Daily Board Analysis

Daily Catan Board Insight for August 27, 2026

Plan around limited ore.

city-heavy port-driven polarized wood-scarce
Setup ID
2193
Saved At
2026-04-12 08:51:51
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little wood, ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I20 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 6 6 T1 Wood 2 2 T2 Sheep 3 3 T3 Wood 10 10 T4 Brick 5 5 T5 Ore 11 11 T6 Wood 12 12 T7 Desert T8 Ore 9 9 T9 Wheat 8 8 T10 Wheat 5 5 T11 Sheep 6 6 T12 Brick 4 4 T13 Brick 4 4 T14 Wood 11 11 T15 Sheep 9 9 T16 Sheep 3 3 T17 Ore 10 10 T18 Wheat 8 8 T19 I01 = Wheat 6 / Wood 2 I01 I02 = Wheat 6 / Brick 5 / Wood 2 I02 9 I03 = Wood 10 / Wheat 6 / Brick 5 I03 2 I04 = Wood 10 / Wheat 6 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Sheep 3 / Wood 2 I07 I08 = Ore 11 / Sheep 3 / Wood 2 I08 I09 = Ore 11 / Brick 5 / Wood 2 I09 I10 = Wood 2 I10 I11 = Sheep 3 I11 I12 = Wood 12 / Sheep 3 I12 I13 = Wood 12 / Ore 11 / Sheep 3 I13 I14 = Sheep 3 I14 I15 = Wood 10 / Ore 9 / Brick 5 I15 4 I16 = Wood 10 / Ore 9 I16 I17 = Wood 10 I17 I18 = Wood 10 I18 I19 = Ore 11 / Wheat 8 / Brick 5 I19 5 I20 = Ore 9 / Wheat 8 / Brick 5 I20 1 I21 = Wood 12 / Ore 11 / Wheat 5 I21 I22 = Ore 11 / Wheat 8 / Wheat 5 I22 I23 = Wood 12 I23 I24 = Wood 12 / Sheep 6 I24 I25 = Wood 12 / Sheep 6 / Wheat 5 I25 I26 = Ore 9 / Brick 4 I26 I27 = Brick 4 I27 I28 = I28 I29 = I29 I30 = Ore 9 / Wheat 8 / Brick 4 I30 3 I31 = Ore 9 / Brick 4 / Brick 4 I31 I32 = Wood 11 / Wheat 8 / Wheat 5 I32 I33 = Wood 11 / Wheat 8 / Brick 4 I33 8 I34 = Sheep 9 / Sheep 6 / Wheat 5 I34 7 I35 = Wood 11 / Sheep 9 / Wheat 5 I35 10 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Sheep 9 / Sheep 6 I38 I39 = Brick 4 / Brick 4 / Sheep 3 I39 I40 = Brick 4 / Sheep 3 I40 I41 = Brick 4 I41 I42 = Wood 11 / Ore 10 / Brick 4 I42 I43 = Ore 10 / Brick 4 / Sheep 3 I43 I44 = Wood 11 / Sheep 9 / Wheat 8 I44 6 I45 = Wood 11 / Ore 10 / Wheat 8 I45 I46 = Sheep 9 I46 I47 = Sheep 9 / Wheat 8 I47 I48 = Ore 10 / Sheep 3 I48 I49 = Sheep 3 I49 I50 = Sheep 3 I50 I51 = Ore 10 / Wheat 8 I51 I52 = Ore 10 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I20 Ore 9 / Wheat 8 / Brick 5 18.58
2 I03 Wood 10 / Wheat 6 / Brick 5 18.34
3 I30 Ore 9 / Wheat 8 / Brick 4 17.32
4 I15 Wood 10 / Ore 9 / Brick 5 16.96
5 I19 Ore 11 / Wheat 8 / Brick 5 16.14
6 I44 Wood 11 / Sheep 9 / Wheat 8 16.09
7 I34 Sheep 9 / Sheep 6 / Wheat 5 16.00
8 I33 Wood 11 / Wheat 8 / Brick 4 15.92
9 I02 Wheat 6 / Brick 5 / Wood 2 15.30
10 I35 Wood 11 / Sheep 9 / Wheat 5 15.04

