Daily Board Analysis

Daily Catan Board Insight for August 24, 2026

Plan around limited ore.

port-driven polarized brick-scarce
Setup ID
2771
Saved At
2026-04-16 16:41:43
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 10 10 T1 Sheep 2 2 T2 Wood 11 11 T3 Wood 6 6 T4 Wheat 4 4 T5 Wheat 8 8 T6 Ore 12 12 T7 Ore 3 3 T8 Sheep 10 10 T9 Desert T10 Brick 3 3 T11 Wood 6 6 T12 Brick 11 11 T13 Wheat 4 4 T14 Wheat 8 8 T15 Wood 5 5 T16 Ore 5 5 T17 Sheep 9 9 T18 Sheep 9 9 T19 I01 = Brick 10 / Sheep 2 I01 I02 = Brick 10 / Wheat 4 / Sheep 2 I02 I03 = Brick 10 / Wood 6 / Wheat 4 I03 3 I04 = Brick 10 / Wood 6 I04 I05 = Brick 10 I05 I06 = Brick 10 I06 I07 = Wood 11 / Sheep 2 I07 I08 = Wood 11 / Wheat 8 / Sheep 2 I08 I09 = Wheat 8 / Wheat 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wood 11 I11 I12 = Ore 12 / Wood 11 I12 I13 = Ore 12 / Wood 11 / Wheat 8 I13 I14 = Wood 11 I14 I15 = Sheep 10 / Wood 6 / Wheat 4 I15 7 I16 = Sheep 10 / Wood 6 / Ore 3 I16 8 I17 = Wood 6 / Ore 3 I17 I18 = Wood 6 I18 I19 = Wheat 8 / Wheat 4 I19 I20 = Sheep 10 / Wheat 4 I20 I21 = Ore 12 / Wheat 8 / Brick 3 I21 I22 = Wheat 8 / Brick 3 I22 I23 = Ore 12 I23 I24 = Ore 12 / Wood 6 I24 I25 = Ore 12 / Wood 6 / Brick 3 I25 I26 = Brick 11 / Sheep 10 / Ore 3 I26 I27 = Brick 11 / Ore 3 I27 I28 = Ore 3 I28 I29 = Ore 3 I29 I30 = Sheep 10 / Wheat 4 I30 I31 = Brick 11 / Sheep 10 / Wheat 4 I31 I32 = Wheat 8 / Brick 3 I32 I33 = Wheat 8 / Wheat 4 I33 I34 = Wood 6 / Wood 5 / Brick 3 I34 10 I35 = Wheat 8 / Wood 5 / Brick 3 I35 4 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Wood 5 I38 2 I39 = Brick 11 / Ore 5 / Wheat 4 I39 I40 = Brick 11 / Ore 5 I40 I41 = Brick 11 I41 I42 = Sheep 9 / Wheat 8 / Wheat 4 I42 9 I43 = Sheep 9 / Ore 5 / Wheat 4 I43 6 I44 = Sheep 9 / Wheat 8 / Wood 5 I44 1 I45 = Sheep 9 / Sheep 9 / Wheat 8 I45 5 I46 = Wood 5 I46 I47 = Sheep 9 / Wood 5 I47 I48 = Sheep 9 / Ore 5 I48 I49 = Ore 5 I49 I50 = Ore 5 I50 I51 = Sheep 9 / Sheep 9 I51 I52 = Sheep 9 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Sheep 9 / Wheat 8 / Wood 5 18.06
2 I38 Wood 6 / Wood 5 18.03
3 I03 Brick 10 / Wood 6 / Wheat 4 16.87
4 I35 Wheat 8 / Wood 5 / Brick 3 16.66
5 I45 Sheep 9 / Sheep 9 / Wheat 8 16.31
6 I43 Sheep 9 / Ore 5 / Wheat 4 15.89
7 I15 Sheep 10 / Wood 6 / Wheat 4 15.79
8 I16 Sheep 10 / Wood 6 / Ore 3 15.24
9 I42 Sheep 9 / Wheat 8 / Wheat 4 15.17
10 I34 Wood 6 / Wood 5 / Brick 3 15.17

