / Brick 2 | 14.76 |
| 5 | I34 | Wheat 9 / Ore 8 / Brick 2 | 14.76 |
| 6 | I02 | Sheep 11 / Wood 6 / Wheat 4 | 14.71 |
| 7 | I45 | Wood 12 / Wheat 8 / Sheep 5 | 14.53 |
| 8 | I19 | Wood 10 / Wheat 4 / Brick 4 | 14.33 |
| 9 | I09 | Wood 10 / Wood 6 / Wheat 4 | 14.21 |
| 10 | I24 | Ore 8 / Sheep 5 | 14.14 |
Best City Starts
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I34 = Wheat 9 / Ore 8 / Brick 2City score: 9.24
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I38 = Wheat 9 / Ore 8City score: 8.58
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I43 = Wheat 11 / Ore 10 / Sheep 5City score: 8.31
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I16 = Sheep 9 / Brick 6 / Ore 3City score: 8.22
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I15 = Sheep 9 / Wheat 4 / Ore 3City score: 8.09
Best Road Starts
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I26 = Sheep 9 / Brick 6 / Wood 3Road score: 10.15
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I19 = Wood 10 / Wheat 4 / Brick 4Road score: 8.87
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I09 = Wood 10 / Wood 6 / Wheat 4Road score: 8.82
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I16 = Sheep 9 / Brick 6 / Ore 3Road score: 8.82
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I02 = Sheep 11 / Wood 6 / Wheat 4Road score: 8.68
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.51Pair 3
Score: 48.83Pair 4
Score: 48.15Pair 5
Score: 48.01Pair 6
Score: 47.94Seat Advice
Player 1
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I26Sheep 9 / Brick 6 / Wood 3
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I16Sheep 9 / Brick 6 / Ore 3
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I19Wood 10 / Wheat 4 / Brick 4
Player 2
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I20Sheep 9 / Wheat 4 / Brick 4
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I45Wood 12 / Wheat 8 / Sheep 5
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I15Sheep 9 / Wheat 4 / Ore 3
Player 3
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I24Ore 8 / Sheep 5
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I45Wood 12 / Wheat 8 / Sheep 5
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I44Wood 12 / Wheat 9 / Wheat 8
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.