Daily Board Analysis

Daily Catan Board Insight for August 23, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
758
Saved At
2026-01-24 17:24:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I09 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I34 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 11 11 T1 Wood 6 6 T2 Desert T3 Ore 3 3 T4 Wheat 4 4 T5 Wood 10 10 T6 Sheep 5 5 T7 Brick 6 6 T8 Sheep 9 9 T9 Brick 4 4 T10 Brick 2 2 T11 Ore 8 8 T12 Wood 3 3 T13 Wheat 11 11 T14 Wood 12 12 T15 Wheat 9 9 T16 Ore 10 10 T17 Sheep 5 5 T18 Wheat 8 8 T19 I01 = Sheep 11 / Wood 6 I01 I02 = Sheep 11 / Wood 6 / Wheat 4 I02 6 I03 = Sheep 11 / Wheat 4 / Ore 3 I03 I04 = Sheep 11 / Ore 3 I04 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Wood 6 I07 I08 = Wood 10 / Wood 6 I08 I09 = Wood 10 / Wood 6 / Wheat 4 I09 9 I10 = Wood 6 I10 I11 = I11 I12 = Sheep 5 I12 I13 = Wood 10 / Sheep 5 I13 I14 = I14 I15 = Sheep 9 / Wheat 4 / Ore 3 I15 I16 = Sheep 9 / Brick 6 / Ore 3 I16 2 I17 = Brick 6 / Ore 3 I17 I18 = Ore 3 I18 I19 = Wood 10 / Wheat 4 / Brick 4 I19 8 I20 = Sheep 9 / Wheat 4 / Brick 4 I20 3 I21 = Wood 10 / Sheep 5 / Brick 2 I21 I22 = Wood 10 / Brick 4 / Brick 2 I22 I23 = Sheep 5 I23 I24 = Ore 8 / Sheep 5 I24 10 I25 = Ore 8 / Sheep 5 / Brick 2 I25 4 I26 = Sheep 9 / Brick 6 / Wood 3 I26 1 I27 = Brick 6 / Wood 3 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Wheat 11 / Sheep 9 / Brick 4 I30 I31 = Wheat 11 / Sheep 9 / Wood 3 I31 I32 = Wood 12 / Brick 4 / Brick 2 I32 I33 = Wood 12 / Wheat 11 / Brick 4 I33 I34 = Wheat 9 / Ore 8 / Brick 2 I34 5 I35 = Wood 12 / Wheat 9 / Brick 2 I35 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Wheat 9 / Ore 8 I38 I39 = Wheat 11 / Ore 10 / Wood 3 I39 I40 = Ore 10 / Wood 3 I40 I41 = Wood 3 I41 I42 = Wood 12 / Wheat 11 / Sheep 5 I42 I43 = Wheat 11 / Ore 10 / Sheep 5 I43 I44 = Wood 12 / Wheat 9 / Wheat 8 I44 I45 = Wood 12 / Wheat 8 / Sheep 5 I45 7 I46 = Wheat 9 I46 I47 = Wheat 9 / Wheat 8 I47 I48 = Ore 10 / Sheep 5 I48 I49 = Ore 10 I49 I50 = Ore 10 I50 I51 = Wheat 8 / Sheep 5 I51 I52 = Sheep 5 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Sheep 9 / Brick 6 / Wood 3 16.51
2 I16 Sheep 9 / Brick 6 / Ore 3 16.00
3 I20 Sheep 9 / Wheat 4 / Brick 4 15.15
4 I25 Ore 8 / Sheep 5 / Brick 2 14.76
5 I34 Wheat 9 / Ore 8 / Brick 2 14.76
6 I02 Sheep 11 / Wood 6 / Wheat 4 14.71
7 I45 Wood 12 / Wheat 8 / Sheep 5 14.53
8 I19 Wood 10 / Wheat 4 / Brick 4 14.33
9 I09 Wood 10 / Wood 6 / Wheat 4 14.21
10 I24 Ore 8 / Sheep 5 14.14

Best City Starts

  1. I34 = Wheat 9 / Ore 8 / Brick 2
    City score: 9.24
  2. I38 = Wheat 9 / Ore 8
    City score: 8.58
  3. I43 = Wheat 11 / Ore 10 / Sheep 5
    City score: 8.31
  4. I16 = Sheep 9 / Brick 6 / Ore 3
    City score: 8.22
  5. I15 = Sheep 9 / Wheat 4 / Ore 3
    City score: 8.09

Best Road Starts

  1. I26 = Sheep 9 / Brick 6 / Wood 3
    Road score: 10.15
  2. I19 = Wood 10 / Wheat 4 / Brick 4
    Road score: 8.87
  3. I09 = Wood 10 / Wood 6 / Wheat 4
    Road score: 8.82
  4. I16 = Sheep 9 / Brick 6 / Ore 3
    Road score: 8.82
  5. I02 = Sheep 11 / Wood 6 / Wheat 4
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.83
I09 + I16
I09 = Wood 10 / Wood 6 / Wheat 4
I16 = Sheep 9 / Brick 6 / Ore 3
Combined resources: wood, wheat, ore, brick, sheep

Pair 2

Score: 49.51
I09 + I26
I09 = Wood 10 / Wood 6 / Wheat 4
I26 = Sheep 9 / Brick 6 / Wood 3
Combined resources: wood, wheat, brick, sheep

Pair 3

Score: 48.83
I34 + I26
I34 = Wheat 9 / Ore 8 / Brick 2
I26 = Sheep 9 / Brick 6 / Wood 3
Combined resources: brick, sheep, wood, ore, wheat

Pair 4

Score: 48.15
I02 + I26
I02 = Sheep 11 / Wood 6 / Wheat 4
I26 = Sheep 9 / Brick 6 / Wood 3
Combined resources: sheep, wood, wheat, brick

Pair 5

Score: 48.01
I16 + I02
I16 = Sheep 9 / Brick 6 / Ore 3
I02 = Sheep 11 / Wood 6 / Wheat 4
Combined resources: sheep, wood, wheat, ore, brick

Pair 6

Score: 47.94
I44 + I26
I44 = Wood 12 / Wheat 9 / Wheat 8
I26 = Sheep 9 / Brick 6 / Wood 3
Combined resources: brick, sheep, wood, wheat

Seat Advice

Player 1

  • I26
    Sheep 9 / Brick 6 / Wood 3
  • I16
    Sheep 9 / Brick 6 / Ore 3
  • I19
    Wood 10 / Wheat 4 / Brick 4

Player 2

  • I20
    Sheep 9 / Wheat 4 / Brick 4
  • I45
    Wood 12 / Wheat 8 / Sheep 5
  • I15
    Sheep 9 / Wheat 4 / Ore 3

Player 3

  • I24
    Ore 8 / Sheep 5
  • I45
    Wood 12 / Wheat 8 / Sheep 5
  • I44
    Wood 12 / Wheat 9 / Wheat 8

Best Player 4 Recovery Pairs

I09 + I16
I09 = Wood 10 / Wood 6 / Wheat 4
I16 = Sheep 9 / Brick 6 / Ore 3
I09 + I26
I09 = Wood 10 / Wood 6 / Wheat 4
I26 = Sheep 9 / Brick 6 / Wood 3
I34 + I26
I34 = Wheat 9 / Ore 8 / Brick 2
I26 = Sheep 9 / Brick 6 / Wood 3
I02 + I26
I02 = Sheep 11 / Wood 6 / Wheat 4
I26 = Sheep 9 / Brick 6 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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