Daily Board Analysis

Daily Catan Board Insight for August 30, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
4428
Saved At
2026-05-30 17:08:43
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I16 + I31. Road building will need trades for wood. This opening leans toward cities and development cards. Place I31 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • For a road-building alternative, compare I08.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Desert T1 Wheat 9 9 T2 Wood 4 4 T3 Ore 8 8 T4 Wood 3 3 T5 Sheep 8 8 T6 Wheat 10 10 T7 Brick 4 4 T8 Ore 5 5 T9 Sheep 11 11 T10 Brick 3 3 T11 Brick 9 9 T12 Sheep 5 5 T13 Wheat 6 6 T14 Ore 2 2 T15 Sheep 11 11 T16 Wheat 12 12 T17 Wood 10 10 T18 Wood 6 6 T19 I01 = Wheat 9 I01 I02 = Wheat 9 / Wood 3 I02 I03 = Ore 8 / Wood 3 I03 I04 = Ore 8 I04 I05 = I05 I06 = I06 I07 = Wheat 9 / Wood 4 I07 I08 = Wheat 9 / Sheep 8 / Wood 4 I08 2 I09 = Wheat 9 / Sheep 8 / Wood 3 I09 6 I10 = Wheat 9 I10 I11 = Wood 4 I11 I12 = Wheat 10 / Wood 4 I12 I13 = Wheat 10 / Sheep 8 / Wood 4 I13 7 I14 = Wood 4 I14 I15 = Ore 8 / Ore 5 / Wood 3 I15 9 I16 = Ore 8 / Ore 5 / Brick 4 I16 4 I17 = Ore 8 / Brick 4 I17 I18 = Ore 8 I18 I19 = Sheep 11 / Sheep 8 / Wood 3 I19 I20 = Sheep 11 / Ore 5 / Wood 3 I20 I21 = Wheat 10 / Sheep 8 / Brick 3 I21 8 I22 = Sheep 11 / Sheep 8 / Brick 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Brick 9 I24 I25 = Wheat 10 / Brick 9 / Brick 3 I25 I26 = Ore 5 / Sheep 5 / Brick 4 I26 3 I27 = Sheep 5 / Brick 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Sheep 11 / Wheat 6 / Ore 5 I30 5 I31 = Wheat 6 / Ore 5 / Sheep 5 I31 1 I32 = Sheep 11 / Brick 3 / Ore 2 I32 I33 = Sheep 11 / Wheat 6 / Ore 2 I33 I34 = Sheep 11 / Brick 9 / Brick 3 I34 I35 = Sheep 11 / Brick 3 / Ore 2 I35 I36 = Brick 9 I36 I37 = Brick 9 I37 I38 = Sheep 11 / Brick 9 I38 I39 = Wheat 12 / Wheat 6 / Sheep 5 I39 I40 = Wheat 12 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Wood 10 / Wheat 6 / Ore 2 I42 10 I43 = Wheat 12 / Wood 10 / Wheat 6 I43 I44 = Sheep 11 / Wood 6 / Ore 2 I44 I45 = Wood 10 / Wood 6 / Ore 2 I45 I46 = Sheep 11 I46 I47 = Sheep 11 / Wood 6 I47 I48 = Wheat 12 / Wood 10 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Wood 10 / Wood 6 I51 I52 = Wood 10 I52 I53 = Wood 6 I53 I54 = Wood 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Wood Wood Ore Ore Brick Brick Wheat Wheat 3:1 3:1 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I31 Wheat 6 / Ore 5 / Sheep 5 17.96
2 I08 Wheat 9 / Sheep 8 / Wood 4 16.98
3 I26 Ore 5 / Sheep 5 / Brick 4 16.15
4 I16 Ore 8 / Ore 5 / Brick 4 15.85
5 I30 Sheep 11 / Wheat 6 / Ore 5 15.79
6 I09 Wheat 9 / Sheep 8 / Wood 3 15.70
7 I13 Wheat 10 / Sheep 8 / Wood 4 15.70
8 I21 Wheat 10 / Sheep 8 / Brick 3 15.21
9 I15 Ore 8 / Ore 5 / Wood 3 14.27
10 I42 Wood 10 / Wheat 6 / Ore 2 13.65