Best City Starts

  1. I43 = Sheep 9 / Ore 5 / Wheat 4
    City score: 10.25
  2. I44 = Sheep 9 / Wheat 8 / Wood 5
    City score: 9.45
  3. I45 = Sheep 9 / Sheep 9 / Wheat 8
    City score: 9.45
  4. I42 = Sheep 9 / Wheat 8 / Wheat 4
    City score: 8.78
  5. I39 = Brick 11 / Ore 5 / Wheat 4
    City score: 8.25

Best Road Starts

  1. I44 = Sheep 9 / Wheat 8 / Wood 5
    Road score: 10.95
  2. I03 = Brick 10 / Wood 6 / Wheat 4
    Road score: 10.44
  3. I35 = Wheat 8 / Wood 5 / Brick 3
    Road score: 10.15
  4. I45 = Sheep 9 / Sheep 9 / Wheat 8
    Road score: 9.59
  5. I34 = Wood 6 / Wood 5 / Brick 3
    Road score: 9.52

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.41
I45 + I03
I45 = Sheep 9 / Sheep 9 / Wheat 8
I03 = Brick 10 / Wood 6 / Wheat 4
Combined resources: brick, wood, wheat, sheep

Pair 2

Score: 52.20
I44 + I03
I44 = Sheep 9 / Wheat 8 / Wood 5
I03 = Brick 10 / Wood 6 / Wheat 4
Combined resources: brick, wood, wheat, sheep

Pair 3

Score: 51.02
I43 + I03
I43 = Sheep 9 / Ore 5 / Wheat 4
I03 = Brick 10 / Wood 6 / Wheat 4
Combined resources: brick, wood, wheat, ore, sheep

Pair 4

Score: 50.86
I45 + I34
I45 = Sheep 9 / Sheep 9 / Wheat 8
I34 = Wood 6 / Wood 5 / Brick 3
Combined resources: brick, wood, wheat, sheep

Pair 5

Score: 50.75
I45 + I35
I45 = Sheep 9 / Sheep 9 / Wheat 8
I35 = Wheat 8 / Wood 5 / Brick 3
Combined resources: brick, wheat, wood, sheep

Pair 6

Score: 50.58
I42 + I03
I42 = Sheep 9 / Wheat 8 / Wheat 4
I03 = Brick 10 / Wood 6 / Wheat 4
Combined resources: brick, wood, wheat, sheep

Seat Advice

Player 1

  • I44
    Sheep 9 / Wheat 8 / Wood 5
  • I45
    Sheep 9 / Sheep 9 / Wheat 8
  • I03
    Brick 10 / Wood 6 / Wheat 4

Player 2

  • I03
    Brick 10 / Wood 6 / Wheat 4
  • I15
    Sheep 10 / Wood 6 / Wheat 4
  • I34
    Wood 6 / Wood 5 / Brick 3

Player 3

  • I16
    Sheep 10 / Wood 6 / Ore 3
  • I31
    Brick 11 / Sheep 10 / Wheat 4
  • I09
    Wheat 8 / Wheat 4 / Sheep 2

Best Player 4 Recovery Pairs

I45 + I03
I45 = Sheep 9 / Sheep 9 / Wheat 8
I03 = Brick 10 / Wood 6 / Wheat 4
I44 + I03
I44 = Sheep 9 / Wheat 8 / Wood 5
I03 = Brick 10 / Wood 6 / Wheat 4
I43 + I03
I43 = Sheep 9 / Ore 5 / Wheat 4
I03 = Brick 10 / Wood 6 / Wheat 4
I45 + I34
I45 = Sheep 9 / Sheep 9 / Wheat 8
I34 = Wood 6 / Wood 5 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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