Daily Board Analysis

Daily Catan Board Insight for September 12, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
3926
Saved At
2026-05-10 19:47:50
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 11 11 T1 Desert T2 Wheat 3 3 T3 Sheep 10 10 T4 Wheat 11 11 T5 Sheep 8 8 T6 Wood 9 9 T7 Brick 4 4 T8 Wood 6 6 T9 Ore 12 12 T10 Sheep 2 2 T11 Ore 5 5 T12 Ore 4 4 T13 Wheat 10 10 T14 Brick 8 8 T15 Wood 3 3 T16 Brick 6 6 T17 Sheep 9 9 T18 Wheat 5 5 T19 I01 = Wood 11 I01 I02 = Wood 11 / Wheat 11 I02 I03 = Wood 11 / Wheat 11 / Sheep 10 I03 I04 = Wood 11 / Sheep 10 I04 I05 = Wood 11 I05 I06 = Wood 11 I06 I07 = Wheat 3 I07 I08 = Sheep 8 / Wheat 3 I08 I09 = Wheat 11 / Sheep 8 I09 I10 = I10 I11 = Wheat 3 I11 I12 = Wood 9 / Wheat 3 I12 I13 = Wood 9 / Sheep 8 / Wheat 3 I13 9 I14 = Wheat 3 I14 I15 = Wheat 11 / Sheep 10 / Wood 6 I15 10 I16 = Sheep 10 / Wood 6 / Brick 4 I16 4 I17 = Sheep 10 / Brick 4 I17 I18 = Sheep 10 I18 I19 = Ore 12 / Wheat 11 / Sheep 8 I19 I20 = Ore 12 / Wheat 11 / Wood 6 I20 I21 = Wood 9 / Sheep 8 / Sheep 2 I21 I22 = Ore 12 / Sheep 8 / Sheep 2 I22 I23 = Wood 9 I23 I24 = Wood 9 / Ore 5 I24 I25 = Wood 9 / Ore 5 / Sheep 2 I25 I26 = Wood 6 / Brick 4 / Ore 4 I26 7 I27 = Brick 4 / Ore 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Ore 12 / Wheat 10 / Wood 6 I30 I31 = Wheat 10 / Wood 6 / Ore 4 I31 5 I32 = Ore 12 / Brick 8 / Sheep 2 I32 I33 = Ore 12 / Wheat 10 / Brick 8 I33 I34 = Ore 5 / Wood 3 / Sheep 2 I34 I35 = Brick 8 / Wood 3 / Sheep 2 I35 I36 = Ore 5 I36 I37 = Ore 5 I37 I38 = Ore 5 / Wood 3 I38 I39 = Wheat 10 / Brick 6 / Ore 4 I39 8 I40 = Brick 6 / Ore 4 I40 I41 = Ore 4 I41 I42 = Wheat 10 / Sheep 9 / Brick 8 I42 3 I43 = Wheat 10 / Sheep 9 / Brick 6 I43 2 I44 = Brick 8 / Wheat 5 / Wood 3 I44 6 I45 = Sheep 9 / Brick 8 / Wheat 5 I45 1 I46 = Wood 3 I46 I47 = Wheat 5 / Wood 3 I47 I48 = Sheep 9 / Brick 6 I48 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Sheep 9 / Wheat 5 I51 I52 = Sheep 9 I52 I53 = Wheat 5 I53 I54 = Wheat 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Sheep 9 / Brick 8 / Wheat 5 18.05
2 I43 Wheat 10 / Sheep 9 / Brick 6 17.56
3 I42 Wheat 10 / Sheep 9 / Brick 8 17.20
4 I16 Sheep 10 / Wood 6 / Brick 4 16.77
5 I31 Wheat 10 / Wood 6 / Ore 4 16.57
6 I44 Brick 8 / Wheat 5 / Wood 3 16.50
7 I26 Wood 6 / Brick 4 / Ore 4 16.45
8 I39 Wheat 10 / Brick 6 / Ore 4 16.25
9 I13 Wood 9 / Sheep 8 / Wheat 3 15.78
10 I15 Wheat 11 / Sheep 10 / Wood 6 15.31

