Daily Board Analysis

Daily Catan Board Insight for August 26, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
338
Saved At
2025-08-25 17:07:45
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 sheep, 1 ore.

  • The board produces relatively little ore, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Wheat 2 2 T2 Sheep 6 6 T3 Ore 10 10 T4 Brick 9 9 T5 Wheat 4 4 T6 Wood 3 3 T7 Wood 8 8 T8 Ore 3 3 T9 Wood 11 11 T10 Brick 5 5 T11 Brick 8 8 T12 Sheep 4 4 T13 Sheep 6 6 T14 Desert T15 Wheat 10 10 T16 Wheat 11 11 T17 Ore 12 12 T18 Sheep 9 9 T19 I01 = Wood 5 / Wheat 2 I01 I02 = Brick 9 / Wood 5 / Wheat 2 I02 I03 = Ore 10 / Brick 9 / Wood 5 I03 1 I04 = Ore 10 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 6 / Wheat 2 I07 I08 = Sheep 6 / Wheat 4 / Wheat 2 I08 I09 = Brick 9 / Wheat 4 / Wheat 2 I09 I10 = Wheat 2 I10 I11 = Sheep 6 I11 I12 = Sheep 6 / Wood 3 I12 I13 = Sheep 6 / Wheat 4 / Wood 3 I13 3 I14 = Sheep 6 I14 I15 = Ore 10 / Brick 9 / Ore 3 I15 I16 = Ore 10 / Wood 8 / Ore 3 I16 I17 = Ore 10 / Wood 8 I17 I18 = Ore 10 I18 I19 = Wood 11 / Brick 9 / Wheat 4 I19 7 I20 = Wood 11 / Brick 9 / Ore 3 I20 I21 = Brick 5 / Wheat 4 / Wood 3 I21 9 I22 = Wood 11 / Brick 5 / Wheat 4 I22 8 I23 = Wood 3 I23 I24 = Brick 8 / Wood 3 I24 4 I25 = Brick 8 / Brick 5 / Wood 3 I25 6 I26 = Wood 8 / Sheep 4 / Ore 3 I26 5 I27 = Wood 8 / Sheep 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wood 11 / Sheep 6 / Ore 3 I30 10 I31 = Sheep 6 / Sheep 4 / Ore 3 I31 I32 = Wood 11 / Brick 5 I32 I33 = Wood 11 / Sheep 6 I33 I34 = Wheat 10 / Brick 8 / Brick 5 I34 2 I35 = Wheat 10 / Brick 5 I35 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Wheat 10 / Brick 8 I38 I39 = Wheat 11 / Sheep 6 / Sheep 4 I39 I40 = Wheat 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Ore 12 / Sheep 6 I42 I43 = Ore 12 / Wheat 11 / Sheep 6 I43 I44 = Wheat 10 / Sheep 9 I44 I45 = Ore 12 / Sheep 9 I45 I46 = Wheat 10 I46 I47 = Wheat 10 / Sheep 9 I47 I48 = Ore 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Ore 12 / Sheep 9 I51 I52 = Ore 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Ore 10 / Brick 9 / Wood 5 15.87
2 I34 Wheat 10 / Brick 8 / Brick 5 15.06
3 I13 Sheep 6 / Wheat 4 / Wood 3 14.97
4 I24 Brick 8 / Wood 3 14.83
5 I26 Wood 8 / Sheep 4 / Ore 3 14.71
6 I25 Brick 8 / Brick 5 / Wood 3 14.41
7 I19 Wood 11 / Brick 9 / Wheat 4 14.31
8 I22 Wood 11 / Brick 5 / Wheat 4 14.17
9 I21 Brick 5 / Wheat 4 / Wood 3 13.97
10 I30 Wood 11 / Sheep 6 / Ore 3 13.85

Best City Starts

  1. I34 = Wheat 10 / Brick 8 / Brick 5
    City score: 8.37
  2. I03 = Ore 10 / Brick 9 / Wood 5
    City score: 8.11
  3. I26 = Wood 8 / Sheep 4 / Ore 3
    City score: 7.57
  4. I31 = Sheep 6 / Sheep 4 / Ore 3
    City score: 7.57
  5. I16 = Ore 10 / Wood 8 / Ore 3
    City score: 7.41

Best Road Starts

  1. I03 = Ore 10 / Brick 9 / Wood 5
    Road score: 9.97
  2. I34 = Wheat 10 / Brick 8 / Brick 5
    Road score: 9.54
  3. I25 = Brick 8 / Brick 5 / Wood 3
    Road score: 9.52
  4. I02 = Brick 9 / Wood 5 / Wheat 2
    Road score: 9.11
  5. I13 = Sheep 6 / Wheat 4 / Wood 3
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.21
I34 + I26
I34 = Wheat 10 / Brick 8 / Brick 5
I26 = Wood 8 / Sheep 4 / Ore 3
Combined resources: wood, ore, sheep, brick, wheat

Pair 2

Score: 48.69
I13 + I03
I13 = Sheep 6 / Wheat 4 / Wood 3
I03 = Ore 10 / Brick 9 / Wood 5
Combined resources: wood, ore, brick, sheep, wheat

Pair 3

Score: 48.49
I34 + I03
I34 = Wheat 10 / Brick 8 / Brick 5
I03 = Ore 10 / Brick 9 / Wood 5
Combined resources: wood, ore, brick, wheat

Pair 4

Score: 47.82
I34 + I13
I34 = Wheat 10 / Brick 8 / Brick 5
I13 = Sheep 6 / Wheat 4 / Wood 3
Combined resources: sheep, wheat, wood, brick

Pair 5

Score: 47.70
I39 + I03
I39 = Wheat 11 / Sheep 6 / Sheep 4
I03 = Ore 10 / Brick 9 / Wood 5
Combined resources: wood, ore, brick, sheep, wheat

Pair 6

Score: 47.30
I25 + I13
I25 = Brick 8 / Brick 5 / Wood 3
I13 = Sheep 6 / Wheat 4 / Wood 3
Combined resources: sheep, wheat, wood, brick

Seat Advice

Player 1

  • I34
    Wheat 10 / Brick 8 / Brick 5
  • I03
    Ore 10 / Brick 9 / Wood 5
  • I02
    Brick 9 / Wood 5 / Wheat 2

Player 2

  • I22
    Wood 11 / Brick 5 / Wheat 4
  • I13
    Sheep 6 / Wheat 4 / Wood 3
  • I21
    Brick 5 / Wheat 4 / Wood 3

Player 3

  • I22
    Wood 11 / Brick 5 / Wheat 4
  • I19
    Wood 11 / Brick 9 / Wheat 4
  • I21
    Brick 5 / Wheat 4 / Wood 3

Best Player 4 Recovery Pairs

I34 + I26
I34 = Wheat 10 / Brick 8 / Brick 5
I26 = Wood 8 / Sheep 4 / Ore 3
I13 + I03
I13 = Sheep 6 / Wheat 4 / Wood 3
I03 = Ore 10 / Brick 9 / Wood 5
I34 + I03
I34 = Wheat 10 / Brick 8 / Brick 5
I03 = Ore 10 / Brick 9 / Wood 5
I34 + I13
I34 = Wheat 10 / Brick 8 / Brick 5
I13 = Sheep 6 / Wheat 4 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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