Daily Board Analysis

Daily Catan Board Insight for September 20, 2026

This classic board is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
1863
Saved At
2026-04-08 17:12:34
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I32 (Sheep 6 / Brick 5 / Wheat 4), while I22 is the best city-focused start, I32 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I08 (Sheep 8 / Ore 5 / Brick 4) + I34 (Sheep 10 / Wood 6 / Wheat 4). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.

  • Scarce resources: brick, ore.
  • Abundant resources: sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I34. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 2.2 rolls and a city at 11.5 rolls (separate plans, not expected waiting times).

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 11 11 T1 Sheep 8 8 T2 Brick 4 4 T3 Wheat 2 2 T4 Wood 11 11 T5 Ore 5 5 T6 Desert T7 Ore 9 9 T8 Ore 3 3 T9 Sheep 6 6 T10 Wheat 4 4 T11 Wood 6 6 T12 Wood 10 10 T13 Brick 12 12 T14 Brick 5 5 T15 Sheep 10 10 T16 Wheat 8 8 T17 Wheat 3 3 T18 Sheep 9 9 T19 I01 = Wood 11 / Sheep 8 I01 I02 = Wood 11 / Wood 11 / Sheep 8 I02 I03 = Wood 11 / Wood 11 / Wheat 2 I03 I04 = Wood 11 / Wheat 2 I04 I05 = Wood 11 I05 I06 = Wood 11 I06 I07 = Sheep 8 / Brick 4 I07 I08 = Sheep 8 / Ore 5 / Brick 4 I08 2 I09 = Wood 11 / Sheep 8 / Ore 5 I09 6 I10 = Sheep 8 I10 I11 = Brick 4 I11 I12 = Brick 4 I12 I13 = Ore 5 / Brick 4 I13 I14 = Brick 4 I14 I15 = Wood 11 / Ore 3 / Wheat 2 I15 I16 = Ore 9 / Ore 3 / Wheat 2 I16 I17 = Ore 9 / Wheat 2 I17 I18 = Wheat 2 I18 I19 = Wood 11 / Sheep 6 / Ore 5 I19 4 I20 = Wood 11 / Sheep 6 / Ore 3 I20 I21 = Ore 5 / Wheat 4 I21 I22 = Sheep 6 / Ore 5 / Wheat 4 I22 3 I23 = I23 I24 = Wood 6 I24 I25 = Wood 6 / Wheat 4 I25 I26 = Wood 10 / Ore 9 / Ore 3 I26 I27 = Wood 10 / Ore 9 I27 I28 = Ore 9 I28 I29 = Ore 9 I29 I30 = Brick 12 / Sheep 6 / Ore 3 I30 I31 = Brick 12 / Wood 10 / Ore 3 I31 I32 = Sheep 6 / Brick 5 / Wheat 4 I32 1 I33 = Brick 12 / Sheep 6 / Brick 5 I33 I34 = Sheep 10 / Wood 6 / Wheat 4 I34 5 I35 = Sheep 10 / Brick 5 / Wheat 4 I35 8 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Sheep 10 / Wood 6 I38 7 I39 = Brick 12 / Wood 10 / Wheat 8 I39 I40 = Wood 10 / Wheat 8 I40 I41 = Wood 10 I41 I42 = Brick 12 / Brick 5 / Wheat 3 I42 I43 = Brick 12 / Wheat 8 / Wheat 3 I43 I44 = Sheep 10 / Sheep 9 / Brick 5 I44 10 I45 = Sheep 9 / Brick 5 / Wheat 3 I45 9 I46 = Sheep 10 I46 I47 = Sheep 10 / Sheep 9 I47 I48 = Wheat 8 / Wheat 3 I48 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Sheep 9 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I32 Sheep 6 / Brick 5 / Wheat 4 17.89
2 I08 Sheep 8 / Ore 5 / Brick 4 17.32
3 I22 Sheep 6 / Ore 5 / Wheat 4 16.91
4 I19 Wood 11 / Sheep 6 / Ore 5 16.46
5 I34 Sheep 10 / Wood 6 / Wheat 4 16.28
6 I09 Wood 11 / Sheep 8 / Ore 5 16.11
7 I38 Sheep 10 / Wood 6 15.87
8 I35 Sheep 10 / Brick 5 / Wheat 4 15.49
9 I45 Sheep 9 / Brick 5 / Wheat 3 14.88
10 I44 Sheep 10 / Sheep 9 / Brick 5 14.65

