Daily Board Analysis

Daily Catan Board Insight for September 3, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
3411
Saved At
2026-05-01 00:31:10
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Wheat 2 2 T2 Sheep 6 6 T3 Ore 10 10 T4 Brick 9 9 T5 Ore 4 4 T6 Wood 3 3 T7 Wheat 8 8 T8 Wood 3 3 T9 Wheat 11 11 T10 Desert T11 Wheat 8 8 T12 Brick 4 4 T13 Sheep 6 6 T14 Wood 5 5 T15 Ore 10 10 T16 Wood 11 11 T17 Brick 12 12 T18 Sheep 9 9 T19 I01 = Sheep 5 / Wheat 2 I01 I02 = Brick 9 / Sheep 5 / Wheat 2 I02 I03 = Ore 10 / Brick 9 / Sheep 5 I03 1 I04 = Ore 10 / Sheep 5 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Sheep 6 / Wheat 2 I07 I08 = Sheep 6 / Ore 4 / Wheat 2 I08 I09 = Brick 9 / Ore 4 / Wheat 2 I09 I10 = Wheat 2 I10 I11 = Sheep 6 I11 I12 = Sheep 6 / Wood 3 I12 I13 = Sheep 6 / Ore 4 / Wood 3 I13 9 I14 = Sheep 6 I14 I15 = Ore 10 / Brick 9 / Wood 3 I15 10 I16 = Ore 10 / Wheat 8 / Wood 3 I16 7 I17 = Ore 10 / Wheat 8 I17 I18 = Ore 10 I18 I19 = Wheat 11 / Brick 9 / Ore 4 I19 I20 = Wheat 11 / Brick 9 / Wood 3 I20 I21 = Ore 4 / Wood 3 I21 I22 = Wheat 11 / Ore 4 I22 I23 = Wood 3 I23 I24 = Wheat 8 / Wood 3 I24 I25 = Wheat 8 / Wood 3 I25 I26 = Wheat 8 / Brick 4 / Wood 3 I26 5 I27 = Wheat 8 / Brick 4 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Wheat 11 / Sheep 6 / Wood 3 I30 I31 = Sheep 6 / Brick 4 / Wood 3 I31 4 I32 = Wheat 11 / Wood 5 I32 I33 = Wheat 11 / Sheep 6 / Wood 5 I33 2 I34 = Ore 10 / Wheat 8 I34 I35 = Ore 10 / Wood 5 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Ore 10 / Wheat 8 I38 I39 = Wood 11 / Sheep 6 / Brick 4 I39 6 I40 = Wood 11 / Brick 4 I40 I41 = Brick 4 I41 I42 = Brick 12 / Sheep 6 / Wood 5 I42 8 I43 = Brick 12 / Wood 11 / Sheep 6 I43 I44 = Ore 10 / Sheep 9 / Wood 5 I44 3 I45 = Brick 12 / Sheep 9 / Wood 5 I45 I46 = Ore 10 I46 I47 = Ore 10 / Sheep 9 I47 I48 = Brick 12 / Wood 11 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Brick 12 / Sheep 9 I51 I52 = Brick 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Ore 10 / Brick 9 / Sheep 5 16.49
2 I33 Wheat 11 / Sheep 6 / Wood 5 16.06
3 I44 Ore 10 / Sheep 9 / Wood 5 16.02
4 I31 Sheep 6 / Brick 4 / Wood 3 15.73
5 I26 Wheat 8 / Brick 4 / Wood 3 15.39
6 I39 Wood 11 / Sheep 6 / Brick 4 15.39
7 I16 Ore 10 / Wheat 8 / Wood 3 15.30
8 I42 Brick 12 / Sheep 6 / Wood 5 15.25
9 I13 Sheep 6 / Ore 4 / Wood 3 14.83
10 I15 Ore 10 / Brick 9 / Wood 3 14.43

Best City Starts

  1. I16 = Ore 10 / Wheat 8 / Wood 3
    City score: 8.57
  2. I03 = Ore 10 / Brick 9 / Sheep 5
    City score: 8.50
  3. I44 = Ore 10 / Sheep 9 / Wood 5
    City score: 8.50
  4. I33 = Wheat 11 / Sheep 6 / Wood 5
    City score: 8.09
  5. I08 = Sheep 6 / Ore 4 / Wheat 2
    City score: 7.78

Best Road Starts

  1. I33 = Wheat 11 / Sheep 6 / Wood 5
    Road score: 9.45
  2. I26 = Wheat 8 / Brick 4 / Wood 3
    Road score: 9.38
  3. I31 = Sheep 6 / Brick 4 / Wood 3
    Road score: 9.38
  4. I39 = Wood 11 / Sheep 6 / Brick 4
    Road score: 9.38
  5. I42 = Brick 12 / Sheep 6 / Wood 5
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.30
I44 + I26
I44 = Ore 10 / Sheep 9 / Wood 5
I26 = Wheat 8 / Brick 4 / Wood 3
Combined resources: wheat, wood, brick, ore, sheep

Pair 2

Score: 49.05
I03 + I33
I03 = Ore 10 / Brick 9 / Sheep 5
I33 = Wheat 11 / Sheep 6 / Wood 5
Combined resources: sheep, ore, brick, wheat, wood

Pair 3

Score: 48.74
I03 + I26
I03 = Ore 10 / Brick 9 / Sheep 5
I26 = Wheat 8 / Brick 4 / Wood 3
Combined resources: sheep, ore, brick, wheat, wood

Pair 4

Score: 47.97
I16 + I31
I16 = Ore 10 / Wheat 8 / Wood 3
I31 = Sheep 6 / Brick 4 / Wood 3
Combined resources: ore, wheat, wood, brick, sheep

Pair 5

Score: 47.92
I33 + I26
I33 = Wheat 11 / Sheep 6 / Wood 5
I26 = Wheat 8 / Brick 4 / Wood 3
Combined resources: wheat, wood, brick, sheep

Pair 6

Score: 47.87
I03 + I16
I03 = Ore 10 / Brick 9 / Sheep 5
I16 = Ore 10 / Wheat 8 / Wood 3
Combined resources: sheep, ore, brick, wheat, wood

Seat Advice

Player 1

  • I44
    Ore 10 / Sheep 9 / Wood 5
  • I16
    Ore 10 / Wheat 8 / Wood 3
  • I03
    Ore 10 / Brick 9 / Sheep 5

Player 2

  • I44
    Ore 10 / Sheep 9 / Wood 5
  • I19
    Wheat 11 / Brick 9 / Ore 4
  • I13
    Sheep 6 / Ore 4 / Wood 3

Player 3

  • I44
    Ore 10 / Sheep 9 / Wood 5
  • I19
    Wheat 11 / Brick 9 / Ore 4
  • I39
    Wood 11 / Sheep 6 / Brick 4

Best Player 4 Recovery Pairs

I44 + I26
I44 = Ore 10 / Sheep 9 / Wood 5
I26 = Wheat 8 / Brick 4 / Wood 3
I03 + I33
I03 = Ore 10 / Brick 9 / Sheep 5
I33 = Wheat 11 / Sheep 6 / Wood 5
I03 + I26
I03 = Ore 10 / Brick 9 / Sheep 5
I26 = Wheat 8 / Brick 4 / Wood 3
I16 + I31
I16 = Ore 10 / Wheat 8 / Wood 3
I31 = Sheep 6 / Brick 4 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee