Daily Verdict
The strongest overall opening is I30 (Ore 10 / Sheep 8 / Wood 5), while I30 is the best city-focused start, I33 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I43 (Wheat 10 / Wheat 9 / Wood 5) + I33 (Brick 11 / Sheep 8 / Wood 5). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I33 second for starting cards. Routes remain contestable.
- Scarce resources: wheat.
- Abundant resources: sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I33. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 18.0 rolls (separate plans, not expected waiting times).
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I30 | Ore 10 / Sheep 8 / Wood 5 | 16.92 |
| 2 | I33 | Brick 11 / Sheep 8 / Wood 5 | 16.26 |
| 3 | I39 | Wheat 9 / Wood 5 / Sheep 3 | 15.25 |
| 4 | I24 | Wood 11 / Brick 8 | 15.03 |
| 5 | I42 | Brick 11 / Wheat 10 / Wood 5 | 14.83 |
| 6 | I34 | Brick 8 / Sheep 5 / Wheat 2 | 14.81 |
| 7 | I48 | Wheat 10 / Wheat 9 | 14.70 |
| 8 | I43 | Wheat 10 / Wheat 9 / Wood 5 | 14.46 |
| 9 | I38 | Brick 8 / Sheep 5 | 14.09 |
| 10 | I04 | Ore 6 / Sheep 4 | 13.98 |
Best City Starts
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I30 = Ore 10 / Sheep 8 / Wood 5City score: 9.13
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I22 = Sheep 8 / Ore 4 / Wheat 2City score: 7.78
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I43 = Wheat 10 / Wheat 9 / Wood 5City score: 7.70
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I16 = Ore 10 / Sheep 4 / Wheat 3City score: 7.69
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I13 = Wood 11 / Wood 6 / Ore 4City score: 7.41
Best Road Starts
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I33 = Brick 11 / Sheep 8 / Wood 5Road score: 10.15
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I30 = Ore 10 / Sheep 8 / Wood 5Road score: 9.54
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I43 = Wheat 10 / Wheat 9 / Wood 5Road score: 8.82
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I39 = Wheat 9 / Wood 5 / Sheep 3Road score: 8.68
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I42 = Brick 11 / Wheat 10 / Wood 5Road score: 8.67
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 47.95Pair 3
Score: 47.89Pair 4
Score: 47.76Pair 5
Score: 47.19Pair 6
Score: 47.13Seat Advice
Player 1
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I30Ore 10 / Sheep 8 / Wood 5
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I43Wheat 10 / Wheat 9 / Wood 5
-
I33Brick 11 / Sheep 8 / Wood 5
Player 2
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I43Wheat 10 / Wheat 9 / Wood 5
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I39Wheat 9 / Wood 5 / Sheep 3
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I34Brick 8 / Sheep 5 / Wheat 2
Player 3
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I13Wood 11 / Wood 6 / Ore 4
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I34Brick 8 / Sheep 5 / Wheat 2
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I45Brick 11 / Wheat 10 / Brick 9
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.