Best City Starts

  1. I22 = Sheep 6 / Ore 5 / Wheat 4
    City score: 10.85
  2. I08 = Sheep 8 / Ore 5 / Brick 4
    City score: 9.21
  3. I32 = Sheep 6 / Brick 5 / Wheat 4
    City score: 8.78
  4. I09 = Wood 11 / Sheep 8 / Ore 5
    City score: 8.50
  5. I19 = Wood 11 / Sheep 6 / Ore 5
    City score: 8.50

Best Road Starts

  1. I32 = Sheep 6 / Brick 5 / Wheat 4
    Road score: 10.21
  2. I08 = Sheep 8 / Ore 5 / Brick 4
    Road score: 9.54
  3. I34 = Sheep 10 / Wood 6 / Wheat 4
    Road score: 9.45
  4. I22 = Sheep 6 / Ore 5 / Wheat 4
    Road score: 8.90
  5. I44 = Sheep 10 / Sheep 9 / Brick 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.69
I08 + I34
I08 = Sheep 8 / Ore 5 / Brick 4
I34 = Sheep 10 / Wood 6 / Wheat 4
Combined resources: sheep, brick, ore, wheat, wood

Pair 2

Score: 50.68
I34 + I32
I34 = Sheep 10 / Wood 6 / Wheat 4
I32 = Sheep 6 / Brick 5 / Wheat 4
Combined resources: sheep, wheat, brick, wood

Pair 3

Score: 50.00
I08 + I22
I08 = Sheep 8 / Ore 5 / Brick 4
I22 = Sheep 6 / Ore 5 / Wheat 4
Combined resources: sheep, brick, ore, wheat

Pair 4

Score: 49.67
I19 + I32
I19 = Wood 11 / Sheep 6 / Ore 5
I32 = Sheep 6 / Brick 5 / Wheat 4
Combined resources: wood, ore, sheep, wheat, brick

Pair 5

Score: 49.55
I09 + I32
I09 = Wood 11 / Sheep 8 / Ore 5
I32 = Sheep 6 / Brick 5 / Wheat 4
Combined resources: sheep, wood, ore, wheat, brick

Pair 6

Score: 49.43
I08 + I32
I08 = Sheep 8 / Ore 5 / Brick 4
I32 = Sheep 6 / Brick 5 / Wheat 4
Combined resources: sheep, brick, ore, wheat

Seat Advice

Player 1

  • I32
    Sheep 6 / Brick 5 / Wheat 4
  • I35
    Sheep 10 / Brick 5 / Wheat 4
  • I22
    Sheep 6 / Ore 5 / Wheat 4

Player 2

  • I45
    Sheep 9 / Brick 5 / Wheat 3
  • I34
    Sheep 10 / Wood 6 / Wheat 4
  • I44
    Sheep 10 / Sheep 9 / Brick 5

Player 3

  • I44
    Sheep 10 / Sheep 9 / Brick 5
  • I34
    Sheep 10 / Wood 6 / Wheat 4
  • I45
    Sheep 9 / Brick 5 / Wheat 3

Best Player 4 Recovery Pairs

I08 + I34
I08 = Sheep 8 / Ore 5 / Brick 4
I34 = Sheep 10 / Wood 6 / Wheat 4
I34 + I32
I34 = Sheep 10 / Wood 6 / Wheat 4
I32 = Sheep 6 / Brick 5 / Wheat 4
I08 + I22
I08 = Sheep 8 / Ore 5 / Brick 4
I22 = Sheep 6 / Ore 5 / Wheat 4
I19 + I32
I19 = Wood 11 / Sheep 6 / Ore 5
I32 = Sheep 6 / Brick 5 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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