Best City Starts

  1. I31 = Wheat 6 / Ore 5 / Sheep 5
    City score: 11.73
  2. I30 = Sheep 11 / Wheat 6 / Ore 5
    City score: 10.10
  3. I16 = Ore 8 / Ore 5 / Brick 4
    City score: 8.80
  4. I08 = Wheat 9 / Sheep 8 / Wood 4
    City score: 8.78
  5. I26 = Ore 5 / Sheep 5 / Brick 4
    City score: 8.50

Best Road Starts

  1. I08 = Wheat 9 / Sheep 8 / Wood 4
    Road score: 10.21
  2. I31 = Wheat 6 / Ore 5 / Sheep 5
    Road score: 9.59
  3. I13 = Wheat 10 / Sheep 8 / Wood 4
    Road score: 9.45
  4. I09 = Wheat 9 / Sheep 8 / Wood 3
    Road score: 9.40
  5. I16 = Ore 8 / Ore 5 / Brick 4
    Road score: 9.14

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.49
I16 + I31
I16 = Ore 8 / Ore 5 / Brick 4
I31 = Wheat 6 / Ore 5 / Sheep 5
Combined resources: ore, brick, sheep, wheat

Pair 2

Score: 52.16
I16 + I08
I16 = Ore 8 / Ore 5 / Brick 4
I08 = Wheat 9 / Sheep 8 / Wood 4
Combined resources: wheat, wood, sheep, ore, brick

Pair 3

Score: 51.28
I08 + I31
I08 = Wheat 9 / Sheep 8 / Wood 4
I31 = Wheat 6 / Ore 5 / Sheep 5
Combined resources: wheat, wood, sheep, ore

Pair 4

Score: 50.70
I16 + I09
I16 = Ore 8 / Ore 5 / Brick 4
I09 = Wheat 9 / Sheep 8 / Wood 3
Combined resources: wheat, wood, sheep, ore, brick

Pair 5

Score: 50.64
I15 + I31
I15 = Ore 8 / Ore 5 / Wood 3
I31 = Wheat 6 / Ore 5 / Sheep 5
Combined resources: ore, wood, sheep, wheat

Pair 6

Score: 50.41
I16 + I13
I16 = Ore 8 / Ore 5 / Brick 4
I13 = Wheat 10 / Sheep 8 / Wood 4
Combined resources: wood, sheep, wheat, ore, brick

Seat Advice

Player 1

  • I31
    Wheat 6 / Ore 5 / Sheep 5
  • I26
    Ore 5 / Sheep 5 / Brick 4
  • I08
    Wheat 9 / Sheep 8 / Wood 4

Player 2

  • I16
    Ore 8 / Ore 5 / Brick 4
  • I15
    Ore 8 / Ore 5 / Wood 3
  • I21
    Wheat 10 / Sheep 8 / Brick 3

Player 3

  • I21
    Wheat 10 / Sheep 8 / Brick 3
  • I25
    Wheat 10 / Brick 9 / Brick 3
  • I34
    Sheep 11 / Brick 9 / Brick 3

Best Player 4 Recovery Pairs

I16 + I31
I16 = Ore 8 / Ore 5 / Brick 4
I31 = Wheat 6 / Ore 5 / Sheep 5
I16 + I08
I16 = Ore 8 / Ore 5 / Brick 4
I08 = Wheat 9 / Sheep 8 / Wood 4
I08 + I31
I08 = Wheat 9 / Sheep 8 / Wood 4
I31 = Wheat 6 / Ore 5 / Sheep 5
I16 + I09
I16 = Ore 8 / Ore 5 / Brick 4
I09 = Wheat 9 / Sheep 8 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee