Daily Board Analysis

Daily Catan Board Insight for September 9, 2026

Plan around limited brick.

city-heavy port-driven polarized brick-scarce
Setup ID
3661
Saved At
2026-05-07 01:56:06
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I42 + I44. Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wood, 1 wheat, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 6 6 T2 Wood 11 11 T3 Wood 10 10 T4 Sheep 3 3 T5 Wood 11 11 T6 Brick 8 8 T7 Wheat 2 2 T8 Brick 10 10 T9 Desert T10 Brick 12 12 T11 Wheat 4 4 T12 Ore 3 3 T13 Sheep 6 6 T14 Ore 9 9 T15 Wheat 8 8 T16 Sheep 4 4 T17 Ore 5 5 T18 Wood 9 9 T19 I01 = Sheep 6 / Wheat 5 I01 8 I02 = Sheep 6 / Wheat 5 / Sheep 3 I02 9 I03 = Wood 10 / Wheat 5 / Sheep 3 I03 10 I04 = Wood 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Wood 11 / Sheep 6 I07 I08 = Wood 11 / Wood 11 / Sheep 6 I08 I09 = Wood 11 / Sheep 6 / Sheep 3 I09 I10 = Sheep 6 I10 I11 = Wood 11 I11 I12 = Wood 11 / Brick 8 I12 I13 = Wood 11 / Wood 11 / Brick 8 I13 I14 = Wood 11 I14 I15 = Wood 10 / Brick 10 / Sheep 3 I15 I16 = Wood 10 / Brick 10 / Wheat 2 I16 I17 = Wood 10 / Wheat 2 I17 I18 = Wood 10 I18 I19 = Wood 11 / Sheep 3 I19 I20 = Brick 10 / Sheep 3 I20 I21 = Brick 12 / Wood 11 / Brick 8 I21 I22 = Brick 12 / Wood 11 I22 I23 = Brick 8 I23 I24 = Brick 8 / Wheat 4 I24 3 I25 = Brick 12 / Brick 8 / Wheat 4 I25 I26 = Brick 10 / Ore 3 / Wheat 2 I26 I27 = Ore 3 / Wheat 2 I27 I28 = Wheat 2 I28 I29 = Wheat 2 I29 I30 = Brick 10 / Sheep 6 I30 I31 = Brick 10 / Sheep 6 / Ore 3 I31 7 I32 = Brick 12 / Ore 9 I32 I33 = Ore 9 / Sheep 6 I33 I34 = Brick 12 / Wheat 8 / Wheat 4 I34 I35 = Brick 12 / Ore 9 / Wheat 8 I35 6 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Wheat 8 / Wheat 4 I38 I39 = Sheep 6 / Sheep 4 / Ore 3 I39 I40 = Sheep 4 / Ore 3 I40 I41 = Ore 3 I41 I42 = Ore 9 / Sheep 6 / Ore 5 I42 2 I43 = Sheep 6 / Ore 5 / Sheep 4 I43 5 I44 = Ore 9 / Wood 9 / Wheat 8 I44 1 I45 = Ore 9 / Wood 9 / Ore 5 I45 4 I46 = Wheat 8 I46 I47 = Wood 9 / Wheat 8 I47 I48 = Ore 5 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Wood 9 / Ore 5 I51 I52 = Ore 5 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Ore 9 / Wood 9 / Wheat 8 18.36
2 I42 Ore 9 / Sheep 6 / Ore 5 16.57
3 I24 Brick 8 / Wheat 4 15.38
4 I45 Ore 9 / Wood 9 / Ore 5 15.26
5 I43 Sheep 6 / Ore 5 / Sheep 4 14.91
6 I35 Brick 12 / Ore 9 / Wheat 8 14.86
7 I31 Brick 10 / Sheep 6 / Ore 3 14.69
8 I01 Sheep 6 / Wheat 5 14.66
9 I02 Sheep 6 / Wheat 5 / Sheep 3 13.66
10 I03 Wood 10 / Wheat 5 / Sheep 3 13.49

Best City Starts

  1. I44 = Ore 9 / Wood 9 / Wheat 8
    City score: 10.88
  2. I42 = Ore 9 / Sheep 6 / Ore 5
    City score: 9.91
  3. I43 = Sheep 6 / Ore 5 / Sheep 4
    City score: 9.21
  4. I35 = Brick 12 / Ore 9 / Wheat 8
    City score: 8.92
  5. I45 = Ore 9 / Wood 9 / Ore 5
    City score: 8.80

Best Road Starts

  1. I44 = Ore 9 / Wood 9 / Wheat 8
    Road score: 10.25
  2. I42 = Ore 9 / Sheep 6 / Ore 5
    Road score: 9.16
  3. I45 = Ore 9 / Wood 9 / Ore 5
    Road score: 9.14
  4. I13 = Wood 11 / Wood 11 / Brick 8
    Road score: 8.70
  5. I43 = Sheep 6 / Ore 5 / Sheep 4
    Road score: 8.50

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.20
I42 + I44
I42 = Ore 9 / Sheep 6 / Ore 5
I44 = Ore 9 / Wood 9 / Wheat 8
Combined resources: sheep, ore, wheat, wood

Pair 2

Score: 51.70
I43 + I44
I43 = Sheep 6 / Ore 5 / Sheep 4
I44 = Ore 9 / Wood 9 / Wheat 8
Combined resources: sheep, ore, wheat, wood

Pair 3

Score: 51.01
I44 + I31
I44 = Ore 9 / Wood 9 / Wheat 8
I31 = Brick 10 / Sheep 6 / Ore 3
Combined resources: brick, ore, sheep, wheat, wood

Pair 4

Score: 49.59
I02 + I44
I02 = Sheep 6 / Wheat 5 / Sheep 3
I44 = Ore 9 / Wood 9 / Wheat 8
Combined resources: wheat, sheep, ore, wood

Pair 5

Score: 48.98
I39 + I44
I39 = Sheep 6 / Sheep 4 / Ore 3
I44 = Ore 9 / Wood 9 / Wheat 8
Combined resources: ore, sheep, wheat, wood

Pair 6

Score: 48.69
I44 + I15
I44 = Ore 9 / Wood 9 / Wheat 8
I15 = Wood 10 / Brick 10 / Sheep 3
Combined resources: wood, sheep, brick, ore, wheat

Seat Advice

Player 1

  • I44
    Ore 9 / Wood 9 / Wheat 8
  • I42
    Ore 9 / Sheep 6 / Ore 5
  • I45
    Ore 9 / Wood 9 / Ore 5

Player 2

  • I02
    Sheep 6 / Wheat 5 / Sheep 3
  • I01
    Sheep 6 / Wheat 5
  • I31
    Brick 10 / Sheep 6 / Ore 3

Player 3

  • I02
    Sheep 6 / Wheat 5 / Sheep 3
  • I01
    Sheep 6 / Wheat 5
  • I31
    Brick 10 / Sheep 6 / Ore 3

Best Player 4 Recovery Pairs

I42 + I44
I42 = Ore 9 / Sheep 6 / Ore 5
I44 = Ore 9 / Wood 9 / Wheat 8
I43 + I44
I43 = Sheep 6 / Ore 5 / Sheep 4
I44 = Ore 9 / Wood 9 / Wheat 8
I44 + I31
I44 = Ore 9 / Wood 9 / Wheat 8
I31 = Brick 10 / Sheep 6 / Ore 3
I02 + I44
I02 = Sheep 6 / Wheat 5 / Sheep 3
I44 = Ore 9 / Wood 9 / Wheat 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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