Daily Board Analysis

Daily Catan Board Insight for August 28, 2026

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
556
Saved At
2025-12-06 15:26:27
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I43. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 9 9 T1 Wood 8 8 T2 Wood 11 11 T3 Sheep 4 4 T4 Wheat 5 5 T5 Sheep 5 5 T6 Ore 11 11 T7 Wheat 6 6 T8 Brick 10 10 T9 Wood 2 2 T10 Brick 4 4 T11 Wheat 12 12 T12 Desert T13 Wood 9 9 T14 Sheep 3 3 T15 Ore 10 10 T16 Brick 8 8 T17 Wheat 3 3 T18 Ore 6 6 T19 I01 = Sheep 9 / Wood 8 I01 5 I02 = Sheep 9 / Wood 8 / Wheat 5 I02 1 I03 = Sheep 9 / Wheat 5 / Sheep 4 I03 9 I04 = Sheep 9 / Sheep 4 I04 7 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Wood 11 / Wood 8 I07 I08 = Wood 11 / Wood 8 / Sheep 5 I08 8 I09 = Wood 8 / Wheat 5 / Sheep 5 I09 2 I10 = Wood 8 I10 I11 = Wood 11 I11 I12 = Wood 11 / Ore 11 I12 I13 = Wood 11 / Ore 11 / Sheep 5 I13 I14 = Wood 11 I14 I15 = Brick 10 / Wheat 5 / Sheep 4 I15 6 I16 = Brick 10 / Wheat 6 / Sheep 4 I16 4 I17 = Wheat 6 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Wheat 5 / Sheep 5 / Wood 2 I19 I20 = Brick 10 / Wheat 5 / Wood 2 I20 I21 = Ore 11 / Sheep 5 / Brick 4 I21 I22 = Sheep 5 / Brick 4 / Wood 2 I22 I23 = Ore 11 I23 I24 = Wheat 12 / Ore 11 I24 I25 = Wheat 12 / Ore 11 / Brick 4 I25 I26 = Brick 10 / Wheat 6 I26 I27 = Wheat 6 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Brick 10 / Wood 9 / Wood 2 I30 I31 = Brick 10 / Wood 9 I31 I32 = Brick 4 / Sheep 3 / Wood 2 I32 I33 = Wood 9 / Sheep 3 / Wood 2 I33 I34 = Wheat 12 / Ore 10 / Brick 4 I34 I35 = Ore 10 / Brick 4 / Sheep 3 I35 I36 = Wheat 12 I36 I37 = Wheat 12 I37 I38 = Wheat 12 / Ore 10 I38 I39 = Wood 9 / Brick 8 I39 I40 = Brick 8 I40 I41 = I41 I42 = Wood 9 / Sheep 3 / Wheat 3 I42 I43 = Wood 9 / Brick 8 / Wheat 3 I43 3 I44 = Ore 10 / Ore 6 / Sheep 3 I44 I45 = Ore 6 / Sheep 3 / Wheat 3 I45 10 I46 = Ore 10 I46 I47 = Ore 10 / Ore 6 I47 I48 = Brick 8 / Wheat 3 I48 I49 = Brick 8 I49 I50 = Brick 8 I50 I51 = Ore 6 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Ore 6 I53 I54 = Ore 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Sheep 9 / Wood 8 / Wheat 5 18.05
2 I09 Wood 8 / Wheat 5 / Sheep 5 17.76
3 I43 Wood 9 / Brick 8 / Wheat 3 16.38
4 I16 Brick 10 / Wheat 6 / Sheep 4 15.61
5 I01 Sheep 9 / Wood 8 15.37
6 I15 Brick 10 / Wheat 5 / Sheep 4 15.29
7 I04 Sheep 9 / Sheep 4 14.99
8 I08 Wood 11 / Wood 8 / Sheep 5 14.29
9 I03 Sheep 9 / Wheat 5 / Sheep 4 14.07
10 I45 Ore 6 / Sheep 3 / Wheat 3 13.81

Best City Starts

  1. I02 = Sheep 9 / Wood 8 / Wheat 5
    City score: 9.45
  2. I09 = Wood 8 / Wheat 5 / Sheep 5
    City score: 9.45
  3. I45 = Ore 6 / Sheep 3 / Wheat 3
    City score: 8.51
  4. I03 = Sheep 9 / Wheat 5 / Sheep 4
    City score: 8.09
  5. I16 = Brick 10 / Wheat 6 / Sheep 4
    City score: 8.09

Best Road Starts

  1. I02 = Sheep 9 / Wood 8 / Wheat 5
    Road score: 10.95
  2. I09 = Wood 8 / Wheat 5 / Sheep 5
    Road score: 10.95
  3. I43 = Wood 9 / Brick 8 / Wheat 3
    Road score: 10.70
  4. I16 = Brick 10 / Wheat 6 / Sheep 4
    Road score: 9.45
  5. I08 = Wood 11 / Wood 8 / Sheep 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.70
I02 + I43
I02 = Sheep 9 / Wood 8 / Wheat 5
I43 = Wood 9 / Brick 8 / Wheat 3
Combined resources: sheep, wood, wheat, brick

Pair 2

Score: 52.60
I09 + I43
I09 = Wood 8 / Wheat 5 / Sheep 5
I43 = Wood 9 / Brick 8 / Wheat 3
Combined resources: wood, wheat, sheep, brick

Pair 3

Score: 50.43
I09 + I16
I09 = Wood 8 / Wheat 5 / Sheep 5
I16 = Brick 10 / Wheat 6 / Sheep 4
Combined resources: wood, wheat, sheep, brick

Pair 4

Score: 50.39
I02 + I16
I02 = Sheep 9 / Wood 8 / Wheat 5
I16 = Brick 10 / Wheat 6 / Sheep 4
Combined resources: sheep, wood, wheat, brick

Pair 5

Score: 49.80
I03 + I43
I03 = Sheep 9 / Wheat 5 / Sheep 4
I43 = Wood 9 / Brick 8 / Wheat 3
Combined resources: sheep, wheat, wood, brick

Pair 6

Score: 49.15
I16 + I43
I16 = Brick 10 / Wheat 6 / Sheep 4
I43 = Wood 9 / Brick 8 / Wheat 3
Combined resources: sheep, wheat, brick, wood

Seat Advice

Player 1

  • I02
    Sheep 9 / Wood 8 / Wheat 5
  • I09
    Wood 8 / Wheat 5 / Sheep 5
  • I43
    Wood 9 / Brick 8 / Wheat 3

Player 2

  • I43
    Wood 9 / Brick 8 / Wheat 3
  • I16
    Brick 10 / Wheat 6 / Sheep 4
  • I08
    Wood 11 / Wood 8 / Sheep 5

Player 3

  • I16
    Brick 10 / Wheat 6 / Sheep 4
  • I15
    Brick 10 / Wheat 5 / Sheep 4
  • I20
    Brick 10 / Wheat 5 / Wood 2

Best Player 4 Recovery Pairs

I02 + I43
I02 = Sheep 9 / Wood 8 / Wheat 5
I43 = Wood 9 / Brick 8 / Wheat 3
I09 + I43
I09 = Wood 8 / Wheat 5 / Sheep 5
I43 = Wood 9 / Brick 8 / Wheat 3
I09 + I16
I09 = Wood 8 / Wheat 5 / Sheep 5
I16 = Brick 10 / Wheat 6 / Sheep 4
I02 + I16
I02 = Sheep 9 / Wood 8 / Wheat 5
I16 = Brick 10 / Wheat 6 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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