Daily Board Analysis

Daily Catan Board Insight for August 29, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized wood-scarce
Setup ID
1965
Saved At
2026-04-10 02:21:56
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I43 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 ore.

  • The board produces relatively little wood, sheep; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I08 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 3 3 T1 Ore 8 8 T2 Wheat 5 5 T3 Wheat 2 2 T4 Brick 5 5 T5 Ore 3 3 T6 Wood 10 10 T7 Ore 6 6 T8 Wood 12 12 T9 Sheep 10 10 T10 Wood 11 11 T11 Brick 9 9 T12 Sheep 11 11 T13 Wheat 6 6 T14 Desert T15 Brick 8 8 T16 Wood 4 4 T17 Wheat 9 9 T18 Sheep 4 4 T19 I01 = Ore 8 / Sheep 3 I01 I02 = Ore 8 / Brick 5 / Sheep 3 I02 1 I03 = Brick 5 / Sheep 3 / Wheat 2 I03 I04 = Sheep 3 / Wheat 2 I04 I05 = Sheep 3 I05 I06 = Sheep 3 I06 I07 = Ore 8 / Wheat 5 I07 I08 = Ore 8 / Wheat 5 / Ore 3 I08 6 I09 = Ore 8 / Brick 5 / Ore 3 I09 8 I10 = Ore 8 I10 I11 = Wheat 5 I11 I12 = Wood 10 / Wheat 5 I12 I13 = Wood 10 / Wheat 5 / Ore 3 I13 I14 = Wheat 5 I14 I15 = Wood 12 / Brick 5 / Wheat 2 I15 I16 = Wood 12 / Ore 6 / Wheat 2 I16 I17 = Ore 6 / Wheat 2 I17 I18 = Wheat 2 I18 I19 = Sheep 10 / Brick 5 / Ore 3 I19 10 I20 = Wood 12 / Sheep 10 / Brick 5 I20 I21 = Wood 11 / Wood 10 / Ore 3 I21 I22 = Wood 11 / Sheep 10 / Ore 3 I22 I23 = Wood 10 I23 I24 = Wood 10 / Brick 9 I24 5 I25 = Wood 11 / Wood 10 / Brick 9 I25 I26 = Wood 12 / Sheep 11 / Ore 6 I26 I27 = Sheep 11 / Ore 6 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wood 12 / Sheep 10 / Wheat 6 I30 7 I31 = Wood 12 / Sheep 11 / Wheat 6 I31 I32 = Wood 11 / Sheep 10 I32 I33 = Sheep 10 / Wheat 6 I33 I34 = Wood 11 / Brick 9 / Brick 8 I34 9 I35 = Wood 11 / Brick 8 I35 I36 = Brick 9 I36 I37 = Brick 9 I37 I38 = Brick 9 / Brick 8 I38 I39 = Sheep 11 / Wheat 6 / Wood 4 I39 3 I40 = Sheep 11 / Wood 4 I40 I41 = Sheep 11 I41 I42 = Wheat 9 / Wheat 6 I42 I43 = Wheat 9 / Wheat 6 / Wood 4 I43 2 I44 = Brick 8 / Sheep 4 I44 I45 = Wheat 9 / Sheep 4 I45 I46 = Brick 8 I46 I47 = Brick 8 / Sheep 4 I47 I48 = Wheat 9 / Wood 4 I48 4 I49 = Wood 4 I49 I50 = Wood 4 I50 I51 = Wheat 9 / Sheep 4 I51 I52 = Wheat 9 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Ore 8 / Brick 5 / Sheep 3 15.74
2 I43 Wheat 9 / Wheat 6 / Wood 4 14.84
3 I39 Sheep 11 / Wheat 6 / Wood 4 14.75
4 I48 Wheat 9 / Wood 4 14.20
5 I24 Wood 10 / Brick 9 14.03
6 I08 Ore 8 / Wheat 5 / Ore 3 13.92
7 I30 Wood 12 / Sheep 10 / Wheat 6 13.86
8 I09 Ore 8 / Brick 5 / Ore 3 13.80
9 I34 Wood 11 / Brick 9 / Brick 8 13.80
10 I19 Sheep 10 / Brick 5 / Ore 3 13.70

