Daily Board Analysis

Daily Catan Board Insight for September 7, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized brick-scarce
Setup ID
765
Saved At
2026-01-24 17:52:45
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I19 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 12 12 T1 Sheep 11 11 T2 Wheat 9 9 T3 Wood 5 5 T4 Ore 8 8 T5 Wheat 10 10 T6 Wood 8 8 T7 Wheat 3 3 T8 Desert T9 Wood 5 5 T10 Sheep 9 9 T11 Brick 4 4 T12 Brick 2 2 T13 Ore 11 11 T14 Brick 4 4 T15 Sheep 3 3 T16 Wood 6 6 T17 Sheep 10 10 T18 Wheat 6 6 T19 I01 = Ore 12 / Sheep 11 I01 I02 = Ore 12 / Sheep 11 / Ore 8 I02 I03 = Ore 12 / Ore 8 / Wood 5 I03 I04 = Ore 12 / Wood 5 I04 I05 = Ore 12 I05 I06 = Ore 12 I06 I07 = Sheep 11 / Wheat 9 I07 I08 = Sheep 11 / Wheat 10 / Wheat 9 I08 I09 = Sheep 11 / Wheat 10 / Ore 8 I09 I10 = Sheep 11 I10 I11 = Wheat 9 I11 I12 = Wheat 9 / Wood 8 I12 I13 = Wheat 10 / Wheat 9 / Wood 8 I13 8 I14 = Wheat 9 I14 I15 = Ore 8 / Wood 5 I15 I16 = Wood 5 / Wheat 3 I16 I17 = Wood 5 / Wheat 3 I17 I18 = Wood 5 I18 I19 = Wheat 10 / Ore 8 / Wood 5 I19 2 I20 = Ore 8 / Wood 5 I20 I21 = Wheat 10 / Sheep 9 / Wood 8 I21 3 I22 = Wheat 10 / Sheep 9 / Wood 5 I22 6 I23 = Wood 8 I23 I24 = Wood 8 / Brick 4 I24 7 I25 = Sheep 9 / Wood 8 / Brick 4 I25 1 I26 = Wheat 3 / Brick 2 I26 I27 = Wheat 3 / Brick 2 I27 I28 = Wheat 3 I28 I29 = Wheat 3 I29 I30 = Ore 11 / Wood 5 I30 I31 = Ore 11 / Brick 2 I31 I32 = Sheep 9 / Wood 5 / Brick 4 I32 4 I33 = Ore 11 / Wood 5 / Brick 4 I33 I34 = Sheep 9 / Brick 4 / Sheep 3 I34 I35 = Sheep 9 / Brick 4 / Sheep 3 I35 I36 = Brick 4 I36 I37 = Brick 4 I37 I38 = Brick 4 / Sheep 3 I38 I39 = Ore 11 / Wood 6 / Brick 2 I39 I40 = Wood 6 / Brick 2 I40 I41 = Brick 2 I41 I42 = Ore 11 / Sheep 10 / Brick 4 I42 I43 = Ore 11 / Sheep 10 / Wood 6 I43 10 I44 = Wheat 6 / Brick 4 / Sheep 3 I44 9 I45 = Sheep 10 / Wheat 6 / Brick 4 I45 5 I46 = Sheep 3 I46 I47 = Wheat 6 / Sheep 3 I47 I48 = Sheep 10 / Wood 6 I48 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Sheep 10 / Wheat 6 I51 I52 = Sheep 10 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Sheep 9 / Wood 8 / Brick 4 17.83
2 I19 Wheat 10 / Ore 8 / Wood 5 17.59
3 I21 Wheat 10 / Sheep 9 / Wood 8 17.39
4 I32 Sheep 9 / Wood 5 / Brick 4 17.38
5 I45 Sheep 10 / Wheat 6 / Brick 4 16.58
6 I22 Wheat 10 / Sheep 9 / Wood 5 16.29
7 I24 Wood 8 / Brick 4 15.64
8 I13 Wheat 10 / Wheat 9 / Wood 8 15.62
9 I44 Wheat 6 / Brick 4 / Sheep 3 15.33
10 I43 Ore 11 / Sheep 10 / Wood 6 15.24

