Daily Verdict
The strongest overall opening is I25 (Sheep 8 / Wheat 5 / Ore 3), while I25 is the best city-focused start, I13 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I34 (Sheep 10 / Sheep 8 / Wheat 5) + I16 (Brick 10 / Wood 8 / Ore 3). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.
- Scarce resources: ore, brick, wheat.
- Abundant resources: sheep, wood.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I16. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 12.6 rolls (separate plans, not expected waiting times).
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I25 | Sheep 8 / Wheat 5 / Ore 3 | 16.08 |
| 2 | I13 | Wood 6 / Brick 4 / Ore 3 | 15.58 |
| 3 | I16 | Brick 10 / Wood 8 / Ore 3 | 15.40 |
| 4 | I34 | Sheep 10 / Sheep 8 / Wheat 5 | 15.07 |
| 5 | I26 | Wood 8 / Wheat 4 / Ore 3 | 14.99 |
| 6 | I31 | Sheep 6 / Wheat 4 / Ore 3 | 14.94 |
| 7 | I22 | Wood 11 / Wheat 5 / Brick 4 | 14.79 |
| 8 | I03 | Brick 10 / Sheep 9 / Brick 5 | 14.32 |
| 9 | I19 | Wood 11 / Sheep 9 / Brick 4 | 14.26 |
| 10 | I21 | Wheat 5 / Brick 4 / Ore 3 | 14.04 |
Best City Starts
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I25 = Sheep 8 / Wheat 5 / Ore 3City score: 9.40
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I34 = Sheep 10 / Sheep 8 / Wheat 5City score: 8.78
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I31 = Sheep 6 / Wheat 4 / Ore 3City score: 8.75
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I26 = Wood 8 / Wheat 4 / Ore 3City score: 8.20
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I21 = Wheat 5 / Brick 4 / Ore 3City score: 7.52
Best Road Starts
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I13 = Wood 6 / Brick 4 / Ore 3Road score: 9.12
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I16 = Brick 10 / Wood 8 / Ore 3Road score: 9.12
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I34 = Sheep 10 / Sheep 8 / Wheat 5Road score: 8.90
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I08 = Wood 6 / Brick 4 / Wheat 2Road score: 8.86
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I03 = Brick 10 / Sheep 9 / Brick 5Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.65Pair 3
Score: 49.02Pair 4
Score: 48.72Pair 5
Score: 48.30Pair 6
Score: 47.59Seat Advice
Player 1
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I03Brick 10 / Sheep 9 / Brick 5
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I26Wood 8 / Wheat 4 / Ore 3
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I16Brick 10 / Wood 8 / Ore 3
Player 2
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I03Brick 10 / Sheep 9 / Brick 5
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I26Wood 8 / Wheat 4 / Ore 3
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I30Wood 11 / Sheep 6 / Ore 3
Player 3
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I22Wood 11 / Wheat 5 / Brick 4
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I27Wood 8 / Wheat 4
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I19Wood 11 / Sheep 9 / Brick 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.