Best City Starts

  1. I08 = Ore 8 / Wheat 5 / Ore 3
    City score: 10.23
  2. I07 = Ore 8 / Wheat 5
    City score: 8.58
  3. I02 = Ore 8 / Brick 5 / Sheep 3
    City score: 8.50
  4. I43 = Wheat 9 / Wheat 6 / Wood 4
    City score: 8.37
  5. I09 = Ore 8 / Brick 5 / Ore 3
    City score: 8.11

Best Road Starts

  1. I43 = Wheat 9 / Wheat 6 / Wood 4
    Road score: 9.54
  2. I34 = Wood 11 / Brick 9 / Brick 8
    Road score: 9.52
  3. I02 = Ore 8 / Brick 5 / Sheep 3
    Road score: 8.82
  4. I25 = Wood 11 / Wood 10 / Brick 9
    Road score: 8.70
  5. I39 = Sheep 11 / Wheat 6 / Wood 4
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.77
I43 + I02
I43 = Wheat 9 / Wheat 6 / Wood 4
I02 = Ore 8 / Brick 5 / Sheep 3
Combined resources: sheep, ore, brick, wheat, wood

Pair 2

Score: 47.92
I02 + I39
I02 = Ore 8 / Brick 5 / Sheep 3
I39 = Sheep 11 / Wheat 6 / Wood 4
Combined resources: sheep, ore, brick, wheat, wood

Pair 3

Score: 47.79
I43 + I09
I43 = Wheat 9 / Wheat 6 / Wood 4
I09 = Ore 8 / Brick 5 / Ore 3
Combined resources: ore, brick, wheat, wood

Pair 4

Score: 47.42
I43 + I34
I43 = Wheat 9 / Wheat 6 / Wood 4
I34 = Wood 11 / Brick 9 / Brick 8
Combined resources: wood, brick, wheat

Pair 5

Score: 47.31
I09 + I39
I09 = Ore 8 / Brick 5 / Ore 3
I39 = Sheep 11 / Wheat 6 / Wood 4
Combined resources: ore, brick, sheep, wheat, wood

Pair 6

Score: 46.92
I34 + I39
I34 = Wood 11 / Brick 9 / Brick 8
I39 = Sheep 11 / Wheat 6 / Wood 4
Combined resources: wood, brick, sheep, wheat

Seat Advice

Player 1

  • I43
    Wheat 9 / Wheat 6 / Wood 4
  • I02
    Ore 8 / Brick 5 / Sheep 3
  • I39
    Sheep 11 / Wheat 6 / Wood 4

Player 2

  • I34
    Wood 11 / Brick 9 / Brick 8
  • I30
    Wood 12 / Sheep 10 / Wheat 6
  • I19
    Sheep 10 / Brick 5 / Ore 3

Player 3

  • I30
    Wood 12 / Sheep 10 / Wheat 6
  • I19
    Sheep 10 / Brick 5 / Ore 3
  • I31
    Wood 12 / Sheep 11 / Wheat 6

Best Player 4 Recovery Pairs

I43 + I02
I43 = Wheat 9 / Wheat 6 / Wood 4
I02 = Ore 8 / Brick 5 / Sheep 3
I02 + I39
I02 = Ore 8 / Brick 5 / Sheep 3
I39 = Sheep 11 / Wheat 6 / Wood 4
I43 + I09
I43 = Wheat 9 / Wheat 6 / Wood 4
I09 = Ore 8 / Brick 5 / Ore 3
I43 + I34
I43 = Wheat 9 / Wheat 6 / Wood 4
I34 = Wood 11 / Brick 9 / Brick 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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