Daily Verdict
The strongest overall opening is I02 (Wood 11 / Sheep 9 / Wheat 8), while I03 is the best city-focused start, I02 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I13 (Ore 9 / Ore 6 / Wood 3) + I02 (Wood 11 / Sheep 9 / Wheat 8). 22 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I02 second for starting cards. Routes remain contestable.
- Scarce resources: brick.
- Abundant resources: sheep, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I02. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 3.3 rolls and a city at 8.1 rolls (separate plans, not expected waiting times).
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I02 | Wood 11 / Sheep 9 / Wheat 8 | 16.07 |
| 2 | I08 | Sheep 9 / Ore 6 / Wood 3 | 15.83 |
| 3 | I01 | Sheep 9 / Wheat 8 | 15.05 |
| 4 | I33 | Sheep 6 / Wood 5 / Brick 2 | 15.02 |
| 5 | I20 | Wood 11 / Sheep 6 / Wheat 4 | 14.83 |
| 6 | I32 | Wheat 12 / Sheep 6 / Wood 5 | 14.70 |
| 7 | I03 | Wood 11 / Wheat 8 / Ore 4 | 14.65 |
| 8 | I39 | Wheat 8 / Sheep 5 / Brick 2 | 14.40 |
| 9 | I30 | Sheep 6 / Wheat 4 / Brick 2 | 13.71 |
| 10 | I13 | Ore 9 / Ore 6 / Wood 3 | 13.70 |
Best City Starts
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I03 = Wood 11 / Wheat 8 / Ore 4City score: 8.57
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I08 = Sheep 9 / Ore 6 / Wood 3City score: 8.50
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I13 = Ore 9 / Ore 6 / Wood 3City score: 8.11
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I02 = Wood 11 / Sheep 9 / Wheat 8City score: 8.09
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I20 = Wood 11 / Sheep 6 / Wheat 4City score: 7.40
Best Road Starts
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I02 = Wood 11 / Sheep 9 / Wheat 8Road score: 9.40
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I33 = Sheep 6 / Wood 5 / Brick 2Road score: 8.90
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I08 = Sheep 9 / Ore 6 / Wood 3Road score: 8.77
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I20 = Wood 11 / Sheep 6 / Wheat 4Road score: 8.68
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I32 = Wheat 12 / Sheep 6 / Wood 5Road score: 8.51
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 46.83Pair 3
Score: 46.66Pair 4
Score: 46.46Pair 5
Score: 46.32Pair 6
Score: 46.21Seat Advice
Player 1
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I02Wood 11 / Sheep 9 / Wheat 8
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I08Sheep 9 / Ore 6 / Wood 3
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I33Sheep 6 / Wood 5 / Brick 2
Player 2
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I08Sheep 9 / Ore 6 / Wood 3
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I32Wheat 12 / Sheep 6 / Wood 5
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I33Sheep 6 / Wood 5 / Brick 2
Player 3
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I12Ore 9 / Ore 6
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I20Wood 11 / Sheep 6 / Wheat 4
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I39Wheat 8 / Sheep 5 / Brick 2
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.