Daily Verdict
For your two settlements, look at I16 + I31. Road building will need trades for wood. This opening leans toward cities and development cards. Place I31 second to start with 1 sheep, 1 wheat, 1 ore.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I08.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I31 | Wheat 6 / Ore 5 / Sheep 5 | 17.96 |
| 2 | I08 | Wheat 9 / Sheep 8 / Wood 4 | 16.98 |
| 3 | I26 | Ore 5 / Sheep 5 / Brick 4 | 16.15 |
| 4 | I16 | Ore 8 / Ore 5 / Brick 4 | 15.85 |
| 5 | I30 | Sheep 11 / Wheat 6 / Ore 5 | 15.79 |
| 6 | I09 | Wheat 9 / Sheep 8 / Wood 3 | 15.70 |
| 7 | I13 | Wheat 10 / Sheep 8 / Wood 4 | 15.70 |
| 8 | I21 | Wheat 10 / Sheep 8 / Brick 3 | 15.21 |
| 9 | I15 | Ore 8 / Ore 5 / Wood 3 | 14.27 |
| 10 | I42 | Wood 10 / Wheat 6 / Ore 2 | 13.65 |
Best City Starts
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I31 = Wheat 6 / Ore 5 / Sheep 5City score: 11.73
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I30 = Sheep 11 / Wheat 6 / Ore 5City score: 10.10
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I16 = Ore 8 / Ore 5 / Brick 4City score: 8.80
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I08 = Wheat 9 / Sheep 8 / Wood 4City score: 8.78
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I26 = Ore 5 / Sheep 5 / Brick 4City score: 8.50
Best Road Starts
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I08 = Wheat 9 / Sheep 8 / Wood 4Road score: 10.21
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I31 = Wheat 6 / Ore 5 / Sheep 5Road score: 9.59
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I13 = Wheat 10 / Sheep 8 / Wood 4Road score: 9.45
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I09 = Wheat 9 / Sheep 8 / Wood 3Road score: 9.40
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I16 = Ore 8 / Ore 5 / Brick 4Road score: 9.14
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.16Pair 3
Score: 51.28Pair 4
Score: 50.70Pair 5
Score: 50.64Pair 6
Score: 50.41Seat Advice
Player 1
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I31Wheat 6 / Ore 5 / Sheep 5
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I26Ore 5 / Sheep 5 / Brick 4
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I08Wheat 9 / Sheep 8 / Wood 4
Player 2
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I16Ore 8 / Ore 5 / Brick 4
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I15Ore 8 / Ore 5 / Wood 3
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I21Wheat 10 / Sheep 8 / Brick 3
Player 3
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I21Wheat 10 / Sheep 8 / Brick 3
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I25Wheat 10 / Brick 9 / Brick 3
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I34Sheep 11 / Brick 9 / Brick 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.