Daily Board Analysis

Daily Catan Board Insight for September 2, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
4261
Saved At
2026-05-24 20:46:01
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 10 10 T1 Sheep 9 9 T2 Wood 6 6 T3 Sheep 3 3 T4 Wheat 11 11 T5 Wood 3 3 T6 Sheep 10 10 T7 Brick 4 4 T8 Ore 9 9 T9 Brick 4 4 T10 Ore 12 12 T11 Wood 8 8 T12 Desert T13 Wheat 11 11 T14 Brick 5 5 T15 Ore 2 2 T16 Wood 8 8 T17 Wheat 5 5 T18 Sheep 6 6 T19 I01 = Wheat 10 / Sheep 9 I01 I02 = Wheat 11 / Wheat 10 / Sheep 9 I02 I03 = Wheat 11 / Wheat 10 / Sheep 3 I03 I04 = Wheat 10 / Sheep 3 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Sheep 9 / Wood 6 I07 I08 = Sheep 9 / Wood 6 / Wood 3 I08 8 I09 = Wheat 11 / Sheep 9 / Wood 3 I09 I10 = Sheep 9 I10 I11 = Wood 6 I11 I12 = Sheep 10 / Wood 6 I12 I13 = Sheep 10 / Wood 6 / Wood 3 I13 I14 = Wood 6 I14 I15 = Wheat 11 / Ore 9 / Sheep 3 I15 I16 = Ore 9 / Brick 4 / Sheep 3 I16 6 I17 = Brick 4 / Sheep 3 I17 I18 = Sheep 3 I18 I19 = Wheat 11 / Brick 4 / Wood 3 I19 I20 = Wheat 11 / Ore 9 / Brick 4 I20 5 I21 = Ore 12 / Sheep 10 / Wood 3 I21 I22 = Ore 12 / Brick 4 / Wood 3 I22 I23 = Sheep 10 I23 I24 = Sheep 10 / Wood 8 I24 I25 = Ore 12 / Sheep 10 / Wood 8 I25 I26 = Ore 9 / Brick 4 I26 I27 = Brick 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Wheat 11 / Ore 9 / Brick 4 I30 7 I31 = Wheat 11 / Ore 9 I31 I32 = Ore 12 / Brick 5 / Brick 4 I32 I33 = Wheat 11 / Brick 5 / Brick 4 I33 I34 = Ore 12 / Wood 8 / Ore 2 I34 I35 = Ore 12 / Brick 5 / Ore 2 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wood 8 / Ore 2 I38 10 I39 = Wheat 11 / Wood 8 I39 I40 = Wood 8 I40 I41 = I41 I42 = Wheat 11 / Brick 5 / Wheat 5 I42 9 I43 = Wheat 11 / Wood 8 / Wheat 5 I43 4 I44 = Sheep 6 / Brick 5 / Ore 2 I44 3 I45 = Sheep 6 / Brick 5 / Wheat 5 I45 1 I46 = Ore 2 I46 I47 = Sheep 6 / Ore 2 I47 I48 = Wood 8 / Wheat 5 I48 2 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 6 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Sheep 6 I53 I54 = Sheep 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Sheep 6 / Brick 5 / Wheat 5 18.25
2 I48 Wood 8 / Wheat 5 16.08
3 I44 Sheep 6 / Brick 5 / Ore 2 14.73
4 I43 Wheat 11 / Wood 8 / Wheat 5 14.71
5 I20 Wheat 11 / Ore 9 / Brick 4 14.10
6 I16 Ore 9 / Brick 4 / Sheep 3 14.04
7 I30 Wheat 11 / Ore 9 / Brick 4 13.93
8 I08 Sheep 9 / Wood 6 / Wood 3 13.65
9 I42 Wheat 11 / Brick 5 / Wheat 5 13.27
10 I38 Wood 8 / Ore 2 13.27

Best City Starts

  1. I45 = Sheep 6 / Brick 5 / Wheat 5
    City score: 9.45
  2. I20 = Wheat 11 / Ore 9 / Brick 4
    City score: 8.01
  3. I30 = Wheat 11 / Ore 9 / Brick 4
    City score: 8.01
  4. I15 = Wheat 11 / Ore 9 / Sheep 3
    City score: 7.85
  5. I43 = Wheat 11 / Wood 8 / Wheat 5
    City score: 7.70

Best Road Starts

  1. I45 = Sheep 6 / Brick 5 / Wheat 5
    Road score: 10.95
  2. I08 = Sheep 9 / Wood 6 / Wood 3
    Road score: 8.82
  3. I43 = Wheat 11 / Wood 8 / Wheat 5
    Road score: 8.82
  4. I48 = Wood 8 / Wheat 5
    Road score: 8.29
  5. I13 = Sheep 10 / Wood 6 / Wood 3
    Road score: 8.09

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.47
I08 + I45
I08 = Sheep 9 / Wood 6 / Wood 3
I45 = Sheep 6 / Brick 5 / Wheat 5
Combined resources: sheep, wood, brick, wheat

Pair 2

Score: 50.51
I43 + I45
I43 = Wheat 11 / Wood 8 / Wheat 5
I45 = Sheep 6 / Brick 5 / Wheat 5
Combined resources: wheat, wood, brick, sheep

Pair 3

Score: 50.17
I13 + I45
I13 = Sheep 10 / Wood 6 / Wood 3
I45 = Sheep 6 / Brick 5 / Wheat 5
Combined resources: wood, sheep, brick, wheat

Pair 4

Score: 49.45
I48 + I45
I48 = Wood 8 / Wheat 5
I45 = Sheep 6 / Brick 5 / Wheat 5
Combined resources: brick, wheat, sheep, wood
Ports: wheat

Pair 5

Score: 49.40
I25 + I45
I25 = Ore 12 / Sheep 10 / Wood 8
I45 = Sheep 6 / Brick 5 / Wheat 5
Combined resources: sheep, ore, wood, brick, wheat

Pair 6

Score: 48.23
I07 + I45
I07 = Sheep 9 / Wood 6
I45 = Sheep 6 / Brick 5 / Wheat 5
Combined resources: sheep, wood, brick, wheat

Seat Advice

Player 1

  • I45
    Sheep 6 / Brick 5 / Wheat 5
  • I08
    Sheep 9 / Wood 6 / Wood 3
  • I13
    Sheep 10 / Wood 6 / Wood 3

Player 2

  • I08
    Sheep 9 / Wood 6 / Wood 3
  • I13
    Sheep 10 / Wood 6 / Wood 3
  • I33
    Wheat 11 / Brick 5 / Brick 4

Player 3

  • I33
    Wheat 11 / Brick 5 / Brick 4
  • I25
    Ore 12 / Sheep 10 / Wood 8
  • I24
    Sheep 10 / Wood 8

Best Player 4 Recovery Pairs

I08 + I45
I08 = Sheep 9 / Wood 6 / Wood 3
I45 = Sheep 6 / Brick 5 / Wheat 5
I43 + I45
I43 = Wheat 11 / Wood 8 / Wheat 5
I45 = Sheep 6 / Brick 5 / Wheat 5
I13 + I45
I13 = Sheep 10 / Wood 6 / Wood 3
I45 = Sheep 6 / Brick 5 / Wheat 5
I48 + I45
I48 = Wood 8 / Wheat 5
I45 = Sheep 6 / Brick 5 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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