Best City Starts

  1. I20 = Ore 9 / Wheat 8 / Brick 5
    City score: 10.88
  2. I30 = Ore 9 / Wheat 8 / Brick 4
    City score: 10.23
  3. I34 = Sheep 9 / Sheep 6 / Wheat 5
    City score: 9.45
  4. I19 = Ore 11 / Wheat 8 / Brick 5
    City score: 8.88
  5. I22 = Ore 11 / Wheat 8 / Wheat 5
    City score: 8.88

Best Road Starts

  1. I03 = Wood 10 / Wheat 6 / Brick 5
    Road score: 11.12
  2. I20 = Ore 9 / Wheat 8 / Brick 5
    Road score: 10.25
  3. I15 = Wood 10 / Ore 9 / Brick 5
    Road score: 9.81
  4. I34 = Sheep 9 / Sheep 6 / Wheat 5
    Road score: 9.59
  5. I30 = Ore 9 / Wheat 8 / Brick 4
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.58
I34 + I03
I34 = Sheep 9 / Sheep 6 / Wheat 5
I03 = Wood 10 / Wheat 6 / Brick 5
Combined resources: wheat, wood, brick, sheep

Pair 2

Score: 52.93
I34 + I15
I34 = Sheep 9 / Sheep 6 / Wheat 5
I15 = Wood 10 / Ore 9 / Brick 5
Combined resources: wood, brick, ore, wheat, sheep

Pair 3

Score: 52.54
I34 + I20
I34 = Sheep 9 / Sheep 6 / Wheat 5
I20 = Ore 9 / Wheat 8 / Brick 5
Combined resources: brick, ore, wheat, sheep

Pair 4

Score: 51.97
I20 + I03
I20 = Ore 9 / Wheat 8 / Brick 5
I03 = Wood 10 / Wheat 6 / Brick 5
Combined resources: wheat, wood, brick, ore

Pair 5

Score: 51.79
I20 + I44
I20 = Ore 9 / Wheat 8 / Brick 5
I44 = Wood 11 / Sheep 9 / Wheat 8
Combined resources: brick, ore, wheat, wood, sheep

Pair 6

Score: 51.57
I44 + I03
I44 = Wood 11 / Sheep 9 / Wheat 8
I03 = Wood 10 / Wheat 6 / Brick 5
Combined resources: wheat, wood, brick, sheep

Seat Advice

Player 1

  • I03
    Wood 10 / Wheat 6 / Brick 5
  • I34
    Sheep 9 / Sheep 6 / Wheat 5
  • I35
    Wood 11 / Sheep 9 / Wheat 5

Player 2

  • I44
    Wood 11 / Sheep 9 / Wheat 8
  • I34
    Sheep 9 / Sheep 6 / Wheat 5
  • I35
    Wood 11 / Sheep 9 / Wheat 5

Player 3

  • I44
    Wood 11 / Sheep 9 / Wheat 8
  • I31
    Ore 9 / Brick 4 / Brick 4
  • I32
    Wood 11 / Wheat 8 / Wheat 5

Best Player 4 Recovery Pairs

I34 + I03
I34 = Sheep 9 / Sheep 6 / Wheat 5
I03 = Wood 10 / Wheat 6 / Brick 5
I34 + I15
I34 = Sheep 9 / Sheep 6 / Wheat 5
I15 = Wood 10 / Ore 9 / Brick 5
I34 + I20
I34 = Sheep 9 / Sheep 6 / Wheat 5
I20 = Ore 9 / Wheat 8 / Brick 5
I20 + I03
I20 = Ore 9 / Wheat 8 / Brick 5
I03 = Wood 10 / Wheat 6 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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