Best City Starts

  1. I19 = Wheat 10 / Ore 8 / Wood 5
    City score: 10.36
  2. I09 = Sheep 11 / Wheat 10 / Ore 8
    City score: 9.66
  3. I21 = Wheat 10 / Sheep 9 / Wood 8
    City score: 8.78
  4. I13 = Wheat 10 / Wheat 9 / Wood 8
    City score: 8.37
  5. I22 = Wheat 10 / Sheep 9 / Wood 5
    City score: 8.09

Best Road Starts

  1. I25 = Sheep 9 / Wood 8 / Brick 4
    Road score: 11.15
  2. I32 = Sheep 9 / Wood 5 / Brick 4
    Road score: 10.44
  3. I21 = Wheat 10 / Sheep 9 / Wood 8
    Road score: 10.21
  4. I13 = Wheat 10 / Wheat 9 / Wood 8
    Road score: 9.54
  5. I19 = Wheat 10 / Ore 8 / Wood 5
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.35
I19 + I25
I19 = Wheat 10 / Ore 8 / Wood 5
I25 = Sheep 9 / Wood 8 / Brick 4
Combined resources: ore, wheat, wood, sheep, brick

Pair 2

Score: 52.26
I13 + I25
I13 = Wheat 10 / Wheat 9 / Wood 8
I25 = Sheep 9 / Wood 8 / Brick 4
Combined resources: wheat, wood, sheep, brick

Pair 3

Score: 52.22
I45 + I25
I45 = Sheep 10 / Wheat 6 / Brick 4
I25 = Sheep 9 / Wood 8 / Brick 4
Combined resources: wood, sheep, brick, wheat

Pair 4

Score: 51.93
I19 + I32
I19 = Wheat 10 / Ore 8 / Wood 5
I32 = Sheep 9 / Wood 5 / Brick 4
Combined resources: ore, wheat, wood, sheep, brick

Pair 5

Score: 51.72
I13 + I32
I13 = Wheat 10 / Wheat 9 / Wood 8
I32 = Sheep 9 / Wood 5 / Brick 4
Combined resources: wheat, wood, sheep, brick

Pair 6

Score: 51.23
I19 + I45
I19 = Wheat 10 / Ore 8 / Wood 5
I45 = Sheep 10 / Wheat 6 / Brick 4
Combined resources: ore, wheat, wood, brick, sheep

Seat Advice

Player 1

  • I21
    Wheat 10 / Sheep 9 / Wood 8
  • I22
    Wheat 10 / Sheep 9 / Wood 5
  • I25
    Sheep 9 / Wood 8 / Brick 4

Player 2

  • I45
    Sheep 10 / Wheat 6 / Brick 4
  • I44
    Wheat 6 / Brick 4 / Sheep 3
  • I32
    Sheep 9 / Wood 5 / Brick 4

Player 3

  • I45
    Sheep 10 / Wheat 6 / Brick 4
  • I44
    Wheat 6 / Brick 4 / Sheep 3
  • I43
    Ore 11 / Sheep 10 / Wood 6

Best Player 4 Recovery Pairs

I19 + I25
I19 = Wheat 10 / Ore 8 / Wood 5
I25 = Sheep 9 / Wood 8 / Brick 4
I13 + I25
I13 = Wheat 10 / Wheat 9 / Wood 8
I25 = Sheep 9 / Wood 8 / Brick 4
I45 + I25
I45 = Sheep 10 / Wheat 6 / Brick 4
I25 = Sheep 9 / Wood 8 / Brick 4
I19 + I32
I19 = Wheat 10 / Ore 8 / Wood 5
I32 = Sheep 9 / Wood 5 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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