Best City Starts

  1. I45 = Sheep 9 / Brick 8 / Wheat 5
    City score: 9.45
  2. I31 = Wheat 10 / Wood 6 / Ore 4
    City score: 9.24
  3. I39 = Wheat 10 / Brick 6 / Ore 4
    City score: 9.24
  4. I42 = Wheat 10 / Sheep 9 / Brick 8
    City score: 8.78
  5. I43 = Wheat 10 / Sheep 9 / Brick 6
    City score: 8.78

Best Road Starts

  1. I45 = Sheep 9 / Brick 8 / Wheat 5
    Road score: 10.95
  2. I16 = Sheep 10 / Wood 6 / Brick 4
    Road score: 10.44
  3. I42 = Wheat 10 / Sheep 9 / Brick 8
    Road score: 10.21
  4. I43 = Wheat 10 / Sheep 9 / Brick 6
    Road score: 10.21
  5. I44 = Brick 8 / Wheat 5 / Wood 3
    Road score: 10.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.62
I45 + I26
I45 = Sheep 9 / Brick 8 / Wheat 5
I26 = Wood 6 / Brick 4 / Ore 4
Combined resources: brick, wood, ore, sheep, wheat

Pair 2

Score: 53.33
I31 + I45
I31 = Wheat 10 / Wood 6 / Ore 4
I45 = Sheep 9 / Brick 8 / Wheat 5
Combined resources: wood, ore, wheat, brick, sheep

Pair 3

Score: 53.24
I45 + I16
I45 = Sheep 9 / Brick 8 / Wheat 5
I16 = Sheep 10 / Wood 6 / Brick 4
Combined resources: sheep, brick, wood, wheat

Pair 4

Score: 52.02
I31 + I42
I31 = Wheat 10 / Wood 6 / Ore 4
I42 = Wheat 10 / Sheep 9 / Brick 8
Combined resources: wood, ore, wheat, brick, sheep

Pair 5

Score: 51.93
I42 + I26
I42 = Wheat 10 / Sheep 9 / Brick 8
I26 = Wood 6 / Brick 4 / Ore 4
Combined resources: brick, wood, ore, wheat, sheep

Pair 6

Score: 51.87
I31 + I43
I31 = Wheat 10 / Wood 6 / Ore 4
I43 = Wheat 10 / Sheep 9 / Brick 6
Combined resources: wood, ore, wheat, brick, sheep

Seat Advice

Player 1

  • I45
    Sheep 9 / Brick 8 / Wheat 5
  • I43
    Wheat 10 / Sheep 9 / Brick 6
  • I13
    Wood 9 / Sheep 8 / Wheat 3

Player 2

  • I43
    Wheat 10 / Sheep 9 / Brick 6
  • I39
    Wheat 10 / Brick 6 / Ore 4
  • I13
    Wood 9 / Sheep 8 / Wheat 3

Player 3

  • I13
    Wood 9 / Sheep 8 / Wheat 3
  • I33
    Ore 12 / Wheat 10 / Brick 8
  • I40
    Brick 6 / Ore 4

Best Player 4 Recovery Pairs

I45 + I26
I45 = Sheep 9 / Brick 8 / Wheat 5
I26 = Wood 6 / Brick 4 / Ore 4
I31 + I45
I31 = Wheat 10 / Wood 6 / Ore 4
I45 = Sheep 9 / Brick 8 / Wheat 5
I45 + I16
I45 = Sheep 9 / Brick 8 / Wheat 5
I16 = Sheep 10 / Wood 6 / Brick 4
I31 + I42
I31 = Wheat 10 / Wood 6 / Ore 4
I42 = Wheat 10 / Sheep 9 / Brick 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee